diff options
author | Sven Gothel <[email protected]> | 2013-09-06 04:28:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-06 04:28:56 +0200 |
commit | 8ddfde29185cc0984ef37ca20322636b76506883 (patch) | |
tree | 548d0b4f45ceb2e65efbb8b538957f114851233f /src/test/com/jogamp/opengl | |
parent | 668ed1ab3ff3aad4366e00ede918b186d6e057a4 (diff) |
TileRendering / Gears: Clarify PMV math, if tiling use white background (-> print)
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/Gears.java | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/Gears.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/Gears.java index 22fb72aec..c781bc8de 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/Gears.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/Gears.java @@ -196,9 +196,9 @@ public class Gears implements GLEventListener, TileRendererBase.TileRendererNoti } final float w = right - left; final float h = top - bottom; - final float l = left + w * tileX / imageWidth; + final float l = left + tileX * w / imageWidth; final float r = l + w * tileWidth / imageWidth; - final float b = bottom + h * tileY / imageHeight; + final float b = bottom + tileY * h / imageHeight; final float t = b + h * tileHeight / imageHeight; final float _w = r - l; @@ -228,7 +228,11 @@ public class Gears implements GLEventListener, TileRendererBase.TileRendererNoti // Get the GL corresponding to the drawable we are animating GL2 gl = drawable.getGL().getGL2(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + if( null == tileRendererInUse ) { + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + } else { + gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); + } // Special handling for the case where the GLJPanel is translucent // and wants to be composited with other Java 2D content @@ -243,9 +247,13 @@ public class Gears implements GLEventListener, TileRendererBase.TileRendererNoti displayImpl(gl); } public void display(GL2 gl) { - gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); - displayImpl(gl); + if( null == tileRendererInUse ) { + gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + } else { + gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); + } + gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); + displayImpl(gl); } private void displayImpl(GL2 gl) { if( doRotate ) { |