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authorSven Gothel <[email protected]>2020-03-05 20:04:17 +0100
committerSven Gothel <[email protected]>2020-03-05 20:27:10 +0100
commita63e7c70bd0041b5553abe2a9724d96a0f07c02c (patch)
tree9eac37f3a841e7c18fceecf73ab9145f5f5b97b7 /src/test/com
parent972cd560eed70f1d97ef9ba1bd7a450710d4ba20 (diff)
Bug 1398: Ensure CGLContext lock will be acquired before leaving user makeCurrent() call
Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398. This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required, i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'. This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete. Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread, it can't be locked by the calling thread until this task has been completed. Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending. contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between. This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between, allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute. Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT. Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT. # Conflicts: # make/scripts/tests.sh # src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NewtCanvasSWT.java
Diffstat (limited to 'src/test/com')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java6
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java301
2 files changed, 174 insertions, 133 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
index c77745ddb..afad9b49f 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
@@ -67,7 +67,11 @@ public class GLSLMiscHelper {
}
}
- public static void displayVCArrays(final GLDrawable drawable, final GL2ES2 gl, final ShaderState st, final boolean preEnable, final GLArrayDataServer vertices, final GLArrayDataServer colors, final boolean postDisable, final int num, final long postDelay) throws InterruptedException {
+ public static void displayVCArrays(final GLDrawable drawable, final GL2ES2 gl, final ShaderState st,
+ final boolean preEnable, final GLArrayDataServer vertices, final GLArrayDataServer colors,
+ final boolean postDisable, final int num, final long postDelay)
+ throws InterruptedException
+ {
System.err.println("screen #"+num);
if(preEnable) {
vertices.enableBuffer(gl, true);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 0f67472ab..2cf017f41 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -39,9 +39,11 @@ import com.jogamp.opengl.test.junit.util.UITestCase;
import java.io.IOException;
+import com.jogamp.nativewindow.NativeWindowFactory;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLCapabilities;
+import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.GLUniformData;
@@ -63,23 +65,184 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
static final int vertices0_loc = 0; // FIXME: AMD needs this to be location 0 ? hu ?
static final int colors0_loc = 5;
+ @Test(timeout=240000)
+ public void test01ShaderStatePerformanceDouble() throws InterruptedException {
+ // preset ..
+ if(true) {
+ System.err.println("CCC01: GLProfile.initSingleton(); START");
+ GLProfile.initSingleton();
+ System.err.println("CCC01: GLProfile.initSingleton(); DONE ");
+ }
+
+ System.err.println("CCC01: Win + Ctx creation incl 1st makeCurrent.");
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(
+ new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, false);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ System.err.println(winctx.context);
+ gl.setSwapInterval(0);
+
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ // test code ..
+ final ShaderState st = new ShaderState();
+
+ final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", true);
+ final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", true);
+ final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader2", true);
+ rsVp0.defaultShaderCustomization(gl, true, true);
+ rsFp0.defaultShaderCustomization(gl, true, true);
+ rsFp1.defaultShaderCustomization(gl, true, true);
+
+ final ShaderProgram sp1 = new ShaderProgram();
+ sp1.add(rsVp0);
+ sp1.add(rsFp1);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ Assert.assertTrue(0 == sp1.program());
+ Assert.assertTrue(sp1.init(gl));
+ Assert.assertTrue(0 != sp1.program());
+ Assert.assertTrue(sp1.link(gl, System.err));
+
+ final ShaderProgram sp0 = new ShaderProgram();
+ sp0.add(rsVp0);
+ sp0.add(rsFp0);
+
+ Assert.assertTrue(sp0.init(gl));
+ Assert.assertTrue(sp0.link(gl, System.err));
+
+ st.attachShaderProgram(gl, sp0, true);
+
+ // setup mgl_PMVMatrix
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ st.ownUniform(pmvMatrixUniform);
+ st.uniform(gl, pmvMatrixUniform);
+
+ // Allocate Vertex Array0
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices0);
+ vertices0.enableBuffer(gl, false);
+
+ // Allocate Vertex Array1
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
+ vertices1.enableBuffer(gl, false);
+
+ // Allocate Color Array0
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors0);
+ colors0.enableBuffer(gl, false);
+
+ // Allocate Color Array1
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
+ colors1.enableBuffer(gl, false);
+
+ // misc GL setup
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ // reshape
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0F, (float) drawable.getSurfaceWidth() / (float) drawable.getSurfaceHeight(), 1.0F, 100.0F);
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -10);
+ st.uniform(gl, pmvMatrixUniform);
+ gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
+
+ gl.setSwapInterval(0);
+
+ // validation ..
