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authorSven Gothel <[email protected]>2012-04-16 01:38:49 +0200
committerSven Gothel <[email protected]>2012-04-16 01:38:49 +0200
commit62e5686fb583ad991d5811baf242d40d21952e27 (patch)
tree6bf20b4f0422c1c6e5cdf7843d9ef4e03e08d83b /src/test
parent131c40a80427d5e35824ad41da375edd4792fb60 (diff)
API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / generalize shader source storage type to CharSequence[]
Benefits: - Allows code injection and general shader source editing (before compilation) - Uses mutable StringBuilder only if editing is intended, hence reduces memory footprint and String conversion at compilation in such case. - ShaderCode.create(..) factory methods add nw attribute 'mutableStringBuilder' if true method returns a mutable StringBuilder instance which can be edited later on at the costs of a String conversion when passing to 'glShaderSource(int, int, String[], IntBuffer)'. If <code>false</code> method returns an immutable <code>String</code> instance, which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)} at no additional costs. - New 'edit' methods in ShaderCode: ' - int insertShaderSource(int shaderIdx, String tag, int fromIndex, CharSequence data); - int insertShaderSource(int shaderIdx, int position, CharSequence data);
Diffstat (limited to 'src/test')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java10
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java8
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java8
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java16
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java24
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java24
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java8
7 files changed, 49 insertions, 49 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
index 582335ae7..cb3eb4351 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
@@ -231,11 +231,11 @@ public class ElektronenMultiplizierer implements GLEventListener {
gl.setSwapInterval(1);
st = new ShaderState();
- final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "default");
- final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "elektronenmultiplizierer_development");
- // "shader", "shader/bin", "elektronenmultiplizierer_port");
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader",
+ "shader/bin", "default", false);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
+ "shader/bin", "elektronenmultiplizierer_development", false);
+ // "shader", "shader/bin", "elektronenmultiplizierer_port", false);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
index 81e3a5c80..de9a04705 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
@@ -114,10 +114,10 @@ public class GearsES2 implements GLEventListener {
st = new ShaderState();
// st.setVerbose(true);
- final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "gears");
- final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "gears");
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader",
+ "shader/bin", "gears", false);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
+ "shader/bin", "gears", false);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
index dcda10426..a24662568 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
@@ -78,10 +78,10 @@ public class RedSquareES2 implements GLEventListener {
st = new ShaderState();
st.setVerbose(true);
- final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
- "shader", "shader/bin", "RedSquareShader");
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
+ "shader/bin", "RedSquareShader", false);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java
index 7227b0215..9b26b467e 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java
@@ -72,10 +72,10 @@ public class TestFBOMRTNEWT01 extends UITestCase {
final ShaderState st = new ShaderState();
// st.setVerbose(true);
- final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "fbo-mrt-1");
- final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "fbo-mrt-1");
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "fbo-mrt-1", false);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "fbo-mrt-1", false);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
@@ -85,10 +85,10 @@ public class TestFBOMRTNEWT01 extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
st.attachShaderProgram(gl, sp0, false);
- final ShaderCode vp1 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "fbo-mrt-2");
- final ShaderCode fp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "fbo-mrt-2");
+ final ShaderCode vp1 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "fbo-mrt-2", false);
+ final ShaderCode fp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "fbo-mrt-2", false);
final ShaderProgram sp1 = new ShaderProgram();
sp1.add(gl, vp1, System.err);
sp1.add(gl, fp1, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index 037a973f5..fb05e26d0 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -72,10 +72,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
final ShaderProgram sp = new ShaderProgram();
Assert.assertTrue(0>sp.program());
@@ -201,10 +201,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
final ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
@@ -289,10 +289,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
final ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 0efb63dca..645096554 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -79,12 +79,12 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader2");
+ final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader2", false);
final ShaderProgram sp1 = new ShaderProgram();
sp1.add(rsVp0);
@@ -249,12 +249,12 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader");
- final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "RedSquareShader2");
+ final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader", false);
+ final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "RedSquareShader2", false);
final ShaderProgram sp1 = new ShaderProgram();
sp1.add(rsVp0);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
index 12122cffc..f6e46da6e 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
@@ -72,10 +72,10 @@ public class TestRulerNEWT01 extends UITestCase {
// test code ..
final ShaderState st = new ShaderState();
- final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "default");
- final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class,
- "shader", "shader/bin", "ruler");
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "default", false);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
+ "shader/bin", "ruler", false);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);