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authorSven Gothel <[email protected]>2013-09-15 23:27:16 +0200
committerSven Gothel <[email protected]>2013-09-15 23:27:16 +0200
commitc2ce31e11eefcf1b900c0e9b41264f5d5566dc46 (patch)
tree09cc72c0b515bb18062e2bdf14f651981759f6bc /src/test/jogamp
parent5a946df8fd812570826f267d4123b59d79c97cf7 (diff)
Fix AWT printing issues w/ overlapping and/or non-opaque contents ; Change AWTPrintLifecycle's lifecycle
- AWTPrintLifecycle: - Should decorate: PrinterJob.print(..), instead of within Printable.print(..) { .. container.printAll(..); .. } This is due to AWT print implementation, i.e. AWT will issue Printable.print(..) multiple times for 'overlapping' or non-opaque elements! - Move from javax.media.opengl.awt -> com.jogamp.nativewindow.awt - Make _interface_ AWT agnostic, i.e. remove Graphics2D from 'setup(..)' - Add 'int numSamples' to 'setup(..)' to determine the number of samples - AWTTilePrinter: - Use double precision when scaling image-size and clip-rect, then round them to integer values. Otherwise AWT will use the bounding box for the clipping-rectangular. - Clip negative portion of clip-rect, this removes redundant overpaints, as well as increasing the tile count due to the increased clipping-size. - Clip the image-size in the tile-renderer according to the clip-rect. - DEBUG_TILES: Dump tiles to file - Use sub-image of final BuffereImage instead of adding another clipping region. This might increase performance if no clip-rect has been set. TODO: TestTiledPrintingGearsSwingAWT overlapping tests exposes a 'off by one' bug of the first layer's background! Note: The GL content seems to be correct though - maybe it's simply an AWT rounding error ..
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