+ st.attachShaderProgram(gl, sp0, true);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
+ st.attachShaderProgram(gl, sp1, true);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
+
+ // warmup ..
+ for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
+ // SP0
+ st.attachShaderProgram(gl, sp0, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
+ // SP1
+ st.attachShaderProgram(gl, sp1, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
+ }
+
+ // measure ..
+ final long t0 = System.currentTimeMillis();
+ int frames;
+
+ for(frames=0; frames<GLSLMiscHelper.frames_perftest; frames+=4) {
+ // SP0
+ st.attachShaderProgram(gl, sp0, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
+ // SP1
+ st.attachShaderProgram(gl, sp1, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
+ GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
+ }
+
+ final long t1 = System.currentTimeMillis();
+ final long dt = t1 - t0;
+ final double fps = ( frames * 1000.0 ) / dt;
+ final String fpsS = String.valueOf(fps);
+ final int fpsSp = fpsS.indexOf('.');
+ System.err.println("testShaderState01PerformanceDouble: "+dt/1000.0 +"s: "+ frames + "f, " + fpsS.substring(0, fpsSp+2) + " fps, "+dt/frames+" ms/f");
+
+ // cleanup
+ st.destroy(gl);
+ NEWTGLContext.destroyWindow(winctx);
+ }
+
@Test
- public void testShaderState01ValidationSP1Linked() throws InterruptedException {
- testShaderState01Validation(true);
+ public void test11ShaderStateValidationSP1Linked() throws InterruptedException {
+ test1XShaderStateValidation(true);
}
@Test
- public void testShaderState01ValidationSP1Unlinked() throws InterruptedException {
- testShaderState01Validation(false);
+ public void test12ShaderStateValidationSP1Unlinked() throws InterruptedException {
+ test1XShaderStateValidation(false);
}
- private void testShaderState01Validation(final boolean linkSP1) throws InterruptedException {
+ private void test1XShaderStateValidation(final boolean linkSP1) throws InterruptedException {
// preset ..
+ if(true) {
+ System.err.println("CCC01: GLProfile.initSingleton(); START");
+ GLProfile.initSingleton();
+ System.err.println("CCC01: GLProfile.initSingleton(); DONE ");
+ }
+
+ System.err.println("CCC01: Win + Ctx creation incl 1st makeCurrent.");
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(
new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, true);
final GLDrawable drawable = winctx.context.getGLDrawable();
final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
+ if(false) {
+ /**
+ * Bug 1398 OSX: If 'test12ShaderStateValidationSP1Unlinked()'
+ * runs w/o CGLLockContext, a GLError occurs on glClear(..):
+ *
+com.jogamp.opengl.GLException: Thread[main,5,main] glGetError() returned the following error codes after a call to glClear(<int> 0x4100): Unknown glGetError() return value: ( 1286 0x506),
+ at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
+ at com.jogamp.opengl.DebugGL4bc.glClear(DebugGL4bc.java:1240)
+ at com.jogamp.opengl.test.junit.jogl.glsl.GLSLMiscHelper.displayVCArrays(GLSLMiscHelper.java:91)
+ at com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.test1XShaderStateValidation(TestGLSLShaderState02NEWT.java:351)
+ at com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.test12ShaderStateValidationSP1Unlinked(TestGLSLShaderState02NEWT.java:207)
+ */
+ System.err.println("CCC01: swap - release");
+ winctx.drawable.swapBuffers();
+ winctx.context.release();
+ Thread.sleep(16);
+ System.err.println("CCC01: makeCurrent");
+ final int res = winctx.context.makeCurrent();
+ Assert.assertTrue(GLContext.CONTEXT_CURRENT_NEW==res || GLContext.CONTEXT_CURRENT==res);
+ }
+
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
@@ -237,132 +400,6 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
NEWTGLContext.destroyWindow(winctx);
}
- @Test(timeout=240000)
- public void testShaderState01PerformanceDouble() throws InterruptedException {
- // preset ..
- final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(
- new GLCapabilities(GLProfile.getGL2ES2()), 480, 480, false);
- final GLDrawable drawable = winctx.context.getGLDrawable();
- final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
- System.err.println(winctx.context);
- gl.setSwapInterval(0);
-
- Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
-
- // test code ..
