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author | Sven Gothel <[email protected]> | 2011-09-28 17:14:31 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-09-28 17:14:31 +0200 |
commit | f4730179a4436dff7282bc42bc6aa58fb5fb63b5 (patch) | |
tree | 13fb70dee2c10ff5e3fea13447d1f7657ed5b5c9 /src/test/native/glExtensionsListGL3.c | |
parent | 09fd89250066642d05d84699beaacb0c73bcc408 (diff) |
Fix ES2 shaders
Add missing floating point precision qualifiers.
'#extension OES_standard_derivatives : require' somehow doesn't pass the GLSL compiler,
however '#extension GL_OES_standard_derivatives : enable' does.
Currently works on ARM's Mali-400 MP, NV Tegra still don't show a picture.
TODO: More in depth evaluation.
Diffstat (limited to 'src/test/native/glExtensionsListGL3.c')
0 files changed, 0 insertions, 0 deletions