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authorSven Gothel <[email protected]>2011-09-28 17:14:31 +0200
committerSven Gothel <[email protected]>2011-09-28 17:14:31 +0200
commitf4730179a4436dff7282bc42bc6aa58fb5fb63b5 (patch)
tree13fb70dee2c10ff5e3fea13447d1f7657ed5b5c9 /src/test/com/jogamp
parent09fd89250066642d05d84699beaacb0c73bcc408 (diff)
Fix ES2 shaders
Add missing floating point precision qualifiers. '#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler, however '#extension GL_OES_standard_derivatives : enable' does. Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture. TODO: More in depth evaluation.
Diffstat (limited to 'src/test/com/jogamp')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
index be2ec6843..9a89381d1 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
@@ -33,14 +33,14 @@ void main()
MEDIUMP vec4 diffuse = color * lambertTerm * attenuation * matDiffuse;
MEDIUMP vec4 specular = vec4(0.0);
if (lambertTerm > 0.0) {
- float NdotHV;
+ MEDIUMP float NdotHV;
/*
MEDIUMP vec3 halfDir;
halfDir = normalize (lightDir + cameraDir);
NdotHV = max(0.0, dot(normal, halfDir));
*/
- vec3 E = normalize(-position.xyz);
- vec3 R = reflect(-lightDir, normal);
+ MEDIUMP vec3 E = normalize(-position.xyz);
+ MEDIUMP vec3 R = reflect(-lightDir, normal);
NdotHV = max(0.0, dot(R, E));
specular += color * pow(NdotHV, matShininess) * attenuation * matSpecular;