diff options
author | Sven Gothel <[email protected]> | 2013-12-21 13:50:52 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-12-21 13:50:52 +0100 |
commit | bbb7f94c015fbfefdff672eb2d261fbd230c4e81 (patch) | |
tree | 06cbb52240d851ef24c5c54f816f46bff1f08a1c /src | |
parent | ded0a8fb68067e3dbb42ff4f6fce315a237afa8f (diff) |
Bug 925: Use proper common profile and test compatibility for GLContextImpl's default VAO.
Diffstat (limited to 'src')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLContextImpl.java | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index 8885c3220..083a88c51 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -67,8 +67,8 @@ import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.NativeWindowFactory; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; +import javax.media.opengl.GL2ES3; import javax.media.opengl.GL2GL3; -import javax.media.opengl.GL3ES3; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDebugListener; @@ -415,9 +415,9 @@ public abstract class GLContextImpl extends GLContext { } if ( 0 != defaultVAO ) { final int[] tmp = new int[] { defaultVAO }; - final GL3ES3 gl3es3 = gl.getRootGL().getGL3ES3(); - gl3es3.glBindVertexArray(0); - gl3es3.glDeleteVertexArrays(1, tmp, 0); + final GL2ES3 gl2es3 = gl.getRootGL().getGL2ES3(); + gl2es3.glBindVertexArray(0); + gl2es3.glDeleteVertexArrays(1, tmp, 0); defaultVAO = 0; } glDebugHandler.enable(false); @@ -663,10 +663,13 @@ public abstract class GLContextImpl extends GLContext { created = createImpl(shareWithHandle); // may throws exception if fails if( created && hasNoDefaultVAO() ) { final int[] tmp = new int[1]; - final GL3ES3 gl3es3 = gl.getRootGL().getGL3ES3(); - gl3es3.glGenVertexArrays(1, tmp, 0); - defaultVAO = tmp[0]; - gl3es3.glBindVertexArray(defaultVAO); + final GL rootGL = gl.getRootGL(); + if( rootGL.isGL2ES3() ) { // FIXME remove if ES2 == ES3 later + final GL2ES3 gl2es3 = rootGL.getGL2ES3(); + gl2es3.glGenVertexArrays(1, tmp, 0); + defaultVAO = tmp[0]; + gl2es3.glBindVertexArray(defaultVAO); + } } } finally { if (null != shareWith) { |