diff options
author | Sven Gothel <[email protected]> | 2014-10-24 17:47:13 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-10-24 17:47:13 +0200 |
commit | bac8792c958653013e5f06127c09488832aba37d (patch) | |
tree | 94a81a44e18aa8c3987b73cd6188acf853812c62 /src/test | |
parent | 9e3843bf51b1e297eba181b9c5e15a0da8614e7b (diff) | |
parent | 05fe522ae328177d0dfe64b6ca93e1f5e8c16d9b (diff) |
Merge pull request #84 from toruwest/master
Add test case of how to use instanced rendering
Diffstat (limited to 'src/test')
7 files changed, 971 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/IInstancedRenderingView.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/IInstancedRenderingView.java new file mode 100644 index 000000000..e76db6ab5 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/IInstancedRenderingView.java @@ -0,0 +1,33 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + + package com.jogamp.opengl.test.junit.jogl.demos.gl4; + +public interface IInstancedRenderingView { + float getScale(); +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java new file mode 100644 index 000000000..9ba0c8d59 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java @@ -0,0 +1,269 @@ +package com.jogamp.opengl.test.junit.jogl.demos.gl4; + +import java.io.File; +import java.io.FileOutputStream; +import java.io.IOException; +import java.io.PrintStream; +import java.nio.FloatBuffer; +import java.util.Random; + +import javax.media.opengl.DebugGL4; +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GL4; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.TraceGL4; + +import com.jogamp.opengl.math.Matrix4; +import com.jogamp.opengl.util.GLArrayDataClient; +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; + +public class TriangleInstancedRendererWithShaderState implements GLEventListener { + private float aspect; + + private static final String shaderBasename = "triangles"; +// private static final boolean useInterleaved = false; + private static final boolean useInterleaved = true; + + private ShaderState st; + private PMVMatrix projectionMatrix; + private GLUniformData projectionMatrixUniform; + private GLUniformData transformMatrixUniform; + + private GLArrayDataServer interleavedVBO; + private GLArrayDataClient verticesVBO; + private GLArrayDataClient colorsVBO; + + private static final int NO_OF_INSTANCE = 30; + private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE); + private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE]; + private final float[] rotationSpeed = new float[NO_OF_INSTANCE]; + + private static final boolean useTraceGL = false; + private PrintStream stream; + private final IInstancedRenderingView view; + + private boolean isInitialized = false; + + public TriangleInstancedRendererWithShaderState(IInstancedRenderingView view) { + this.view = view; + + if(useTraceGL) { + try { + stream = new PrintStream(new FileOutputStream(new File("instanced-with-st.txt"))); + } catch (IOException e1) { + e1.printStackTrace(); + } + } + + initTransform(); + } + + private void initTransform() { + Random rnd = new Random(); + for(int i = 0; i < NO_OF_INSTANCE; i++) { + rotationSpeed[i] = 0.3f * rnd.nextFloat(); + mat[i] = new Matrix4(); + mat[i].loadIdentity(); + float scale = 1f + 4 * rnd.nextFloat(); + mat[i].scale(scale, scale, scale); + //setup initial position of each triangle + mat[i].translate(20f * rnd.nextFloat() - 10f, + 10f * rnd.nextFloat() - 5f, + 0f); + } + } + + @Override + public void init(GLAutoDrawable drawable) { + GL4 gl = drawable.getGL().getGL4(); + drawable.setGL(new DebugGL4(gl)); + if(useTraceGL) { + drawable.setGL(new TraceGL4(gl, stream)); + } + + gl.glClearColor(1, 