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author | Sven Gothel <[email protected]> | 2015-10-02 16:03:41 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-10-02 16:03:41 +0200 |
commit | 670df25aae92079945a83401db9722d543730193 (patch) | |
tree | 2f703fc1b48bab7f837d7076ac816b34c273549e /src/test | |
parent | f60bc2eb827a89d5d26d7348761da268306c0623 (diff) |
Bug 1241 - Util's Texture.coords (image coordinates) not updated properly
Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap
The imageTarget preserves the used 2D image type
for the 2D Texture coordinates.
Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)'
needs an overhaul targeted for 2.4.0.
Diffstat (limited to 'src/test')
0 files changed, 0 insertions, 0 deletions