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author | Sven Gothel <[email protected]> | 2014-02-25 23:10:06 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-02-25 23:10:06 +0100 |
commit | d84812b6fb398c73cb3f339ab13d74b7e6822181 (patch) | |
tree | 00a915d49855938cfb5d98701d6e63bf4c6e1977 /src/test-native/mesa-demos-patched/es2gears.c | |
parent | 64bdefac9191334ace292683a6a7c4274bc3f72b (diff) |
Bug 802: Graph TextRenderer Performance Part-2 (fix artifacts, cleanup, incomplete)
- OutlineShape
- Add DIRTY_VERTICES bit in triangulation,
which in turn solves the rendering artifact issue.
- transformOutlines(..) -> protected
- Note: Always pick triangles first, then vertices.
The former renders vertices dirty.
- Region
- Make triangles / vertices accessible
- Add 'validateIndices()' to add indices for triangles,
code moved from the GLRegion* impl.
Shall be refined later!
- GLRegion
- Passing 'RegionRenderer' instead of RenderState ..
reducing argument numbers and aligning all related
'render' methods while giving association to the RegionRenderer.
- Renderer -> RegionRenderer,
dropping 'intermediate' RegionRenderer
- Dropping draw() in RegionRenderer, should be issued simply
by GLRegion in a unique fashion.
- Dropping RegionFactory
Too simple code as-is, simply invoke in Region.create(..)
- Overall:
- Add 'final' qualifier
- Remove overloaded methods
where rither default args can be used
or a followup method call completes the 'intention'.
Diffstat (limited to 'src/test-native/mesa-demos-patched/es2gears.c')
0 files changed, 0 insertions, 0 deletions