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authorKenneth Russel <[email protected]>2004-08-03 17:50:18 +0000
committerKenneth Russel <[email protected]>2004-08-03 17:50:18 +0000
commit05ad8604b58f355890f0e3804906c7e8d598edfa (patch)
tree946bfc071f06e4b537afa052232d7ea5463ca669 /src
parentd803c81ff894edcb3569f22c2e2822e1237b7456 (diff)
Bug fix from user GKW on the JOGL forums for problems reported by
users in JOGL 1.1 betas where the code path for wglChoosePixelFormatARB (supporting full-scene antialiasing) was failing on older cards. The old drivers expect an OpenGL context to be current while the wglChoosePixelFormatARB and associated calls are being made, even though the documentation explicitly states that this is not necessary. GKW's fix creates a native window synchronously (independent of the AWT) and associates an OpenGL context with it which is used to choose pixel formats for other windows on the same GraphicsDevice. Upon VM shutdown, a native message pump is started which causes proper disposal of the native window and its OpenGL contexts. There is currently no bug ID associated with this fix, although it may be a component of completely addressing several open bugs. Also includes a bug fix from GKW and kbr for: Issue 98: Just 1st frame rendering on ATI Radeon This was a race condition between JOGL's automatic discovery that the ATI_WORKAROUND was needed and the creation of the first GLCanvas and associated Animator. The need for disabling the setRenderingThread optimization was computed too late, incorrectly locking out other threads (in particular, the AWT event queue thread) from performing rendering of the component. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@144 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src')
-rw-r--r--src/net/java/games/jogl/Animator.java2
-rw-r--r--src/net/java/games/jogl/impl/GLContext.java20
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java36
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java261
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java2
5 files changed, 240 insertions, 81 deletions
diff --git a/src/net/java/games/jogl/Animator.java b/src/net/java/games/jogl/Animator.java
index e844c1501..3f5bfdeb2 100644
--- a/src/net/java/games/jogl/Animator.java
+++ b/src/net/java/games/jogl/Animator.java
@@ -152,7 +152,7 @@ public class Animator {
while (shouldStop && thread != null) {
try {
wait();
- } catch (InterruptedException e) {
+ } catch (InterruptedException ie) {
}
}
}
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java
index 5260bda6a..7ae7b1342 100644
--- a/src/net/java/games/jogl/impl/GLContext.java
+++ b/src/net/java/games/jogl/impl/GLContext.java
@@ -691,17 +691,15 @@ public abstract class GLContext {
their makeCurrent() implementation once the context is
current. */
private void recomputeSingleThreadedWorkaround() {
- if (!SingleThreadedWorkaround.doWorkaround()) {
- GL gl = getGL();
- String str = gl.glGetString(GL.GL_VENDOR);
- if (str != null && str.indexOf("ATI") >= 0) {
- // Doing this instead of calling setRenderingThread(null) should
- // be OK since we are doing this very early in the maintenance
- // of the per-thread context stack, before we are actually
- // pushing any GLContext objects on it
- renderingThread = null;
- SingleThreadedWorkaround.shouldDoWorkaround();
- }
+ GL gl = getGL();
+ String str = gl.glGetString(GL.GL_VENDOR);
+ if (str != null && str.indexOf("ATI") >= 0) {
+ // Doing this instead of calling setRenderingThread(null) should
+ // be OK since we are doing this very early in the maintenance
+ // of the per-thread context stack, before we are actually
+ // pushing any GLContext objects on it
+ renderingThread = null;
+ SingleThreadedWorkaround.shouldDoWorkaround();
}
}
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 0dd05f7ba..eed383794 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -40,7 +40,9 @@
package net.java.games.jogl.impl.windows;
import java.awt.Component;
+import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
+import java.awt.Rectangle;
import java.util.*;
import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
@@ -138,7 +140,7 @@ public abstract class WindowsGLContext extends GLContext {
}
if (!WGL.wglMakeCurrent(hdc, hglrc)) {
- throw new GLException("Error making context current");
+ throw new GLException("Error making context current: " + WGL.GetLastError());
}
if (created) {
@@ -164,7 +166,7 @@ public abstract class WindowsGLContext extends GLContext {
protected synchronized void free() throws GLException {
if (!WGL.wglMakeCurrent(0, 0)) {
- throw new GLException("Error freeing OpenGL context");
+ throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError());
}
}
@@ -270,10 +272,11 @@ public abstract class WindowsGLContext extends GLContext {
GLCapabilities[] availableCaps = null;
