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authorSven Gothel <[email protected]>2013-06-17 13:16:40 +0200
committerSven Gothel <[email protected]>2013-06-17 13:16:40 +0200
commitd846b04928ecfcfb319e75d7ed114d357edbeb89 (patch)
tree098e822c4284c06f12d2272f2a9f0ca12592497e /src/test
parentf2182cfbf4cf77ba3f53b5b3e1c53e9dd42691a5 (diff)
Fix Bug 735: GLAutoDrawable must issue glViewport(..) even w/o GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..)
GLAutoDrawable must issue glViewport(..) even w/o GLEventListener - Same behavior w/ or w/o GLEventListener requires to issue glViewport, always. Optimize GLDrawableHelper's glViewportCall(..) - 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)' allowing to only the the viewport once @ 'public void init(..)' and display.
Diffstat (limited to 'src/test')
-rw-r--r--src/test/com/jogamp/opengl/test/bugs/Bug735Inv0AppletAWT.java2
-rw-r--r--src/test/com/jogamp/opengl/test/bugs/Bug735Inv1AppletAWT.java4
2 files changed, 1 insertions, 5 deletions
diff --git a/src/test/com/jogamp/opengl/test/bugs/Bug735Inv0AppletAWT.java b/src/test/com/jogamp/opengl/test/bugs/Bug735Inv0AppletAWT.java
index 1f98964c6..f443459c3 100644
--- a/src/test/com/jogamp/opengl/test/bugs/Bug735Inv0AppletAWT.java
+++ b/src/test/com/jogamp/opengl/test/bugs/Bug735Inv0AppletAWT.java
@@ -309,8 +309,6 @@ public class Bug735Inv0AppletAWT extends Applet implements Runnable {
// Disables vsync
gl.setSwapInterval(0);
}
- gl.glViewport(0, 0, width, height);
-
glu = new GLU();
vertShader = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, LandscapeES2.class, "shader", "shader/bin", "landscape", true);
diff --git a/src/test/com/jogamp/opengl/test/bugs/Bug735Inv1AppletAWT.java b/src/test/com/jogamp/opengl/test/bugs/Bug735Inv1AppletAWT.java
index 2b277dba0..e8cef5e16 100644
--- a/src/test/com/jogamp/opengl/test/bugs/Bug735Inv1AppletAWT.java
+++ b/src/test/com/jogamp/opengl/test/bugs/Bug735Inv1AppletAWT.java
@@ -307,9 +307,7 @@ public class Bug735Inv1AppletAWT extends Applet implements Runnable {
if (60 < TARGET_FPS) {
// Disables vsync
gl.setSwapInterval(0);
- }
- gl.glViewport(0, 0, width, height);
-
+ }
glu = new GLU();
vertShader = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, LandscapeES2.class, "shader", "shader/bin", "landscape", true);