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authorSven Gothel <[email protected]>2012-08-23 21:09:23 +0200
committerSven Gothel <[email protected]>2012-08-23 21:09:23 +0200
commit8516fe0358805e8549a96cde785dfa7ac2576e87 (patch)
treef4d4a3d50b4da5ff7cc750fa43246f007611d7e7 /src/test
parentab3ec08822e7958943686a7ba5157a4ff314e7ac (diff)
Fix Android Power-suspend and Power-resume
NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources - crucial for power suspend/resume, which itself calls activity onPause()/onResume(), this ensures resources are not used onPause(). - Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc .. - iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume() even though I have not observed this on Android 2.3 and 4.0.1 Tested on Android 2.3 and Android 4.0.1
Diffstat (limited to 'src/test')
-rw-r--r--src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java
index 907be5092..415efc7f2 100644
--- a/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java
+++ b/src/test/com/jogamp/opengl/test/android/NEWTGearsES2ActivityLauncher.java
@@ -53,10 +53,10 @@ public class NEWTGearsES2ActivityLauncher extends LauncherUtil.BaseActivityLaunc
props.setProperty("jogl.debug.GLContext", "true");
props.setProperty("jogl.debug.GLSLCode", "true");
// props.setProperty("jogl.debug.CapabilitiesChooser", "true");
- // properties.setProperty("jogl.debug.GLSLState", "true");
- // properties.setProperty("jogl.debug.DebugGL", "true");
- // properties.setProperty("jogl.debug.TraceGL", "true");
- // properties.setProperty("newt.debug", "all");
+ // props.setProperty("jogl.debug.GLSLState", "true");
+ // props.setProperty("jogl.debug.DebugGL", "true");
+ // props.setProperty("jogl.debug.TraceGL", "true");
+ // props.setProperty("newt.debug", "all");
// props.setProperty("newt.debug.Window", "true");
// props.setProperty("newt.debug.Window.MouseEvent", "true");
props.setProperty("newt.debug.Window.KeyEvent", "true");