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author | Sven Gothel <[email protected]> | 2015-01-27 00:49:51 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-01-27 00:49:51 +0100 |
commit | 6516a52d3da5cced924db63b64af911d55355325 (patch) | |
tree | fe4404bbd72d4db624722459c76a520019cfb4ca /src/test-native | |
parent | 26f965bbe7b40968158901c3f4ef2f54e821ac70 (diff) |
Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)
- Use float[2] for pixel-scale.
Utilize simple integer rounding:
int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f )
- Provide minimum and maximum allowed pixel-scale values
to be set by platform, supporting generic pixel-scale validation.
- Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)',
implementation for all platforms would cause huge redundancy of
Screen and MonitorDevice code (duplication of NEWT).
- instead, add 'float[2] pixelScale' to NEWT's MonitorDevice
- Detect change of pixel-scale and propagate accordingly.
This allows GLCanvas, GLJPanel and NewtCanvasAWT instances
to be dragged between monitor devices w/ different pixel-scale.
- OSX: Handle native triggered reshape events off-thread to avoid EDT congestion
due to locked window when consuming deferred events on EDT.
Diffstat (limited to 'src/test-native')
0 files changed, 0 insertions, 0 deletions