diff options
author | Sven Gothel <[email protected]> | 2013-11-01 05:55:27 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-11-01 05:55:27 +0100 |
commit | 33db4580da46ba21771499fdf50489e60294e439 (patch) | |
tree | a7ced17cdb9345515b4f8b14a8d8e65356bc75e5 /src/test/com | |
parent | 10b2f2219306746f3a3af6043717f42ae32c31e3 (diff) |
Bug 852: Add unit test TestCPUSourcingAPINEWT validating CPU sourcing, i.e. expecting exception w/ core profile!
Diffstat (limited to 'src/test/com')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java | 3 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/acore/TestCPUSourcingAPINEWT.java | 225 |
2 files changed, 225 insertions, 3 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java index d6f8803e6..5337b64a0 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestBug692GL3VAONEWT.java @@ -33,7 +33,6 @@ import java.nio.ShortBuffer; import java.util.logging.Level;
import java.util.logging.Logger;
-import javax.media.opengl.DebugGL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GL3bc;
import javax.media.opengl.GLAutoDrawable;
@@ -237,8 +236,6 @@ public class TestBug692GL3VAONEWT extends UITestCase { @Override
public void init(GLAutoDrawable drawable) {
- drawable.setGL(new DebugGL3(drawable.getGL().getGL3()));
-
final GL3 gl = drawable.getGL().getGL3();
gl.glEnable(GL3.GL_DEPTH_TEST);
gl.glDisable(GL3.GL_CULL_FACE);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestCPUSourcingAPINEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestCPUSourcingAPINEWT.java new file mode 100644 index 000000000..388c57904 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestCPUSourcingAPINEWT.java @@ -0,0 +1,225 @@ +/** + * Copyright 2013 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package com.jogamp.opengl.test.junit.jogl.acore; + +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.test.junit.util.MiscUtils; +import com.jogamp.opengl.test.junit.util.UITestCase; +import com.jogamp.opengl.util.GLBuffers; + +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLDrawableFactory; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLException; +import javax.media.opengl.GLOffscreenAutoDrawable; +import javax.media.opengl.GLProfile; + +import org.junit.Assert; +import org.junit.Test; +import org.junit.FixMethodOrder; +import org.junit.runners.MethodSorters; + +@FixMethodOrder(MethodSorters.NAME_ASCENDING) +public class TestCPUSourcingAPINEWT extends UITestCase { + static long duration = 500; // ms + + static class Demo implements GLEventListener { + private final static float[] vertexColorData = new float[]{ + 0.0f, 0.75f, 0.0f, 1,0,0, + -0.5f, -0.75f, 0.0f, 0,1,0, + 0.9f, -0.75f, 0.0f, 0,0,1 + }; + private final FloatBuffer vertexColorDataBuffer = GLBuffers.newDirectFloatBuffer(vertexColorData); + + private final short[] indices = new short[]{0, 1, 2}; + private final ShortBuffer indicesBuffer = GLBuffers.newDirectShortBuffer(indices); + + + private int vertID = -1; + private int fragID = -1; + private int progID = -1; + + private static int createShader(final GL2ES2 gl, int type, + final String[] srcLines){ + int shaderID = gl.glCreateShader(type); + assert shaderID > 0; + int[] lengths = new int[srcLines.length]; + for (int i = 0; i < srcLines.length; i++) { + lengths[i] = srcLines[i].length(); + } + gl.glShaderSource(shaderID, srcLines.length, srcLines, lengths, 0); + gl.glCompileShader(shaderID); + return shaderID; + } + + private void initShaders(GL2ES2 gl) { + final String[] vertSrc = new String[]{ + "#version 150\n", + "in vec4 vPosition;\n", + "in vec4 vColor;\n", + "out vec4 pColor;\n", + "void main() {\n", + " pColor = vColor;\n", + " gl_Position = vPosition;\n", + "}\n" + }; + vertID = createShader(gl, GL2ES2.GL_VERTEX_SHADER, vertSrc); + + final