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authorSven Gothel <[email protected]>2019-07-08 05:10:02 +0200
committerSven Gothel <[email protected]>2019-07-08 05:10:02 +0200
commit0f97d9292cc7ff97f61f68b69c5a375cc023a5af (patch)
tree9e669aff05ec49482db63e0f5fe608e8744f153a /src/test/com/jogamp/opengl
parentd488ff097fc329a3185c6c64a8a6908e1f9f63d6 (diff)
NEWT iOS: Support Multi-Touch Events, PixelScale, ..
Note: Two subsequent commit will add some required change in the native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-) The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application running on iOS. Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'. Tested on ipad 11'inch arm64 and x86_64 simulation: - Using GearsES2 demo - PixelScale 1f, 2f and 0f - last two using max pixel scale - Touch w/ GearsES2 works: -- 1 finger rotate -- 2 finger drag -- 2 finger pinch-zoom gesture detection
Diffstat (limited to 'src/test/com/jogamp/opengl')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2SimpleNEWT.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2SimpleNEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2SimpleNEWT.java
index 6aebeb91b..d87a18b2f 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2SimpleNEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2SimpleNEWT.java
@@ -201,7 +201,7 @@ public class TestGearsES2SimpleNEWT extends UITestCase {
System.err.println("NW chosen: "+glWindow.getDelegatedWindow().getChosenCapabilities());
System.err.println("GL chosen: "+glWindow.getChosenCapabilities());
- System.err.println("window pos/siz: "+glWindow.getX()+"/"+glWindow.getY()+" "+glWindow.getSurfaceWidth()+"x"+glWindow.getSurfaceHeight()+", "+glWindow.getInsets());
+ System.err.println("window pos/siz: "+glWindow.getX()+"/"+glWindow.getY()+"[wu] "+glWindow.getWidth()+"x"+glWindow.getHeight()+"[wu] "+glWindow.getSurfaceWidth()+"x"+glWindow.getSurfaceHeight()+"[px], "+glWindow.getInsets());
final float[] hasSurfacePixelScale1 = glWindow.getCurrentSurfaceScale(new float[2]);
System.err.println("HiDPI PixelScale: "+reqSurfacePixelScale[0]+"x"+reqSurfacePixelScale[1]+" (req) -> "+