int numFormats = 0;
pfd = newPixelFormatDescriptor();
- GraphicsDevice device = component.getGraphicsConfiguration().getDevice();
+ GraphicsConfiguration config = component.getGraphicsConfiguration();
+ GraphicsDevice device = config.getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
// Try to use wglChoosePixelFormatARB if we have it available
- GL dummyGL = WindowsGLContextFactory.getDummyGLContext(device);
+ GL dummyGL = WindowsGLContextFactory.getDummyGL(device);
int recommendedPixelFormat = -1;
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
@@ -286,6 +289,19 @@ public abstract class WindowsGLContext extends GLContext {
}
}
}
+ Rectangle rect = config.getBounds();
+ long dc = 0;
+ long rc = 0;
+ boolean freeWGLC = false;
+ if( dummyGL != null ) {
+ dc = WindowsGLContextFactory.getDummyGLContext( device ).hdc;
+ rc = WindowsGLContextFactory.getDummyGLContext( device ).hglrc;
+ if( !WGL.wglMakeCurrent( dc, rc ) ) {
+ System.err.println("Error Making WGLC Current: " + WGL.GetLastError() );
+ } else {
+ freeWGLC = true;
+ }
+ }
if (dummyGL != null && haveWGLChoosePixelFormatARB) {
int[] iattributes = new int [2 * MAX_ATTRIBS];
int[] iresults = new int [2 * MAX_ATTRIBS];
@@ -365,6 +381,11 @@ public abstract class WindowsGLContext extends GLContext {
System.err.println("Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
}
}
+ } else {
+ if (DEBUG) {
+ System.err.println("wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
+ Thread.dumpStack();
+ }
}
if (DEBUG) {
if (recommendedPixelFormat < 0) {
@@ -388,7 +409,7 @@ public abstract class WindowsGLContext extends GLContext {
niattribs = 0;
iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, iresults)) {
- throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB");
+ throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: " + WGL.GetLastError());
}
numFormats = iresults[0];
// Should we be filtering out the pixel formats which aren't
@@ -423,6 +444,9 @@ public abstract class WindowsGLContext extends GLContext {
}
availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
}
+ if( freeWGLC ) {
+ WGL.wglMakeCurrent( 0, 0 );
+ }
} else {
if (DEBUG) {
System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
@@ -456,7 +480,7 @@ public abstract class WindowsGLContext extends GLContext {
}
pixelFormat += 1; // one-base the index
if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
- throw new GLException("Error re-describing the chosen pixel format");
+ throw new GLException("Error re-describing the chosen pixel format: " + WGL.GetLastError());
}
} else {
// For now, use ChoosePixelFormat for offscreen surfaces until
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index 74d72645d..6603dc2eb 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -40,15 +40,16 @@
package net.java.games.jogl.impl.windows;
import java.awt.Component;
-import java.awt.Dialog;
-import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
+import java.awt.Rectangle;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
+import java.util.Collection;
+import java.util.Iterator;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
@@ -68,6 +69,10 @@ public class WindowsGLContextFactory extends GLContextFactory {
private static Map/*<GraphicsDevice, String>*/ dummyExtensionsMap = new HashMap();
private static Set/*<GraphicsDevice >*/ pendingContextSet = new HashSet();
+ public WindowsGLContextFactory() {
+ Runtime.getRuntime().addShutdownHook( new ShutdownHook() );
+ }
+
public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GraphicsDevice device) {
@@ -84,80 +89,212 @@ public class WindowsGLContextFactory extends GLContextFactory {
return new WindowsOffscreenGLContext(capabilities, chooser, shareWith);
}
}
+
+ // Return cached GL context
+ public static WindowsGLContext getDummyGLContext( final GraphicsDevice device ) {
+ checkForDummyContext( device );
+ NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
+ return nws.getWindowsContext();
+ }
+ // Return cached extension string
public static String getDummyGLExtensions(final GraphicsDevice device) {
- String exts = (String) dummyExtensionsMap.get(device);
- return (exts == null) ? "" : exts;
+ checkForDummyContext( device );
+ String exts = (String) dummyExtensionsMap.get(device);
+ return (exts == null) ? "" : exts;
}
- public static GL getDummyGLContext(final GraphicsDevice device) {
- GL gl = (GL) dummyContextMap.get(device);
- if (gl != null) {
- return gl;
- }
+ // Return cached GL function pointers
+ public static GL getDummyGL(final GraphicsDevice device) {
+ checkForDummyContext( device );
+ NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
+ return( nws.getWindowsContext().getGL() );
+ }
- if (!pendingContextSet.contains(device)) {
+ /*
+ * Locate a cached native window, if one doesn't exist create one amd
+ * cache it.
