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author | Sven Gothel <[email protected]> | 2012-12-16 07:47:04 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-16 07:47:04 +0100 |
commit | e92823cddc54b0f4fa71e234061a21de6ee5248c (patch) | |
tree | eaee49829bbaa1dd2fe4e073f00eb8e20caeb81d /src/test/jogamp | |
parent | 74c254d42bb2389dc9bf257898053700c8c72568 (diff) |
GLJPanel: Impl. is GLProfile agnostic; Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer.
- Implementation is GLProfile agnostic
- Shall work on ES2, GL2, .. etc
- Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software)
- Leave offscreen selection to common factory code, favoring FBO
- Flip FBO w/ GLSL texture renderer
- Faster on low CPU machines
- Enabled if GL2ES2 and FBO offscreen
Diffstat (limited to 'src/test/jogamp')
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