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authorSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
committerSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
commitd44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch)
treeb05fbfb142497d7d62760d8d908236c5f7280fe5 /src/test/com/jogamp/opengl
parent36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff)
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java57
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/stereo/ovr/OVRDemo01.java13
2 files changed, 56 insertions, 14 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
index 177b573dd..d1a5f888e 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
@@ -31,12 +31,19 @@ import com.jogamp.newt.event.MouseListener;
import com.jogamp.newt.event.PinchToZoomGesture;
import com.jogamp.newt.event.GestureHandler.GestureEvent;
import com.jogamp.opengl.JoglVersion;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Quaternion;
+import com.jogamp.opengl.math.VectorUtil;
import com.jogamp.opengl.test.junit.jogl.demos.GearsObject;
+import com.jogamp.opengl.util.CustomRendererListener;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.TileRendererBase;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
+import com.jogamp.opengl.util.stereo.EyeParameter;
+import com.jogamp.opengl.util.stereo.EyePose;
+import com.jogamp.opengl.util.stereo.StereoRendererListener;
import java.nio.FloatBuffer;
@@ -45,7 +52,6 @@ import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener2;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLUniformData;
@@ -53,7 +59,7 @@ import javax.media.opengl.GLUniformData;
* GearsES2.java <BR>
* @author Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P>
*/
-public class GearsES2 implements GLEventListener2, TileRendererBase.TileRendererListener {
+public class GearsES2 implements StereoRendererListener, TileRendererBase.TileRendererListener {
private final FloatBuffer lightPos = Buffers.newDirectFloatBuffer( new float[] { 5.0f, 5.0f, 10.0f } );
private ShaderState st = null;
@@ -62,6 +68,7 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
private GLUniformData colorU = null;
private float view_rotx = 20.0f, view_roty = 30.0f;
private boolean flipVerticalInGLOrientation = false;
+ private final boolean customRendering = false;
private final float view_rotz = 0.0f;
private float panX = 0.0f, panY = 0.0f, panZ=0.0f;
@@ -344,6 +351,10 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight);
}
+ private final float zNear = 2f;
+ private final float zFar = 10000f;
+ private final float zViewDist = 20.0f;
+
void reshapeImpl(final GL2ES2 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) {
final boolean msaa = gl.getContext().getGLDrawable().getChosenGLCapabilities().getSampleBuffers();
if(verbose) {
@@ -389,21 +400,29 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) {
pmvMatrix.glScalef(1f, -1f, 1f);
}
- pmvMatrix.glFrustumf(l, r, b, t, 5.0f, 200.0f);
+ pmvMatrix.glFrustumf(l, r, b, t, zNear, zFar);
pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
- pmvMatrix.glTranslatef(0.0f, 0.0f, -40.0f);
+ pmvMatrix.glTranslatef(0.0f, 0.0f, -zViewDist);
st.useProgram(gl, true);
st.uniform(gl, pmvMatrixUniform);
st.useProgram(gl, false);
}
// private boolean useAndroidDebug = false;
+ private final float[] mat4Tmp1 = new float[16];
+ private final float[] mat4Tmp2 = new float[16];
+ private final float[] vec3Tmp1 = new float[3];
+ private final float[] vec3Tmp2 = new float[3];
+ private final float[] vec3Tmp3 = new float[3];
+
@Override
- public void setProjectionModelview(final GLAutoDrawable drawable, final float[] mat4Projection, final float[] mat4Modelview) {
+ public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
+ final EyeParameter eyeParam, final EyePose eyePose) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ final float[] mat4Projection = FloatUtil.makePerspective(mat4Tmp1, 0, true, eyeParam.fovhv, zNear, zFar);
if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) {
pmvMatrix.glLoadIdentity();
pmvMatrix.glScalef(1f, -1f, 1f);
@@ -411,8 +430,26 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
} else {
pmvMatrix.glLoadMatrixf(mat4Projection, 0);
}
+
pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+
+ final Quaternion rollPitchYaw = new Quaternion();
+ // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians
