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authorMartin Hegedus <[email protected]>2013-04-14 23:34:37 +0200
committerSven Gothel <[email protected]>2013-04-14 23:34:37 +0200
commit4d7c527756f0410f31915e86815732ba912c1bee (patch)
tree617f8ccda5594e85af7305ee5c21f93917677d0c /src/test-native
parentdc8d3bbbba7910b3e2453a0d7d37d2bf8a05f4b6 (diff)
Bug 705: This is the version of displayMultiple02 which uses glXCreateNewContext instead of glXCreateContext. X11 Error w/ Mesa 7.0
Diffstat (limited to 'src/test-native')
-rw-r--r--src/test-native/displayMultiple02_mch.c130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/test-native/displayMultiple02_mch.c b/src/test-native/displayMultiple02_mch.c
new file mode 100644
index 000000000..c2ab25fbb
--- /dev/null
+++ b/src/test-native/displayMultiple02_mch.c
@@ -0,0 +1,130 @@
+/**
+ * compile with: gcc -o displayMultiple02 displayMultiple02.c -lX11 -lGL
+ */
+
+#include <stdio.h>
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/glx.h>
+#include <GL/gl.h>
+
+static void testOrder(int reverseDestroyOrder, const char * msg);
+
+static int useXLockDisplay = 0;
+
+int main(int nargs, char **vargs) {
+ int arg=1;
+ while(arg<nargs) {
+ if(0 == strcmp(vargs[arg], "-xlock")) {
+ useXLockDisplay = 1;
+ }
+ arg++;
+ }
+ fprintf(stderr, "-xlock (XLockDisplay): %d\n", useXLockDisplay);
+
+ if( useXLockDisplay ) {
+ XInitThreads();
+ }
+ testOrder(0, "Normal order");
+ testOrder(1, "Reverse order");
+ return 0;
+}
+
+static void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx);
+static void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height);
+
+static void XLOCKDISPLAY(Display *dpy) {
+ if( useXLockDisplay ) {
+ XLockDisplay(dpy);
+ }
+}
+static void XUNLOCKDISPLAY(Display *dpy) {
+ if( useXLockDisplay ) {
+ XUnlockDisplay(dpy);
+ }
+}
+
+void testOrder(int reverseDestroyOrder, const char * msg) {
+ int major, minor;
+ Display *disp1;
+ Window win1;
+ GLXContext ctx1;
+
+ fprintf(stderr, "%s: Create #1\n", msg);
+ disp1 = XOpenDisplay(NULL);
+ XLOCKDISPLAY(disp1);
+ createGLWin(disp1, 200, 200, &win1, &ctx1);
+ useGL(disp1, win1, ctx1, 200, 200);
+ XUNLOCKDISPLAY(disp1);
+
+ if(reverseDestroyOrder) {
+ fprintf(stderr, "%s: Destroy #1.0\n", msg);
+ XLOCKDISPLAY(disp1);
+ fprintf(stderr, "%s: Destroy #1.1\n", msg);
+ glXMakeCurrent(disp1, 0, 0);
+ fprintf(stderr, "%s: Destroy #1.2\n", msg);
+ glXDestroyContext(disp1, ctx1);
+ fprintf(stderr, "%s: Destroy #1.3\n", msg);
+ XUNLOCKDISPLAY(disp1);
+ fprintf(stderr, "%s: Destroy #1.4\n", msg);
+ XCloseDisplay(disp1);
+ fprintf(stderr, "%s: Destroy #1.X\n", msg);
+ } else {
+ fprintf(stderr, "%s: Destroy #1.0\n", msg);
+ XLOCKDISPLAY(disp1);
+ glXMakeCurrent(disp1, 0, 0);
+ glXDestroyContext(disp1, ctx1);
+ XUNLOCKDISPLAY(disp1);
+ XCloseDisplay(disp1);
+ fprintf(stderr, "%s: Destroy #1.X\n", msg);
+ }
+
+ fprintf(stderr, "%s: Success - no bug\n", msg);
+}
+
+/* attributes for a double buffered visual in RGBA format with at least
+ * 4 bits per color and a 16 bit depth buffer */
+static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 4,
+ GLX_GREEN_SIZE, 4,
+ GLX_BLUE_SIZE, 4,
+ GLX_DEPTH_SIZE, 16,
+ None };
+
+void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx)
+{
+ int screen = DefaultScreen(dpy);
+ XVisualInfo *vi = glXChooseVisual(dpy, screen, attrListDbl);
+ Colormap cmap;
+ XSetWindowAttributes attr;
+
+ /* create a GLX context */
+ *rCtx = glXCreateContext(dpy, vi, 0, GL_TRUE);
+ /* create a color map */
+ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ attr.colormap = cmap;
+ attr.border_pixel = 0;
+
+ /* create a window in window mode*/
+ attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
+ StructureNotifyMask;
+ *rWin = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
+ 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap | CWEventMask, &attr);
+
+ XMapRaised(dpy, *rWin);
+}
+
+void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height)
+{
+ glXMakeCurrent(dpy, win, ctx);
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearDepth(1.0f);
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glXSwapBuffers(dpy, win);
+ glXMakeCurrent(dpy, 0, 0);
+}
+