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authorSven Gothel <[email protected]>2014-07-05 08:27:03 +0200
committerSven Gothel <[email protected]>2014-07-05 08:27:03 +0200
commitbda482e4eee76a5ba2139645682ae64dadacbc6b (patch)
tree51f67d3734276114754bff02bbde2217fc0fb797 /src/test/com
parentf8f0f051604721bceaee214b8e5218fd47d2eb9e (diff)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers - This bug didn't hit (yet), since callers already performed the division (degree -> radian) by falsly claiming the passed value is in radian - where it was actually fov/2 in radians. Simplify FloatUtil.makePerspective(..FovHVHalves..) - Due to the fix above, it became pretty clear that the makeFrustum(..) method can be utilized. Simply apply all our tan-half-fov values on zNear.
Diffstat (limited to 'src/test/com')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java b/src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java
index c4db20f37..b33b18358 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/stereo/StereoDemo01.java
@@ -237,7 +237,9 @@ public class StereoDemo01 {
// EyePos.y = ovrHmd_GetFloat(HMD, OVR_KEY_EYE_HEIGHT, EyePos.y);
final FovHVHalves[] defaultEyeFov = stereoDevice.getDefaultFOV();
System.err.println("Default Fov[0]: "+defaultEyeFov[0]);
+ System.err.println("Default Fov[0]: "+defaultEyeFov[0].toStringInDegrees());
System.err.println("Default Fov[1]: "+defaultEyeFov[1]);
+ System.err.println("Default Fov[1]: "+defaultEyeFov[1].toStringInDegrees());
final float[] eyePositionOffset = null == movieSimple ? StereoDevice.DEFAULT_EYE_POSITION_OFFSET // default
: new float[] { 0f, 0.3f, 0f }; // better fixed movie position