diff options
author | Sven Gothel <sgothel@jausoft.com> | 2011-08-01 20:14:26 +0200 |
---|---|---|
committer | Sven Gothel <sgothel@jausoft.com> | 2011-08-01 20:14:26 +0200 |
commit | 76f7552c4a219b116e86949f271e613ba0f6f160 (patch) | |
tree | 8add94c952abb4f802129a0768962debf015ec7f /src/test/com/jogamp/opengl | |
parent | 6b82b5758d63f4cdb1028e07fc84c5f7a45d3d70 (diff) |
Cont. fix 'Allow VBO/Texture Name (int) < 0'
Refines spec GLArrayData and it's implementations.
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java index 3e08f0e82..d38a60ea6 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java @@ -78,7 +78,7 @@ public class RedSquare0 implements GLEventListener { Assert.assertTrue(0 <= mgl_Vertex); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); FloatBuffer buffer = Buffers.newDirectFloatBuffer(numElements * components); - GLArrayDataWrapper vertices = GLArrayDataWrapper.createGLSL("mgl_Vertex", 3, gl.GL_FLOAT, false, 0, buffer, -1, 0, -1); + GLArrayDataWrapper vertices = GLArrayDataWrapper.createGLSL("mgl_Vertex", 3, gl.GL_FLOAT, false, 0, buffer, 0, 0, 0); { // Fill them up FloatBuffer verticeb = (FloatBuffer) vertices.getBuffer(); @@ -107,7 +107,7 @@ public class RedSquare0 implements GLEventListener { Assert.assertTrue(0 <= mgl_Color); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); buffer = Buffers.newDirectFloatBuffer(numElements * components); - GLArrayDataWrapper colors = GLArrayDataWrapper.createGLSL("mgl_Color", 4, gl.GL_FLOAT, false, 0, buffer, -1, 0, -1); + GLArrayDataWrapper colors = GLArrayDataWrapper.createGLSL("mgl_Color", 4, gl.GL_FLOAT, false, 0, buffer, 0, 0, 0); { // Fill them up FloatBuffer colorb = (FloatBuffer) colors.getBuffer(); |