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authorSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
committerSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
commit10b2f2219306746f3a3af6043717f42ae32c31e3 (patch)
treed77e780ec52ef917a48dc84316f0b52c27c79dd3 /src/test/com/jogamp
parent4d5c62620eb93d9e43ea852960da50d548684429 (diff)
Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
Diffstat (limited to 'src/test/com/jogamp')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java (renamed from src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAO.java)163
1 files changed, 127 insertions, 36 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAO.java b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java
index 29b48fecd..d6f8803e6 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAO.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java
@@ -35,6 +35,7 @@ import java.util.logging.Logger;
import javax.media.opengl.DebugGL3;
import javax.media.opengl.GL3;
+import javax.media.opengl.GL3bc;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
@@ -55,38 +56,56 @@ import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.GLBuffers;
/**
- * Test Vertex Array Object (VAO) Usage.
+ * Test Vertex Array Object (VAO) Usage and BufferStateTracker
* <p>
- * testGL3() tests VAO alone, i.e. w/o VBO enable/disabling.
+ * All combinations of CPU_SRC, VBO_ONLY and VBO_VAO are tested
+ * and validate the fix for Bug 692, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692>.
* </p>
* <p>
- * testGL3bc() tests VAO and VBO while alternating between both methods.
+ * Test order is important!
+ * </p>
+ * <p>
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound
+ * and the CPU_SRC test will fail!<br/>
+ * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs
+ * during their setup.<br/>
+ * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i>
+ * when not unbinding said VBOs before the CPU_SRC tests.<br/>
+ * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>,
+ * and we should throw an exception to give users a hint!
* </p>
*/
@FixMethodOrder(MethodSorters.NAME_ASCENDING)
-public class TestBug692GL3VAO extends UITestCase {
+public class TestBug692GL3VAONEWT extends UITestCase {
static long duration = 500; // ms
static class GL3VAODemo implements GLEventListener {
/** Different modes of displaying the geometry */
public enum Mode {
+ CPU_SRC {
+ @Override
+ void display(GL3VAODemo t, GL3bc gl) {
+ t.displayCPUSourcing(gl);
+ }
+ },
+
/** Traditional one without using VAO */
- NON_VAO {
+ VBO_ONLY {
@Override
- void display(GL3VAODemo t, GL3 gl) {
- t.displayNonVAO(gl);
+ void display(GL3VAODemo t, GL3bc gl) {
+ t.displayVBOOnly(gl);
}
},
/** Using VAOs throws [incorrectly as of JOGL 2.0rc11] a GLException */
- VAO_NORMAL {
+ VBO_VAO {
@Override
- void display(GL3VAODemo t, GL3 gl) {
- t.displayVAONormal(gl);
+ void display(GL3VAODemo t, GL3bc gl) {
+ t.displayVBOVAO(gl);
}
};
- abstract void display(GL3VAODemo t, GL3 gl);
+ abstract void display(GL3VAODemo t, GL3bc gl);
}
private final Mode[] allModes;
@@ -99,11 +118,16 @@ public class TestBug692GL3VAO extends UITestCase {
currentModeIdx = 0;
}
- private final static float[] vertexData = new float[]{
+ private final static float[] vertexColorData = new float[]{
0.0f, 0.75f, 0.0f, 1,0,0,
-0.5f, -0.75f, 0.0f, 0,1,0,
0.9f, -0.75f, 0.0f, 0,0,1
};
+ private final FloatBuffer vertexColorDataBuffer = GLBuffers.newDirectFloatBuffer(vertexColorData);
