diff options
author | Sven Gothel <[email protected]> | 2012-10-28 21:08:54 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-10-28 21:08:54 +0100 |
commit | 61c80ee66512b72e5ea1644bfef5fc60105fe445 (patch) | |
tree | e4a5ef21b3a508d137a34ce47e50e95cb38edcd8 /src/test/com/jogamp | |
parent | b7e84320dced5325bd7f7b4dda917b251e3915ab (diff) |
Minor edits FBObject/GearsObject
Diffstat (limited to 'src/test/com/jogamp')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java index b098e1de9..44a74a367 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java @@ -117,18 +117,20 @@ public abstract class GearsObject { s[4] = 0; // sin(0f) c[4] = 1; // cos(0f) + + final int vboUsage = GL.GL_STATIC_DRAW; - frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW); + frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(frontFace, 3); - backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW); + backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(backFace, 3); - frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW); + frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage); addInterleavedVertexAndNormalArrays(frontSide, 3); - backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW); + backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage); addInterleavedVertexAndNormalArrays(backSide, 3); - outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, GL.GL_STATIC_DRAW); + outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(outwardFace, 3); - insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, GL.GL_STATIC_DRAW); + insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, vboUsage); addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3); for (i = 0; i < teeth; i++) { |