diff options
author | Sven Gothel <[email protected]> | 2013-08-23 00:39:30 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-23 00:39:30 +0200 |
commit | 4dc4a32720e7b176e6811c0eaa8ddc060e1468da (patch) | |
tree | f52ea9bbd1c037f044d219e43c3f0fc4012b8171 /src/test/com/jogamp/opengl | |
parent | c6555b09c455d0db238e4cf57ee3efd4e426f215 (diff) |
TextureSequence: Add END_OF_STREAM_PTS, remove 'blocking' from getNextTexture(..), may blocks .. or not, depending on implementation and state.
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/TextureSequenceDemo01.java | 2 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/TextureSequenceDemo01.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/TextureSequenceDemo01.java index 6fd47e63f..ab3899a7b 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/TextureSequenceDemo01.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/TextureSequenceDemo01.java @@ -77,7 +77,7 @@ public class TextureSequenceDemo01 implements TextureSequence { } @Override - public TextureSequence.TextureFrame getNextTexture(GL gl, boolean blocking) throws IllegalStateException { + public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException { return frame; } diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java index 556d17992..4172a2c20 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureSequenceCubeES2.java @@ -370,7 +370,7 @@ public class TextureSequenceCubeES2 implements GLEventListener { interleavedVBO.enableBuffer(gl, true); Texture tex = null; if(null!=texSeq) { - final TextureSequence.TextureFrame texFrame = texSeq.getNextTexture(gl, true); + final TextureSequence.TextureFrame texFrame = texSeq.getNextTexture(gl); if(null != texFrame) { tex = texFrame.getTexture(); gl.glActiveTexture(GL.GL_TEXTURE0+texSeq.getTextureUnit()); |