+
+ private final short[] indices = new short[]{0, 1, 2};
+ private final ShortBuffer indicesBuffer = GLBuffers.newDirectShortBuffer(indices);
+
private int ibo = -1;
private int vbo = -1;
@@ -111,7 +135,7 @@ public class TestBug692GL3VAO extends UITestCase {
private int fragID = -1;
private int progID = -1;
- private int vaoNormal = -1;
+ private int vao = -1;
private static int createShader(final GL3 gl, int type,
final String[] srcLines){
@@ -135,21 +159,16 @@ public class TestBug692GL3VAO extends UITestCase {
// Bind buffer and upload data
gl.glBindBuffer(GL3.GL_ARRAY_BUFFER, vbo);
- FloatBuffer buffer = GLBuffers.newDirectFloatBuffer(vertexData);
- assert buffer.remaining() == vertexData.length;
- gl.glBufferData(GL3.GL_ARRAY_BUFFER, vertexData.length * Buffers.SIZEOF_FLOAT,
- buffer, GL3.GL_STATIC_DRAW);
+ gl.glBufferData(GL3.GL_ARRAY_BUFFER, vertexColorData.length * Buffers.SIZEOF_FLOAT,
+ vertexColorDataBuffer, GL3.GL_STATIC_DRAW);
gl.glBindBuffer(GL3.GL_ARRAY_BUFFER, 0);
// Buffer with the 3 indices required for one triangle
ibo = buffArray[1];
assert ibo > 0;
- final short[] indices = new short[]{0, 1, 2};
- ShortBuffer shortBuffer = GLBuffers.newDirectShortBuffer(indices);
- assert shortBuffer.remaining() == indices.length;
gl.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, ibo);
gl.glBufferData(GL3.GL_ELEMENT_ARRAY_BUFFER,indices.length*Buffers.SIZEOF_SHORT,
- shortBuffer, GL3.GL_STATIC_DRAW);
+ indicesBuffer, GL3.GL_STATIC_DRAW);
gl.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, 0);
}
private void initShaders(GL3 gl) {
@@ -210,6 +229,9 @@ public class TestBug692GL3VAO extends UITestCase {
gl.glVertexAttribPointer(colorLoc,3, GL3.GL_FLOAT, false, stride, cOff);
gl.glBindVertexArray(0);
+ // See class documentation above!
+ gl.glBindBuffer(GL3.GL_ARRAY_BUFFER, 0);
+ gl.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, 0);
return vao;
}
@@ -223,7 +245,7 @@ public class TestBug692GL3VAO extends UITestCase {
initBuffers(gl);
initShaders(gl);
- vaoNormal = initVAO(gl);
+ vao = initVAO(gl);
gl.setSwapInterval(1);
}
@@ -239,7 +261,26 @@ public class TestBug692GL3VAO extends UITestCase {
gl.glDeleteShader(vertID);
}
- private void displayNonVAO(final GL3 gl) {
+ private void displayCPUSourcing(final GL3bc gl) {
+ final int posLoc = gl.glGetAttribLocation(progID, "vPosition");
+ final int colorLoc = gl.glGetAttribLocation(progID, "vColor");
+ gl.glEnableVertexAttribArray(posLoc);
+ gl.glEnableVertexAttribArray(colorLoc);
+
+ final int stride = 6 * Buffers.SIZEOF_FLOAT;
+ // final int cOff = 3 * Buffers.SIZEOF_FLOAT;
+ gl.glVertexAttribPointer(posLoc, 3, GL3.GL_FLOAT, false, stride, vertexColorDataBuffer);
+ vertexColorDataBuffer.position(3); // move to cOff
+ gl.glVertexAttribPointer(colorLoc,3, GL3.GL_FLOAT, false, stride, vertexColorDataBuffer);
+ vertexColorDataBuffer.position(0); // rewind cOff
+
+ gl.glDrawElements(GL3.GL_TRIANGLES, 3, GL3.GL_UNSIGNED_SHORT, indicesBuffer);
+
+ gl.glDisableVertexAttribArray(posLoc);
+ gl.glDisableVertexAttribArray(colorLoc);
+ }
+
+ private void displayVBOOnly(final GL3 gl) {
final int posLoc = gl.glGetAttribLocation(progID, "vPosition");
final int colorLoc = gl.glGetAttribLocation(progID, "vColor");
gl.glEnableVertexAttribArray(posLoc);
@@ -259,19 +300,19 @@ public class TestBug692GL3VAO extends UITestCase {
gl.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, 0);
}
- private void displayVAONormal(final GL3 gl) {