+ */
+ private static void checkForDummyContext( final GraphicsDevice device ) {
+ if (!pendingContextSet.contains(device) && !dummyContextMap.containsKey( device ) ) {
pendingContextSet.add(device);
GraphicsConfiguration config = device.getDefaultConfiguration();
- final Dialog frame = new Dialog(new Frame(config), "", false, config);
- frame.setUndecorated(true);
- final GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(),
- null,
- null,
- device);
- canvas.addGLEventListener(new GLEventListener() {
- public void init(GLDrawable drawable) {
- pendingContextSet.remove(device);
- dummyContextMap.put(device, drawable.getGL());
- String availableGLExtensions = "";
- String availableWGLExtensions = "";
- String availableEXTExtensions = "";
- try {
- availableWGLExtensions = drawable.getGL().wglGetExtensionsStringARB(WGL.wglGetCurrentDC());
- } catch (GLException e) {}
- try {
- availableEXTExtensions = drawable.getGL().wglGetExtensionsStringEXT();
- } catch (GLException e) {}
- availableGLExtensions = drawable.getGL().glGetString(GL.GL_EXTENSIONS);
- dummyExtensionsMap.put(device, availableGLExtensions + " " + availableEXTExtensions + " " + availableWGLExtensions);
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- frame.dispose();
- }
- });
- }
+ Rectangle rect = config.getBounds();
+ GLCapabilities caps = new GLCapabilities();
+ caps.setDepthBits( 16 );
+ // Create a context that we use to query pixel formats
+ WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( null, caps, null, null );
+ // Start a native thread and grab native screen resources from the thread
+ NativeWindowThread nwt = new NativeWindowThread( rect );
+ nwt.start();
+ long hWnd = 0;
+ long tempHDC = 0;
+ while( (hWnd = nwt.getHWND()) == 0 || (tempHDC = nwt.getHDC()) == 0 ) {
+ Thread.yield();
+ }
+ // Choose a hardware accelerated pixel format
+ PIXELFORMATDESCRIPTOR pfd = context.glCapabilities2PFD( caps, true );
+ int pixelFormat = WGL.ChoosePixelFormat( tempHDC, pfd );
+ if( pixelFormat == 0 ) {
+ System.err.println("Pixel Format is Zero");
+ pendingContextSet.remove(device);
+ return;
+ }
+ // Set the hardware accelerated pixel format
+ if (!WGL.SetPixelFormat(tempHDC, pixelFormat, pfd)) {
+ System.err.println("SetPixelFormat Failed");
+ pendingContextSet.remove( device );
+ return;
+ }
+ // Create a rendering context
+ long tempHGLRC = WGL.wglCreateContext( tempHDC );
+ if( hWnd == 0 || tempHDC == 0 || tempHGLRC == 0 ) {
+ pendingContextSet.remove( device );
+ return;
+ }
+ // Store native handles for later use
+ NativeWindowStruct nws = new NativeWindowStruct();
+ nws.setHWND( hWnd );
+ nws.setWindowsContext( context );
+ nws.setWindowThread( nwt );
+ long currentHDC = WGL.wglGetCurrentDC();
+ long currentHGLRC = WGL.wglGetCurrentContext();
+ // Make the new hardware accelerated context current
+ if( !WGL.wglMakeCurrent( tempHDC, tempHGLRC ) ) {
+ pendingContextSet.remove( device );
+ return;
+ }
+ // Grab function pointers
+ context.hdc = tempHDC;
+ context.hglrc = tempHGLRC;
+ context.resetGLFunctionAvailability();
+ context.createGL();
+ pendingContextSet.remove( device );
+ dummyContextMap.put( device, nws );
+ String availableGLExtensions = "";
+ String availableWGLExtensions = "";
+ String availableEXTExtensions = "";
+ try {
+ availableWGLExtensions = context.getGL().wglGetExtensionsStringARB( currentHDC );
+ } catch( GLException e ) {
+ }
+ try {
+ availableEXTExtensions = context.getGL().wglGetExtensionsStringEXT();
+ } catch( GLException e ) {
+ }
+ availableGLExtensions = context.getGL().glGetString( GL.GL_EXTENSIONS );
+ dummyExtensionsMap.put(device, availableGLExtensions + " " + availableEXTExtensions + " " + availableWGLExtensions);
+ WGL.wglMakeCurrent( currentHDC, currentHGLRC );
+ }
+ }
- public void display(GLDrawable drawable) {
- }
+ /*
+ * This class stores handles to native resources that need to be destroyed
+ * at JVM shutdown.