1, 1, 1); //white background +// gl.glClearColor(0, 0, 0, 1); //black background + gl.glClearDepth(1.0f); + + System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION)); + + initShader(gl); + projectionMatrix = new PMVMatrix(); + projectionMatrixUniform = new GLUniformData("mgl_PMatrix", 4, 4, projectionMatrix.glGetPMatrixf()); + st.ownUniform(projectionMatrixUniform); + if(!st.uniform(gl, projectionMatrixUniform)) { + throw new GLException("Error setting mgl_PMatrix in shader: " + st); + } + + transformMatrixUniform = new GLUniformData("mgl_MVMatrix", 4, 4, triangleTransform); + + st.ownUniform(transformMatrixUniform); + if(!st.uniform(gl, transformMatrixUniform)) { + throw new GLException("Error setting mgl_MVMatrix in shader: " + st); + } + + if(useInterleaved) { + initVBO_interleaved(gl); + } else { + initVBO_nonInterleaved(gl); + } + + isInitialized = true; + } + + @Override + public void display(GLAutoDrawable drawable) { + if(!isInitialized ) return; + + GL4 gl = drawable.getGL().getGL4(); + gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT); + + st.useProgram(gl, true); + projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); + projectionMatrix.glPushMatrix(); + + float winScale = 0.1f; + if(view != null) winScale = view.getScale(); + projectionMatrix.glScalef(winScale, winScale, winScale); + projectionMatrix.update(); + st.uniform(gl, projectionMatrixUniform); + projectionMatrix.glPopMatrix(); + + generateTriangleTransform(); + st.uniform(gl, transformMatrixUniform); + if(useInterleaved) { + interleavedVBO.enableBuffer(gl, true); + } else { + verticesVBO.enableBuffer(gl, true); + colorsVBO.enableBuffer(gl, true); + } + //gl.glVertexAttribDivisor() is not required since each instance has the same attribute (color). + gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE); + if(useInterleaved) { + interleavedVBO.enableBuffer(gl, false); + } else { + verticesVBO.enableBuffer(gl, false); + colorsVBO.enableBuffer(gl, false); + } + st.useProgram(gl, false); + } + + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + GL4 gl3 = drawable.getGL().getGL4(); + gl3.glViewport(0, 0, width, height); + aspect = (float) width / (float) height; + + projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); + projectionMatrix.glLoadIdentity(); + projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); + projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0); + } + + @Override + public void dispose(GLAutoDrawable drawable){ + GL4 gl = drawable.getGL().getGL4(); + st.destroy(gl); + } + + private void generateTriangleTransform() { + triangleTransform.clear(); + for(int i = 0; i < NO_OF_INSTANCE; i++) { + mat[i].rotate(rotationSpeed[i], 0, 0, 1); + triangleTransform.put(mat[i].getMatrix()); + } + triangleTransform.rewind(); + } + + private void initVBO_nonInterleaved(GL4 gl) { + int VERTEX_COUNT = 3; + + verticesVBO = GLArrayDataClient.createGLSL("mgl_Vertex", 3, GL4.GL_FLOAT, false, VERTEX_COUNT); + FloatBuffer verticeBuf = (FloatBuffer)verticesVBO.getBuffer(); + verticeBuf.put(vertices); + verticesVBO.seal(gl, true); + + colorsVBO = GLArrayDataClient.createGLSL("mgl_Color", 4, GL4.GL_FLOAT, false, VERTEX_COUNT); + FloatBuffer colorBuf = (FloatBuffer)colorsVBO.getBuffer(); + colorBuf.put(colors); + colorsVBO.seal(gl, true); + + verticesVBO.enableBuffer(gl, false); + colorsVBO.enableBuffer(gl, false); + + st.ownAttribute(verticesVBO, true); + st.ownAttribute(colorsVBO, true); + st.useProgram(gl, false); + } + + private void initVBO_interleaved(GL4 gl) { + int VERTEX_COUNT = 3; + interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3 + 