+ private void displayVBOVAO(final GL3 gl) {
try {
- gl.glBindVertexArray(vaoNormal);
+ gl.glBindVertexArray(vao);
gl.glDrawElements(GL3.GL_TRIANGLES, 3, GL3.GL_UNSIGNED_SHORT, 0L);
gl.glBindVertexArray(0);
} catch (GLException ex) {
- Logger.getLogger(TestBug692GL3VAO.class.getName()).log(Level.SEVERE,null,ex);
+ Logger.getLogger(TestBug692GL3VAONEWT.class.getName()).log(Level.SEVERE,null,ex);
}
}
@Override
public void display(GLAutoDrawable drawable) {
- final GL3 gl = drawable.getGL().getGL3();
+ final GL3bc gl = drawable.getGL().getGL3bc();
float color = ((float) currentMode.ordinal() + 1) / (Mode.values().length + 2);
gl.glClearColor(color, color, color, 0);
gl.glClear(GL3.GL_COLOR_BUFFER_BIT | GL3.GL_DEPTH_BUFFER_BIT);
@@ -321,23 +362,73 @@ public class TestBug692GL3VAO extends UITestCase {
glWindow.destroy();
}
- //@Test
- public void testGL3() throws GLException, InterruptedException {
- if( ! GLProfile.isAvailable(GLProfile.GL3) ) {
- System.err.println("GL3 n/a");
+ @Test
+ public void test01CPUSource() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
+ return;
+ }
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.CPU_SRC };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
+ }
+
+ @Test
+ public void test02VBOOnly() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
+ return;
+ }
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.VBO_ONLY };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
+ }
+
+ @Test
+ public void test03VBOVAO() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
return;
}
- GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.VAO_NORMAL };
- testImpl(GLProfile.get(GLProfile.GL3), modes);
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.VBO_VAO };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
+ }
+
+ @Test
+ public void test12CPUSourceAndVBOOnly() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
+ return;
+ }
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.CPU_SRC, GL3VAODemo.Mode.VBO_ONLY };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
+ }
+
+ @Test
+ public void test13CPUSourceAndVBOVAO() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
+ return;
+ }
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.CPU_SRC, GL3VAODemo.Mode.VBO_VAO };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
+ }
+
+ @Test
+ public void test23VBOOnlyAndVBOVAO() throws GLException, InterruptedException {
+ if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
+ System.err.println("GL3bc n/a");
+ return;
+ }
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.VBO_ONLY, GL3VAODemo.Mode.VBO_VAO };
+ testImpl(GLProfile.get(GLProfile.GL3bc), modes);
}
@Test
- public void testGL3bc() throws GLException, InterruptedException {
+ public void test88AllModes() throws GLException, InterruptedException {
if( ! GLProfile.isAvailable(GLProfile.GL3bc) ) {
System.err.println("GL3bc n/a");
return;
}
- GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.VAO_NORMAL, GL3VAODemo.Mode.NON_VAO };
+ GL3VAODemo.Mode[] modes = new GL3VAODemo.Mode[] { GL3VAODemo.Mode.CPU_SRC, GL3VAODemo.Mode.VBO_ONLY, GL3VAODemo.Mode.VBO_VAO };
testImpl(GLProfile.get(GLProfile.GL3bc), modes);
}
@@ -347,7 +438,7 @@ public class TestBug692GL3VAO extends UITestCase {
duration = MiscUtils.atoi(args[++i], (int)duration);
}
}
- String tstname = TestBug692GL3VAO.class.getName();
+ String tstname = TestBug692GL3VAONEWT.class.getName();
org.junit.runner.JUnitCore.main(tstname);
}