summaryrefslogtreecommitdiffstats
path: root/src/test/com/jogamp/opengl
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-08-17 17:11:03 +0200
committerSven Gothel <[email protected]>2012-08-17 17:11:03 +0200
commitfe78d5095ef98215ce6c73d8912dfa19ae708bd0 (patch)
treee4d191894d42909e3fe79205a3b24d2ee3e91e6b /src/test/com/jogamp/opengl
parentda697607fce1e6d2b0c65fcc37030c88981b76ec (diff)
Robostness FBObject / GLReadBufferUtil: Ignore pre-existing GL errors - remove GL error checking in FBObject bind/unbind.
- User GL code caused errors shall not fail impl. - FBObject bind/unbind GL error checking is almost useless due to it's simple code, would only catch user GL code errors, which should be ignored here. - MultisampleDemoES2: Only enable GL_MULTISAMPLE if available, i.e. validate passed multisample flag
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
index 5facc1a49..c80455314 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/MultisampleDemoES2.java
@@ -74,12 +74,15 @@ public class MultisampleDemoES2 implements GLEventListener {
public void init(GLAutoDrawable glad) {
final GL2ES2 gl = glad.getGL().getGL2ES2();
+
System.err.println();
+ System.err.println("req. msaa: "+multisample);
System.err.println("Requested: " + glad.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities());
- System.err.println();
+ multisample = multisample & glad.getChosenGLCapabilities().getNumSamples() > 0 ;
System.err.println("Chosen : " + glad.getChosenGLCapabilities());
+ System.err.println("has msaa: "+multisample);
System.err.println();
-
+
final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, MultisampleDemoES2.class, "shader",
"shader/bin", "mgl_default_xxx", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MultisampleDemoES2.class, "shader",