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authorSven Gothel <[email protected]>2014-06-09 16:42:33 +0200
committerSven Gothel <[email protected]>2014-06-09 16:42:33 +0200
commit99230cc04b6d0143088129ccc1a20d5c8799ca67 (patch)
treece61b5f4b8e62d4d2372f6e4824a98c38f0a8982 /src/test/com/jogamp/opengl
parent4686a652d821efe04045333026be79270bc19bfd (diff)
GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegion
The texture unit has to be updated always, since program maybe used by multiple regions and diff. texUnits
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/graph/demos/GPUUISceneGLListener0A.java16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUUISceneGLListener0A.java b/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUUISceneGLListener0A.java
index fbb29d6ea..e58051131 100644
--- a/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUUISceneGLListener0A.java
+++ b/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUUISceneGLListener0A.java
@@ -509,9 +509,21 @@ public class GPUUISceneGLListener0A implements GLEventListener {
final float button2XSize = 2f*buttonXSize;
final float button2YSize = 2f*buttonYSize;
final float xStartRight = -button2XSize - 8f; // aligned to right edge via reshape
+ final int texUnitMediaPlayer, texUnitImageButton, texUnitGLELButton;
+ if( true ) {
+ texUnitMediaPlayer=0;
+ texUnitImageButton=0;
+ texUnitGLELButton=0;
+ } else {
+ // works - but not required ..
+ texUnitMediaPlayer=1;
+ texUnitImageButton=2;
+ texUnitGLELButton=3;
+ }
if(true) {
final GLMediaPlayer mPlayer = GLMediaPlayerFactory.createDefault();
+ mPlayer.setTextureUnit(texUnitMediaPlayer);
final MediaPlayerButton mPlayerButton = new MediaPlayerButton(renderer.getRenderState().getVertexFactory(), renderModes,
button2XSize, button2YSize, mPlayer);
mPlayerButton.addDefaultEventListener();
@@ -534,7 +546,7 @@ public class GPUUISceneGLListener0A implements GLEventListener {
}
}
if( true ) {
- final ImageSequence imgSeq = new ImageSequence(0, true);
+ final ImageSequence imgSeq = new ImageSequence(texUnitImageButton, true);
final ImageSeqButton imgButton = new ImageSeqButton(renderer.getRenderState().getVertexFactory(), renderModes,
button2XSize, button2YSize, imgSeq);
try {
@@ -564,7 +576,7 @@ public class GPUUISceneGLListener0A implements GLEventListener {
glel.setClearColor(new float[] { 0.9f, 0.9f, 0.9f, 1f } );
final GLEventListenerButton glelButton = new GLEventListenerButton(renderer.getRenderState().getVertexFactory(), renderModes,
button2XSize, button2YSize,
- 0, glel, false /* useAlpha */,
+ texUnitGLELButton, glel, false /* useAlpha */,
(int)(button2XSize), (int)(button2YSize));
glelButton.setToggleable(true);
glelButton.setToggle(true); // toggle == true -> animation