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author | Sven Gothel <[email protected]> | 2011-08-30 15:41:00 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-08-30 15:41:00 +0200 |
commit | 1ac5a3f0643a761d2d9e217883da73ad993a91b9 (patch) | |
tree | 60f013931bb8414149909fb1146f5b4f086fed3c /src/test/jogamp/newt | |
parent | 736d1c5d27e0cee36993f74dca787aefd3df7d18 (diff) |
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached.
ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context
- test cases utilize ShaderState before useProgram() was invoked,
hence we need an API entry to attach the ShaderState explictly
GLArrayDataClient-GLSL: Check if ShaderState is attached.
- catch error case of non bound ShaderState to GL context
Diffstat (limited to 'src/test/jogamp/newt')
0 files changed, 0 insertions, 0 deletions