+ */
+ static class NativeWindowStruct {
+ private long HWND;
+ private WindowsGLContext windowsContext;
+ private Thread windowThread;
+
+ public NativeWindowStruct() {
+ }
- public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
- }
+ public long getHDC() {
+ return( windowsContext.hdc );
+ }
- public void destroy(GLDrawable drawable) {
- }
+ public long getHGLRC() {
+ return( windowsContext.hglrc );
+ }
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {
- }
- });
- // Attempt to work around deadlock issues with SingleThreadedWorkaround,
- // which causes some of the methods below to block doing work on the AWT thread
+ public void setHWND( long hwnd ) {
+ HWND = hwnd;
+ }
+
+ public long getHWND() {
+ return( HWND );
+ }
+
+ public void setWindowsContext( WindowsGLContext context ) {
+ windowsContext = context;
+ }
+
+ public WindowsGLContext getWindowsContext() {
+ return( windowsContext );
+ }
+
+ public void setWindowThread( Thread thread ) {
+ windowThread = thread;
+ }
+
+ public Thread getWindowThread() {
+ return( windowThread );
+ }
+ }
+
+ /*
+ * Native HWDN and HDC handles must be created and destroyed on the same
+ * thread.
+ */
+
+ static class NativeWindowThread extends Thread {
+ private long HWND = 0;
+ private long HDC = 0;
+ private Rectangle rectangle;
+
+ public NativeWindowThread( Rectangle rect ) {
+ rectangle = rect;
+ }
+
+ public synchronized long getHWND() {
+ return( HWND );
+ }
+
+ public synchronized long getHDC() {
+ return( HDC );
+ }
+
+ public void run() {
+ // Create a native window and device context
+ HWND = WGL.CreateDummyWindow( rectangle.x, rectangle.y, rectangle.width, rectangle.height );
+ HDC = WGL.GetDC( HWND );
+ // Pause this thread until JVM shutdown
try {
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- canvas.setSize(0, 0);
- canvas.setNoAutoRedrawMode(true);
- canvas.setAutoSwapBufferMode(false);
- frame.add(canvas);
- frame.pack();
- frame.show();
- canvas.display();
- }
- });
- } catch (Exception e) {
- throw new GLException(e);
+ synchronized( this ) {
+ wait();
+ }
+ } catch( InterruptedException e ) {
}
+ // Start the message pump at shutdown
+ WGL.NativeEventLoop();
}
+ }
+
+ /*
+ * This class is registered with the JVM to destroy all cached redering
+ * contexts, device contexts, and window handles.
+ */
- return (GL) dummyContextMap.get(device);
+ class ShutdownHook extends Thread {
+ public void run() {
+ // Collect all saved screen resources
+ Collection c = dummyContextMap.values();
+ Iterator iter = c.iterator();
+ while( iter.hasNext() ) {
+ // NativeWindowStruct holds refs to native resources that need to be destroyed
+ NativeWindowStruct struct = (NativeWindowStruct)iter.next();
+ // Restart native window threads to respond to window closing events
+ synchronized( struct.getWindowThread() ) {
+ struct.getWindowThread().notifyAll();
+ }
+ // Destroy OpenGL rendering context
+ if( !WGL.wglDeleteContext( struct.getHGLRC() ) ) {
+ System.err.println( "Error Destroying NativeWindowStruct RC: " + WGL.GetLastError() );
+ }
+ // Send context handles to native method for deletion
+ WGL.DestroyDummyWindow( struct.getHWND(), struct.getHDC() );
+ }
+ }
}
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
index 5bcdb4559..3bfdee5d1 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
@@ -136,7 +136,7 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
}
public synchronized void swapBuffers() throws GLException {
- if (!WGL.SwapBuffers(hdc)) {
+ if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) {
throw new GLException("Error swapping buffers");
}
}