diff options
author | Sven Gothel <[email protected]> | 2012-08-23 21:09:23 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-08-23 21:09:23 +0200 |
commit | 8516fe0358805e8549a96cde785dfa7ac2576e87 (patch) | |
tree | f4d4a3d50b4da5ff7cc750fa43246f007611d7e7 /src/test/com/jogamp/opengl | |
parent | ab3ec08822e7958943686a7ba5157a4ff314e7ac (diff) |
Fix Android Power-suspend and Power-resume
NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources
- crucial for power suspend/resume, which itself calls activity onPause()/onResume(),
this ensures resources are not used onPause().
- Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc ..
- iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume()
even though I have not observed this on Android 2.3 and 4.0.1
Tested on Android 2.3 and Android 4.0.1
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r-- | src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java index 907be5092..415efc7f2 100644 --- a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java +++ b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java @@ -53,10 +53,10 @@ public class NEWTGearsES2ActivityLauncher extends LauncherUtil.BaseActivityLaunc props.setProperty("jogl.debug.GLContext", "true"); props.setProperty("jogl.debug.GLSLCode", "true"); // props.setProperty("jogl.debug.CapabilitiesChooser", "true"); - // properties.setProperty("jogl.debug.GLSLState", "true"); - // properties.setProperty("jogl.debug.DebugGL", "true"); - // properties.setProperty("jogl.debug.TraceGL", "true"); - // properties.setProperty("newt.debug", "all"); + // props.setProperty("jogl.debug.GLSLState", "true"); + // props.setProperty("jogl.debug.DebugGL", "true"); + // props.setProperty("jogl.debug.TraceGL", "true"); + // props.setProperty("newt.debug", "all"); // props.setProperty("newt.debug.Window", "true"); // props.setProperty("newt.debug.Window.MouseEvent", "true"); props.setProperty("newt.debug.Window.KeyEvent", "true"); |