4, GL.GL_FLOAT, false, VERTEX_COUNT, GL.GL_STATIC_DRAW); + interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER); + interleavedVBO.addGLSLSubArray("mgl_Color", 4, GL.GL_ARRAY_BUFFER); + + FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer(); + + for(int i = 0; i < VERTEX_COUNT; i++) { + ib.put(vertices, i*3, 3); + ib.put(colors, i*4, 4); + } + interleavedVBO.seal(gl, true); + interleavedVBO.enableBuffer(gl, false); + st.ownAttribute(interleavedVBO, true); + st.useProgram(gl, false); + } + + private void initShader(GL4 gl) { + // Create & Compile the shader objects + ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), + "shader", "shader/bin", shaderBasename, true); + ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), + "shader", "shader/bin", shaderBasename, true); + vp0.replaceInShaderSource("NO_OF_INSTANCE", String.valueOf(NO_OF_INSTANCE)); + + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); + + //vp0.dumpShaderSource(System.out); + + // Create & Link the shader program + ShaderProgram sp = new ShaderProgram(); + sp.add(vp0); + sp.add(fp0); + if(!sp.link(gl, System.err)) { + throw new GLException("Couldn't link program: "+sp); + } + + // Let's manage all our states using ShaderState. + st = new ShaderState(); + st.attachShaderProgram(gl, sp, true); + } + + + private static final float[] vertices = { + 1.0f, 0.0f, 0, + -0.5f, 0.866f, 0, + -0.5f, -0.866f, 0 + }; + + private final float[] colors = { + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0f, 0f, 1.0f, 1f + }; + +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java new file mode 100644 index 000000000..739670053 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java @@ -0,0 +1,285 @@ +package com.jogamp.opengl.test.junit.jogl.demos.gl4; + +import java.io.File; +import java.io.FileOutputStream; +import java.io.IOException; +import java.io.PrintStream; +import java.nio.FloatBuffer; +import java.util.Random; + +import javax.media.opengl.DebugGL4; +import javax.media.opengl.GL2; +import javax.media.opengl.GL4; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.TraceGL4; + +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.math.Matrix4; +import com.jogamp.opengl.util.PMVMatrix; + +public class TrianglesInstancedRendererHardcoded implements GLEventListener { + private float aspect; + + private int shaderProgram; + private int vertShader; + private int fragShader; + private int projectionMatrixLocation; + private int transformMatrixLocation; + private static final int locPos = 1; + private static final int locCol = 2; + private PMVMatrix projectionMatrix; + + private static final int NO_OF_INSTANCE = 30; + private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE); + private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE]; + private final float[] rotationSpeed = new float[NO_OF_INSTANCE]; + + private int[] vbo; + private int[] vao; + private PrintStream stream; + private final IInstancedRenderingView view; + + private static final boolean useTraceGL = false; + + public TrianglesInstancedRendererHardcoded(IInstancedRenderingView view) { + this.view = view; + initTransform(); + + if(useTraceGL) { + try { + stream = new PrintStream(new FileOutputStream(new File("instanced.txt"))); + } catch (IOException e1) { + e1.printStackTrace(); + } + } + } + + @Override + public void init(GLAutoDrawable drawable) { + GL4 gl = drawable.getGL().getGL4(); + drawable.setGL(new DebugGL4(gl)); + if(useTraceGL) { + drawable.setGL(new TraceGL4(gl, stream)); + } + + gl.glClearColor(1, 1, 1, 1); //white background + // gl.glClearColor(0, 0, 0, 1); //black background + gl.glClearDepth(1.0f); + + System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION)); + + try { + initShaders(gl); + } catch (IOException e) { + e.printStackTrace(); + } + initVBO(gl); + } + + @Override + public void display(GLAutoDrawable drawable) { + + GL4 gl = drawable.getGL().getGL4(); + gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT); + + gl.glUseProgram(shaderProgram); + + projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); + + projectionMatrix.glPushMatrix(); + float winScale = 0.1f; + if(view != null) { + winScale = view.getScale(); + } + projectionMatrix.glScalef(winScale, winScale, winScale); + projectionMatrix.update(); + gl.glUniformMatrix4fv(projectionMatrixLocation, 1, false, projectionMatrix.glGetPMatrixf()); + projectionMatrix.glPopMatrix(); + generateTriangleTransform(); + gl.glUniformMatrix4fv(transformMatrixLocation, NO_OF_INSTANCE, false, triangleTransform); + + gl.glBindVertexArray(vao[0]); + gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE); + gl.glBindVertexArray(0); + gl.glUseProgram(0); + } + + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + System.out.println("Window resized to width=" + width + " height=" + height); + GL4 gl3 = drawable.getGL().getGL4(); + gl3.glViewport(0, 0, width, height); + aspect = (float) width / (float) height; + + projectionMatrix = new PMVMatrix(); + projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); + projectionMatrix.glLoadIdentity(); + projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); + projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0); + } + + @Override + public void dispose(GLAutoDrawable drawable){ + GL4 gl = drawable.getGL().getGL4(); + gl.glUseProgram(0); + gl.glDeleteBuffers(2, vbo, 0); + gl.glDetachShader(shaderProgram, vertShader); + gl.glDeleteShader(vertShader); + gl.glDetachShader(shaderProgram, fragShader); + gl.glDeleteShader(fragShader); + gl.glDeleteProgram(shaderProgram); + } + + private void initTransform() { + Random rnd = new Random(); + for(int i = 0; i < NO_OF_INSTANCE; i++) { + rotationSpeed[i] = 0.3f * rnd.nextFloat(); + mat[i] = new Matrix4(); + mat[i].loadIdentity(); + float scale = 1f + 4 * rnd.nextFloat(); + mat[i].scale(scale, scale, scale); + //setup initial position of each triangle + mat[i].translate(20f * rnd.nextFloat() - 10f, + 10f * rnd.nextFloat() - 5f, + 0f); + } + } + + private void initVBO(GL4 gl) { + FloatBuffer interleavedBuffer = Buffers.newDirectFloatBuffer(vertices.length + colors.length); + for(int i = 0; i < vertices.length/3; i++) { + for(int j = 0; j < 3; j++) { + interleavedBuffer.put(vertices[i*3 + j]); + } + for(int j = 0; j < 4; j++) { + interleavedBuffer.put(colors[i*4 + j]); + } + } + interleavedBuffer.flip(); + + vao = new int[1]; + gl.glGenVertexArrays(1, vao , 0); + gl.glBindVertexArray(vao[0]); + vbo = new int[1]; + gl.glGenBuffers(1, vbo, 0); + gl.glBindBuffer(GL4.GL_ARRAY_BUFFER, vbo[0]); + gl.glBufferData(GL4.GL_ARRAY_BUFFER, interleavedBuffer.limit() * Buffers.SIZEOF_FLOAT, interleavedBuffer, GL4.GL_STATIC_DRAW); + + gl.glEnableVertexAttribArray(locPos); + gl.glEnableVertexAttribArray(locCol); + + int stride = Buffers.SIZEOF_FLOAT * (3+4); + gl.glVertexAttribPointer( locPos, 3, GL4.GL_FLOAT, false, stride, 0); + gl.glVertexAttribPointer( locCol, 4, GL4.GL_FLOAT, false, stride, Buffers.SIZEOF_FLOAT * 3); + } + + private void initShaders(GL4 gl) throws IOException { + vertShader = gl.glCreateShader(GL4.GL_VERTEX_SHADER); + fragShader = gl.glCreateShader(GL4.GL_FRAGMENT_SHADER); + + String[] vlines = new String[] { vertexShaderString }; + int[] vlengths = new int[] { vlines[0].length() }; + gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0); + gl.glCompileShader(vertShader); + + int[] compiled = new int[1]; + gl.glGetShaderiv(vertShader, GL4.GL_COMPILE_STATUS, compiled, 0); + if(compiled[0] != 0) { + System.out.println("Vertex shader compiled"); + } else { + int[] logLength = new int[1]; + gl.glGetShaderiv(vertShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0); + + byte[] log = new byte[logLength[0]]; + gl.glGetShaderInfoLog(vertShader, logLength[0], (int[])null, 0, log, 0); + + System.err.println("Error compiling the vertex shader: " + new String(log)); + System.exit(1); + } + + String[] flines = new String[] { fragmentShaderString }; + int[] flengths = new int[] { flines[0].length() }; + gl.glShaderSource(fragShader, flines.length, flines, flengths, 0); + gl.glCompileShader(fragShader); + + gl.glGetShaderiv(fragShader, GL4.GL_COMPILE_STATUS, compiled, 0); + if(compiled[0] != 0){ + System.out.println("Fragment shader compiled."); + } else { + int[] logLength = new int[1]; + gl.glGetShaderiv(fragShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0); + + byte[] log = new byte[logLength[0]]; + gl.glGetShaderInfoLog(fragShader, logLength[0], (int[])null, 0, log, 0); + + System.err.println("Error compiling the fragment shader: " + new String(log)); + System.exit(1); + } + + shaderProgram = gl.glCreateProgram(); + gl.glAttachShader(shaderProgram, vertShader); + gl.glAttachShader(shaderProgram, fragShader); + + gl.glBindAttribLocation(shaderProgram, locPos, "mgl_Vertex"); + gl.glBindAttribLocation(shaderProgram, locCol, "mgl_Color"); + + gl.glLinkProgram(shaderProgram); + + projectionMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_PMatrix"); + System.out.println("projectionMatrixLocation:" + projectionMatrixLocation); + transformMatrixLocation = gl.glGetUniformLocation(shaderProgram, "mgl_MVMatrix"); + System.out.println("transformMatrixLocation:" + transformMatrixLocation); + } + + private void generateTriangleTransform() { + triangleTransform.clear(); + for(int i = 0; i < NO_OF_INSTANCE; i++) { + // mat[i].translate(0.1f, 0.1f, 0); + mat[i].rotate(rotationSpeed[i], 0, 0, 1); + // mat[i].translate(-0.1f, -0.1f, 0); + triangleTransform.put(mat[i].getMatrix()); + } + triangleTransform.flip(); + } + + private final String vertexShaderString = + "#version 410 \n" + + "\n" + + "uniform mat4 mgl_PMatrix; \n" + + "uniform mat4 mgl_MVMatrix[" + NO_OF_INSTANCE + "]; \n" + + "in vec3 mgl_Vertex; \n" + + "in vec4 mgl_Color; \n" + + "out vec4 frontColor; \n" + + "void main(void) \n" + + "{ \n" + + " frontColor = mgl_Color; \n" + + " gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1);" + + "} "; + + private final String fragmentShaderString = + "#version 410\n" + + "\n" + + "in vec4 frontColor; \n" + + "out vec4 mgl_FragColor; \n" + + "void main (void) \n" + + "{ \n" + + " mgl_FragColor = frontColor; \n" + + "} "; + + private final float[] vertices = { + 1.0f, 0.0f, 0, + -0.5f, 0.866f, 0, + -0.5f, -0.866f, 0 + }; + + private final float[] colors = { + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0f, 0f, 1.0f, 1f + }; +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/awt/TestInstancedReneringGL4AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/awt/TestInstancedReneringGL4AWT.java new file mode 100644 index 000000000..c602ffd7b --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/awt/TestInstancedReneringGL4AWT.java @@ -0,0 +1,244 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.test.junit.jogl.demos.gl4.awt; + +import java.awt.AWTException; +import java.awt.BorderLayout; +import java.awt.Dimension; +import java.lang.reflect.InvocationTargetException; + +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLCapabilitiesImmutable; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLJPanel; +import