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authorSven Gothel <[email protected]>2013-10-15 15:36:03 +0200
committerSven Gothel <[email protected]>2013-10-15 15:36:03 +0200
commitbc72e232a4b74c2be8c91c540a7b6153bfefb8c0 (patch)
treea96ef243eb96fad1ca9d304eae6b3479c8d1facd /src/test/jogamp/newt
parent5ac6d508c7208ac4fe5d057a9ea1bdcba5f7b998 (diff)
Bug 861 - NEWT: Unify MouseEvent Processing incl. gesture processing
We processed MouseEvents within NEWT as follows: sendMouseEvent/enqueueMouseEvent -> doMouseEvent, - called by native code to be delivered via consumeMouseEvent (now or later) - events are validated (move/drag, boundaries) - missing events are synthesized (click, enter, ..) as well as in several factories, i.e.: - AWTNewtEventFactory (1:1) - AndroidNewtEventFactory - synthesized events .. (click, ..) - android typed gesture detection (drag -> 1 finger scroll..) The latter enqueues events do Window/Display directly to be consumed by WindowImpl. Then users may have their own gesture detection etc. +++ This change unifies mouse/pointer event processing within NEWT within consumeEvent(..) which represents a common entry point. Gesture processing is now realized w/ a public API - GestureHandler - GestureHandler.GestureListener - GestureHandler.GesureEvent which supplies: - default impl. of optional gesture handlers (scroll, .. - default: enabled) - public API to add/remove gesture-handler and -listener +++ This allows our impl. to scale better in support of more multiple pointer devices (-> Win7/Win8, X11, ..).
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