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authorSven Gothel <[email protected]>2012-11-05 15:42:21 +0100
committerSven Gothel <[email protected]>2012-11-05 15:42:21 +0100
commit9e2563da5e40964d691fe9502de6c9178f98bee0 (patch)
tree12f5d40f5b2b4c3c7f1363c215f06eb21cefb714 /src/test
parent8c78f80f205345fe43ec2639e648421ef0134e57 (diff)
TestGLCanvasAWTActionDeadlock0[01]AWT: Disable 'restart' test on current (non AWT) thread - crashes on solaris (which is fine)
Modifying AWT components shall always happen on AWT-EDT anyways.
Diffstat (limited to 'src/test')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock00AWT.java3
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock01AWT.java3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock00AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock00AWT.java
index d1eaf5794..f026fa2c0 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock00AWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock00AWT.java
@@ -72,10 +72,11 @@ public class TestGLCanvasAWTActionDeadlock00AWT extends UITestCase {
testImpl(new FPSAnimator(30), 100, false);
}
+ /** May crash due to invalid thread usage, i.e. non AWT-EDT
@Test
public void test02FPSAnimator_RestartOnCurrentThread() throws InterruptedException {
testImpl(new FPSAnimator(30), 100, true);
- }
+ } */
void testImpl(final AnimatorBase animator, int restartPeriod, boolean restartOnCurrentThread) throws InterruptedException {
final Frame frame1 = new Frame("Frame 1");
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock01AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock01AWT.java
index 09609dd39..c2b6f1551 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock01AWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestGLCanvasAWTActionDeadlock01AWT.java
@@ -82,10 +82,11 @@ public class TestGLCanvasAWTActionDeadlock01AWT extends UITestCase {
testImpl(new FPSAnimator(30), 200, false);
}
+ /** May crash due to invalid thread usage, i.e. non AWT-EDT
@Test
public void test02FPSAnimator_RestartOnCurrentThread() throws InterruptedException {
testImpl(new FPSAnimator(30), 200, true);
- }
+ } */
void testImpl(final AnimatorBase animator, int restartPeriod, boolean restartOnCurrentThread) throws InterruptedException {
final Frame frame1 = new Frame("Frame 1");