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authorSven Gothel <[email protected]>2014-10-25 00:11:08 +0200
committerSven Gothel <[email protected]>2014-10-25 00:11:08 +0200
commitaaaa48f4401555612ece10fce5dfe6163587f420 (patch)
tree8fb026df4f9b28541e2726047b61cd6180e8b107 /src/test
parentf39e66e9c5137dacb556ce7a1edbdd3fb460b5e2 (diff)
FloatUtil.makeFrustum(..): Add throws GLException API doc / Add GLException if zNear == zFar
throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if left == right, or bottom == top, or zNear == zFar Add note on callers: - FloatUtil.makePerspective(..) - Matrix4.* - PMVMatrix.* - ProjectFloat.*
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