+ // rollPitchYaw.rotateByAngleY(eyeYaw);
+ final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, eyePose.position, 0);
+ VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset);
+
+ rollPitchYaw.mult(eyePose.orientation);
+ final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0);
+ final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0);
+ final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward);
+
+ final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp1, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp2);
+ final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Tmp2, true, eyeParam.distNoseToPupilX, eyeParam.distMiddleToPupilY, eyeParam.eyeReliefZ);
+ final float[] mat4Modelview = FloatUtil.multMatrix(mViewAdjust, mLookAt);
+
pmvMatrix.glLoadMatrixf(mat4Modelview, 0);
+ pmvMatrix.glTranslatef(0.0f, 0.0f, -zViewDist);
st.useProgram(gl, true);
st.uniform(gl, pmvMatrixUniform);
st.useProgram(gl, false);
@@ -469,8 +506,8 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
System.err.println(Thread.currentThread()+" GearsES2.display "+sid()+" "+drawable.getSurfaceWidth()+"x"+drawable.getSurfaceHeight()+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(drawable.getHandle()));
}
- final boolean repeatedFrame = 0 != ( GLEventListener2.DISPLAY_REPEAT & flags );
- final boolean dontClear = 0 != ( GLEventListener2.DISPLAY_DONTCLEAR & flags );
+ final boolean repeatedFrame = 0 != ( CustomRendererListener.DISPLAY_REPEAT & flags );
+ final boolean dontClear = 0 != ( CustomRendererListener.DISPLAY_DONTCLEAR & flags );
// Turn the gears' teeth
if( doRotate && !repeatedFrame ) {
@@ -533,15 +570,15 @@ public class GearsES2 implements GLEventListener2, TileRendererBase.TileRenderer
public void setGLStates(final GL2ES2 gl, final boolean enable) {
// Culling only possible if we do not flip the projection matrix
- final boolean enableCullFace = ! ( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() );
+ final boolean useCullFace = ! ( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() || customRendering );
if( enable ) {
gl.glEnable(GL.GL_DEPTH_TEST);
- if( enableCullFace ) {
+ if( useCullFace ) {
gl.glEnable(GL.GL_CULL_FACE);
}
} else {
gl.glDisable(GL.GL_DEPTH_TEST);
- if( enableCullFace ) {
+ if( useCullFace ) {
gl.glDisable(GL.GL_CULL_FACE);
}
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/stereo/ovr/OVRDemo01.java b/src/test/com/jogamp/opengl/test/junit/jogl/stereo/ovr/OVRDemo01.java
index c20af1389..cb5fa932c 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/stereo/ovr/OVRDemo01.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/stereo/ovr/OVRDemo01.java
@@ -133,9 +133,11 @@ public class OVRDemo01 {
System.err.println(OVRVersion.getAvailableCapabilitiesInfo(hmdDesc, ovrHmdIndex, null).toString());
// Start the sensor which provides the Rift’s pose and motion.
- final int requiredSensorCaps = OVR.ovrSensorCap_Orientation;
- final int supportedSensorCaps = requiredSensorCaps | OVR.ovrSensorCap_YawCorrection | OVR.ovrSensorCap_Position;
- OVR.ovrHmd_StartSensor(hmdCtx, supportedSensorCaps, requiredSensorCaps);
+ final int requiredSensorCaps = 0;
+ final int supportedSensorCaps = requiredSensorCaps | OVR.ovrSensorCap_Orientation | OVR.ovrSensorCap_YawCorrection | OVR.ovrSensorCap_Position;
+ if( !OVR.ovrHmd_StartSensor(hmdCtx, supportedSensorCaps, requiredSensorCaps) ) {
+ throw new OVRException("OVR HMD #"+ovrHmdIndex+" required sensors not available");
+ }
//
//
@@ -161,12 +163,15 @@ public class OVRDemo01 {
//
// Oculus Rift setup
//
+ final float[] eyePositionOffset = { 0.0f, 1.6f, -5.0f };
+ // EyePos.y = ovrHmd_GetFloat(HMD, OVR_KEY_EYE_HEIGHT, EyePos.y);
+
final ovrFovPort[] defaultEyeFov = hmdDesc.getDefaultEyeFov(0, new ovrFovPort[2]);
final int distortionCaps = ( useVignette ? OVR.ovrDistortionCap_Vignette : 0 ) |
( useChromatic ? OVR.ovrDistortionCap_Chromatic : 0 ) |
( useTimewarp ? OVR.ovrDistortionCap_TimeWarp : 0 );
final float pixelsPerDisplayPixel = 1f;
- final OVRDistortion dist = OVRDistortion.create(hmdCtx, useSingleFBO, defaultEyeFov, pixelsPerDisplayPixel, distortionCaps);
+ final OVRDistortion dist = OVRDistortion.create(hmdCtx, useSingleFBO, eyePositionOffset, defaultEyeFov, pixelsPerDisplayPixel, distortionCaps);
System.err.println("OVRDistortion: "+dist);
final GearsES2 upstream = new GearsES2(0);