diff options
author | Sven Gothel <[email protected]> | 2013-01-14 05:58:21 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-01-14 05:58:21 +0100 |
commit | da14d647581751f3d2f6d651741eaec485e255b5 (patch) | |
tree | e8d228fa27ca2ccf5820abcd7c49a9f054377ae9 /src/test/com/jogamp/opengl | |
parent | 955a444939ba67c6077b6937e191719aa184dafe (diff) |
NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java index cc5aae99e..43a393495 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java @@ -55,6 +55,7 @@ public class GearsES2 implements GLEventListener { private GLUniformData pmvMatrixUniform = null; private GLUniformData colorU = null; private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; + private float panX = 0.0f, panY = 0.0f; private GearsObjectES2 gear1=null, gear2=null, gear3=null; private float angle = 0.0f; private int swapInterval = 0; @@ -302,6 +303,7 @@ public class GearsES2 implements GLEventListener { st.useProgram(gl, true); pmvMatrix.glPushMatrix(); + pmvMatrix.glTranslatef(panX, panY, 0.0f); pmvMatrix.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); pmvMatrix.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); pmvMatrix.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); @@ -336,7 +338,32 @@ public class GearsES2 implements GLEventListener { } } - class GearsMouseAdapter extends MouseAdapter { + class GearsMouseAdapter implements MouseListener{ + + @Override + public void mouseClicked(MouseEvent e) { + } + + @Override + public void mouseEntered(MouseEvent e) { + } + + @Override + public void mouseExited(MouseEvent e) { + } + + @Override + public void mouseWheelMoved(MouseEvent e) { + float r = e.getWheelRotation() * 1.0f; + if( e.isShiftDown() ) { + // horizontal + panX -= r; // positive -> left + } else { + // vertical + panY += r; // positive -> up + } + } + public void mousePressed(MouseEvent e) { prevMouseX = e.getX(); prevMouseY = e.getY(); |