javax.swing.JFrame; +import javax.swing.SwingUtilities; + +import org.junit.AfterClass; +import org.junit.Assert; +import org.junit.BeforeClass; +import org.junit.FixMethodOrder; +import org.junit.Test; +import org.junit.runners.MethodSorters; + +import com.jogamp.newt.event.KeyEvent; +import com.jogamp.newt.event.TraceKeyAdapter; +import com.jogamp.newt.event.TraceWindowAdapter; +import com.jogamp.newt.event.awt.AWTKeyAdapter; +import com.jogamp.newt.event.awt.AWTWindowAdapter; +import com.jogamp.opengl.test.junit.jogl.demos.gl4.TriangleInstancedRendererWithShaderState; +import com.jogamp.opengl.test.junit.util.MiscUtils; +import com.jogamp.opengl.test.junit.util.QuitAdapter; +import com.jogamp.opengl.test.junit.util.UITestCase; +import com.jogamp.opengl.util.FPSAnimator; + +/** + * Test Instanced rendering demo TrianglesInstancedRenderer + */ +@FixMethodOrder(MethodSorters.NAME_ASCENDING) +public class TestInstancedReneringGL4AWT extends UITestCase { + static GLProfile glp; + static int width, height; + static boolean shallUsePBuffer = false; + static boolean shallUseBitmap = false; + static boolean useMSAA = false; + static int swapInterval = 0; + static boolean useAnimator = true; + static boolean manualTest = false; + + @BeforeClass + public static void initClass() { + if(GLProfile.isAvailable(GLProfile.GL4)) { + glp = GLProfile.get(GLProfile.GL4); + Assert.assertNotNull(glp); + width = 640; + height = 480; + } else { + setTestSupported(false); + } + } + + @AfterClass + public static void releaseClass() { + } + + protected void runTestGL(final GLCapabilities caps) + throws AWTException, InterruptedException, InvocationTargetException + { + final JFrame frame = new JFrame("Swing GLJPanel"); + Assert.assertNotNull(frame); + final GLJPanel glJPanel = new GLJPanel(caps); + Assert.assertNotNull(glJPanel); + final Dimension glc_sz = new Dimension(width, height); + glJPanel.setMinimumSize(glc_sz); + glJPanel.setPreferredSize(glc_sz); + glJPanel.setSize(glc_sz); + glJPanel.addGLEventListener(new TriangleInstancedRendererWithShaderState(null)); + final SnapshotGLEventListener snap = new SnapshotGLEventListener(); + glJPanel.addGLEventListener(snap); + final FPSAnimator animator = useAnimator ? new FPSAnimator(glJPanel, 60) : null; + SwingUtilities.invokeAndWait(new Runnable() { + @Override + public void run() { + frame.getContentPane().add(glJPanel, BorderLayout.CENTER); + frame.getContentPane().validate(); + frame.pack(); + frame.setVisible(true); + } } ) ; + if( useAnimator ) { + animator.setUpdateFPSFrames(60, System.err); + animator.start(); + Assert.assertEquals(true, animator.isAnimating()); + } + final QuitAdapter quitAdapter = new QuitAdapter(); + new AWTKeyAdapter(new TraceKeyAdapter(quitAdapter), glJPanel).addTo(glJPanel); + new AWTWindowAdapter(new TraceWindowAdapter(quitAdapter), glJPanel).addTo(frame); + final com.jogamp.newt.event.KeyListener kl = new com.jogamp.newt.event.KeyAdapter() { + @Override + public void keyPressed(final KeyEvent e) { + if( e.isAutoRepeat() ) { + return; + } + if(e.getKeyChar()=='m') { + final GLCapabilitiesImmutable capsPre = glJPanel.getChosenGLCapabilities(); + final GLCapabilities capsNew = new GLCapabilities(capsPre.getGLProfile()); + capsNew.copyFrom(capsPre); + final boolean msaa; + if( capsPre.getSampleBuffers() ) { + capsNew.setSampleBuffers(false); + capsNew.setDoubleBuffered(false); + msaa = false; + } else { + capsNew.setSampleBuffers(true); + capsNew.setNumSamples(4); + msaa = true; + } + System.err.println("[set MSAA "+msaa+" Caps had]: "+capsPre); + System.err.println("[set MSAA "+msaa+" Caps new]: "+capsNew); + System.err.println("XXX-A1: "+animator.toString()); +// glJPanel.setRequestedGLCapabilities(capsNew); + System.err.println("XXX-A2: "+animator.toString()); + System.err.println("XXX: "+glJPanel.toString()); + } else if(e.getKeyChar()=='b') { + final GLCapabilitiesImmutable capsPre = glJPanel.getChosenGLCapabilities(); + final GLCapabilities capsNew = new GLCapabilities(capsPre.getGLProfile()); + capsNew.copyFrom(capsPre); + final boolean bmp; + if( capsPre.isBitmap() ) { + capsNew.setBitmap(false); // auto-choose + bmp = false; + } else { + capsNew.setBitmap(true); + capsNew.setFBO(false); + capsNew.setPBuffer(false); + bmp = true; + } + System.err.println("[set Bitmap "+bmp+" Caps had]: "+capsPre); + System.err.println("[set Bitmap "+bmp+" Caps new]: "+capsNew); + System.err.println("XXX-A1: "+animator.toString()); +// glJPanel.setRequestedGLCapabilities(capsNew); + System.err.println("XXX-A2: "+animator.toString()); + System.err.println("XXX: "+glJPanel.toString()); + } + } }; + new AWTKeyAdapter(kl, glJPanel).addTo(glJPanel); + final long t0 = System.currentTimeMillis(); + long t1 = t0; + boolean triggerSnap = false; + while(!quitAdapter.shouldQuit() && t1 - t0 < duration) { + Thread.sleep(100); + t1 = System.currentTimeMillis(); + snap.getDisplayCount(); + if( !triggerSnap && snap.getDisplayCount() > 1 ) { + // Snapshot only after one frame has been rendered to suite FBO MSAA! + snap.setMakeSnapshot(); + triggerSnap = true; + } + } + Assert.assertNotNull(frame); + Assert.assertNotNull(glJPanel); + Assert.assertNotNull(animator); + if( useAnimator ) { + animator.stop(); + Assert.assertEquals(false, animator.isAnimating()); + } + SwingUtilities.invokeAndWait(new Runnable() { + @Override + public void run() { + frame.setVisible(false); + frame.getContentPane().remove(glJPanel); + frame.remove(glJPanel); + glJPanel.destroy(); + frame.dispose(); + } } ); + } + + @Test + public void test01_DefaultMsaa() + throws AWTException, InterruptedException, InvocationTargetException + { + if( manualTest ) { + return; + } + final GLCapabilities caps = new GLCapabilities(GLProfile.get(GLProfile.GL4)); + caps.setNumSamples(4); + caps.setSampleBuffers(true); + runTestGL(caps); + } + + static long duration = 500; // ms + + public static void main(final String args[]) { + for(int i=0; i<args.length; i++) { + if(args[i].equals("-time")) { + i++; + duration = MiscUtils.atol(args[i], duration); + } else if(args[i].equals("-vsync")) { + i++; + swapInterval = MiscUtils.atoi(args[i], swapInterval); + } else if(args[i].equals("-msaa")) { + useMSAA = true; + } else if(args[i].equals("-noanim")) { + useAnimator = false; + } else if(args[i].equals("-pbuffer")) { + shallUsePBuffer = true; + } else if(args[i].equals("-bitmap")) { + shallUseBitmap = true; + } else if(args[i].equals("-manual")) { + manualTest = true; + } + } + System.err.println("swapInterval "+swapInterval); + System.err.println("useMSAA "+useMSAA); + System.err.println("useAnimator "+useAnimator); + System.err.println("shallUsePBuffer "+shallUsePBuffer); + System.err.println("shallUseBitmap "+shallUseBitmap); + System.err.println("manualTest "+manualTest); + org.junit.runner.JUnitCore.main(TestInstancedReneringGL4AWT.class.getName()); + } +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/newt/TestInstancedReneringGL4NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/newt/TestInstancedReneringGL4NEWT.java new file mode 100644 index 000000000..aeaaf0846 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/newt/TestInstancedReneringGL4NEWT.java @@ -0,0 +1,108 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.test.junit.jogl.demos.gl4.newt; + +import