- final ShaderState st = new ShaderState();
-
- final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
- "shader/bin", "RedSquareShader", true);
- final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
- "shader/bin", "RedSquareShader", true);
- final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
- "shader/bin", "RedSquareShader2", true);
- rsVp0.defaultShaderCustomization(gl, true, true);
- rsFp0.defaultShaderCustomization(gl, true, true);
- rsFp1.defaultShaderCustomization(gl, true, true);
-
- final ShaderProgram sp1 = new ShaderProgram();
- sp1.add(rsVp0);
- sp1.add(rsFp1);
- Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
- Assert.assertTrue(0 == sp1.program());
- Assert.assertTrue(sp1.init(gl));
- Assert.assertTrue(0 != sp1.program());
- Assert.assertTrue(sp1.link(gl, System.err));
-
- final ShaderProgram sp0 = new ShaderProgram();
- sp0.add(rsVp0);
- sp0.add(rsFp0);
-
- Assert.assertTrue(sp0.init(gl));
- Assert.assertTrue(sp0.link(gl, System.err));
-
- st.attachShaderProgram(gl, sp0, true);
-
- // setup mgl_PMVMatrix
- final PMVMatrix pmvMatrix = new PMVMatrix();
- final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
- st.ownUniform(pmvMatrixUniform);
- st.uniform(gl, pmvMatrixUniform);
-
- // Allocate Vertex Array0
- final GLArrayDataServer vertices0 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices0);
- vertices0.enableBuffer(gl, false);
-
- // Allocate Vertex Array1
- final GLArrayDataServer vertices1 = GLSLMiscHelper.createVertices(gl, st, 0, -1, GLSLMiscHelper.vertices1);
- vertices1.enableBuffer(gl, false);
-
- // Allocate Color Array0
- final GLArrayDataServer colors0 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors0);
- colors0.enableBuffer(gl, false);
-
- // Allocate Color Array1
- final GLArrayDataServer colors1 = GLSLMiscHelper.createColors(gl, st, 0, -1, GLSLMiscHelper.colors1);
- colors1.enableBuffer(gl, false);
-
- // misc GL setup
- gl.glClearColor(0, 0, 0, 1);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- // reshape
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.gluPerspective(45.0F, (float) drawable.getSurfaceWidth() / (float) drawable.getSurfaceHeight(), 1.0F, 100.0F);
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glTranslatef(0, 0, -10);
- st.uniform(gl, pmvMatrixUniform);
- gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
-
- gl.setSwapInterval(0);
-
- // validation ..
- st.attachShaderProgram(gl, sp0, true);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
- st.attachShaderProgram(gl, sp1, true);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, 0);
- GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, 0);
-
- // warmup ..
- for(int frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
- // SP0
- st.attachShaderProgram(gl, sp0, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
- // SP1
- st.attachShaderProgram(gl, sp1, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
- }
-
- // measure ..
- final long t0 = System.currentTimeMillis();
- int frames;
-
- for(frames=0; frames<GLSLMiscHelper.frames_perftest; frames+=4) {
- // SP0
- st.attachShaderProgram(gl, sp0, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
- // SP1
- st.attachShaderProgram(gl, sp1, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices0, colors0, true);
- GLSLMiscHelper.displayVCArraysNoChecks(drawable, gl, true, vertices1, colors1, true);
- }
-
- final long t1 = System.currentTimeMillis();
- final long dt = t1 - t0;
- final double fps = ( frames * 1000.0 ) / dt;
- final String fpsS = String.valueOf(fps);
- final int fpsSp = fpsS.indexOf('.');
- System.err.println("testShaderState01PerformanceDouble: "+dt/1000.0 +"s: "+ frames + "f, " + fpsS.substring(0, fpsSp+2) + " fps, "+dt/frames+" ms/f");
-
- // cleanup
- st.destroy(gl);
- NEWTGLContext.destroyWindow(winctx);
- }
-
public static void main(final String args[]) throws IOException {
System.err.println("main - start");
boolean wait = false;
@@ -378,7 +415,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
while(-1 == System.in.read()) ;
final TestGLSLShaderState02NEWT tst = new TestGLSLShaderState02NEWT();
try {
- tst.testShaderState01PerformanceDouble();
+ tst.test01ShaderStatePerformanceDouble();
} catch (final Exception e) {
e.printStackTrace();
}