String[] fragSrc = new String[]{ + "#version 150\n", + "in vec4 pColor;\n", + "void main() {\n", + " gl_FragColor = pColor;\n", + "}\n" + }; + fragID = createShader(gl, GL2ES2.GL_FRAGMENT_SHADER, fragSrc); + + // We're done with the compiler + gl.glReleaseShaderCompiler(); + + progID = gl.glCreateProgram(); + assert progID > 0; + gl.glAttachShader(progID, vertID); + gl.glAttachShader(progID, fragID); + gl.glLinkProgram(progID); + gl.glValidateProgram(progID); + } + + @Override + public void init(GLAutoDrawable drawable) { + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + gl.glEnable(GL2ES2.GL_DEPTH_TEST); + gl.glDisable(GL2ES2.GL_CULL_FACE); + initShaders(gl); + + gl.setSwapInterval(1); + } + + @Override + public void dispose(GLAutoDrawable drawable) { + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + gl.glDetachShader(progID, fragID); + gl.glDetachShader(progID, vertID); + gl.glDeleteProgram(progID); + gl.glDeleteShader(fragID); + gl.glDeleteShader(vertID); + } + + private void displayCPUSourcing(final GL2 gl) { + final int posLoc = gl.glGetAttribLocation(progID, "vPosition"); + final int colorLoc = gl.glGetAttribLocation(progID, "vColor"); + gl.glEnableVertexAttribArray(posLoc); + gl.glEnableVertexAttribArray(colorLoc); + + final int stride = 6 * Buffers.SIZEOF_FLOAT; + // final int cOff = 3 * Buffers.SIZEOF_FLOAT; + gl.glVertexAttribPointer(posLoc, 3, GL2ES2.GL_FLOAT, false, stride, vertexColorDataBuffer); + vertexColorDataBuffer.position(3); // move to cOff + gl.glVertexAttribPointer(colorLoc,3, GL2ES2.GL_FLOAT, false, stride, vertexColorDataBuffer); + vertexColorDataBuffer.position(0); // rewind cOff + + gl.glDrawElements(GL2ES2.GL_TRIANGLES, 3, GL2ES2.GL_UNSIGNED_SHORT, indicesBuffer); + + gl.glDisableVertexAttribArray(posLoc); + gl.glDisableVertexAttribArray(colorLoc); + } + + @Override + public void display(GLAutoDrawable drawable) { + final GL2ES2 gl = drawable.getGL().getGL2ES2(); + gl.glClearColor(0x44, 0x44, 0x44, 0); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + gl.glUseProgram(progID); + + // Hard casting is of course invalid! + // But we need to 'fake' compatibility mode to trigger CPU-sourcing w/ GL3 core + displayCPUSourcing((GL2) gl); + + gl.glUseProgram(0); + } + + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { + } + } + + private void testImpl(GLProfile profile) throws InterruptedException { + final GLCapabilities capabilities = new GLCapabilities(profile); + GLDrawableFactory factory = GLDrawableFactory.getFactory(profile); + GLOffscreenAutoDrawable glad = factory.createOffscreenAutoDrawable(null, capabilities, null, 512, 512); + + final Demo vaoTest = new Demo(); + glad.addGLEventListener(vaoTest); + glad.display(); + + glad.destroy(); + } + + @Test + public void test01GL2CPUSource() throws GLException, InterruptedException { + if( ! GLProfile.isAvailable(GLProfile.GL2) ) { + System.err.println("GL2 n/a"); + return; + } + testImpl(GLProfile.get(GLProfile.GL2)); + } + + @Test + public void test02GL3CPUSource() throws GLException, InterruptedException { + final GLProfile glp = GLProfile.getMaxProgrammableCore(true); + if( !glp.isGL3ES3() && !glp.isGL2ES2() ) { + System.err.println("No GL core profile available, got "+glp); + return; + } + GLException exp = null; + try { + testImpl(glp); + } catch(GLException gle) { + exp = gle; + System.err.println("Expected Exception: "+exp.getMessage()); + } + Assert.assertNotNull("Excpected GLException missing due to CPU Sourcing w/ GL3 core context", exp); + } + + public static void main(String args[]) { + for(int i=0; i<args.length; i++) { + if(args[i].equals("-time")) { + i++; + duration = MiscUtils.atol(args[i], duration); + } + } + org.junit.runner.JUnitCore.main(TestCPUSourcingAPINEWT.class.getName()); + } +} |