java.io.IOException; + +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; + +import org.junit.Assert; +import org.junit.FixMethodOrder; +import org.junit.Test; +import org.junit.runners.MethodSorters; + +import com.jogamp.newt.opengl.GLWindow; +import com.jogamp.opengl.test.junit.jogl.demos.gl4.TriangleInstancedRendererWithShaderState; +import com.jogamp.opengl.test.junit.jogl.demos.gl4.TrianglesInstancedRendererHardcoded; +import com.jogamp.opengl.test.junit.util.MiscUtils; +import com.jogamp.opengl.test.junit.util.QuitAdapter; +import com.jogamp.opengl.test.junit.util.UITestCase; +import com.jogamp.opengl.util.Animator; +/** + * Test Instanced rendering demo TrianglesInstancedRenderer + */ +@FixMethodOrder(MethodSorters.NAME_ASCENDING) +public class TestInstancedReneringGL4NEWT extends UITestCase { + static long duration = 500; // ms + static GLCapabilities getCaps(final String profile) { + if( !GLProfile.isAvailable(profile) ) { + System.err.println("Profile "+profile+" n/a"); + return null; + } + return new GLCapabilities(GLProfile.get(profile)); + } + + @Test + public void test01_01a() throws InterruptedException { + final GLCapabilities caps = getCaps(GLProfile.GL4); + if( null == caps ) { return; } + testImpl(caps, new TriangleInstancedRendererWithShaderState(null)); + } + +// @Test +// public void test02_01b() throws InterruptedException { +// final GLCapabilities caps = getCaps(GLProfile.GL4); +// if( null == caps ) { return; } +// testImpl(caps, new TrianglesInstancedRendererHardcoded(null)); +// } + + private void testImpl(final GLCapabilities caps, final GLEventListener glel) throws InterruptedException { + final GLWindow glWindow = GLWindow.create(caps); + Assert.assertNotNull(glWindow); + glWindow.setSize(800, 600); + glWindow.setVisible(true); + glWindow.setTitle("JOGL Instanced Rendering Test"); + Assert.assertTrue(glWindow.isNativeValid()); + final QuitAdapter quitAdapter = new QuitAdapter(); + glWindow.addKeyListener(quitAdapter); + glWindow.addWindowListener(quitAdapter); + glWindow.addGLEventListener( glel ); + final SnapshotGLEventListener snapshotGLEventListener = new SnapshotGLEventListener(); + glWindow.addGLEventListener(snapshotGLEventListener); + final Animator animator = new Animator(glWindow); + animator.start(); + animator.setUpdateFPSFrames(60, System.err); + snapshotGLEventListener.setMakeSnapshot(); + while(!quitAdapter.shouldQuit() && animator.isAnimating() && animator.getTotalFPSDuration()<duration) { + Thread.sleep(100); + } + animator.stop(); + glWindow.destroy(); + } + public static void main(final String args[]) throws IOException { + for(int i=0; i<args.length; i++) { + if(args[i].equals("-time")) { + i++; + duration = MiscUtils.atol(args[i], duration); + } + } + org.junit.runner.JUnitCore.main(TestInstancedReneringGL4NEWT.class.getName()); + } +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.fp new file mode 100644 index 000000000..005884a1f --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.fp @@ -0,0 +1,15 @@ +// Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +varying vec4 frontColor; + +void main (void) { + mgl_FragColor = frontColor; +} diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.vp new file mode 100644 index 000000000..91cc6eff9 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/shader/triangles.vp @@ -0,0 +1,17 @@ +// Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform mat4 mgl_PMatrix; +uniform mat4 mgl_MVMatrix[NO_OF_INSTANCE]; +attribute vec3 mgl_Vertex; +attribute vec4 mgl_Color; +varying vec4 frontColor; + +void main(void) { + frontColor = mgl_Color; + gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1); +} |