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authorSven Gothel <[email protected]>2011-05-17 13:06:58 +0200
committerSven Gothel <[email protected]>2011-05-17 13:06:58 +0200
commitf08f31480433674db753f226f15609f9eab5b6fc (patch)
treea3fa3b9720b48b587ccf023c2d0a957caf46dd15 /src
parent6bd444a80f2b1ec6cfac1518bf31a487de3f17b5 (diff)
GLSL unit tests: cleanup shader state tests
Diffstat (limited to 'src')
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp2
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp3
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java74
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java75
4 files changed, 78 insertions, 76 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp
index 081094067..01e4b0964 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp
@@ -21,6 +21,6 @@ varying HIGHP vec4 frontColor;
void main (void)
{
- gl_FragColor = frontColor.bgra;
+ gl_FragColor = vec4(0.0, frontColor.g, frontColor.b, 1.0);
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp
index 4adbc5c96..99ad6e400 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp
@@ -11,10 +11,9 @@
#endif
uniform HIGHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi
-attribute HIGHP vec4 gca_Vertices;
+attribute HIGHP vec4 gca_Vertices;
void main(void)
{
- // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1);
gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index 54b8a4379..c29faf31d 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -60,22 +60,22 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
@Test
public void testShaderState01Validation() throws InterruptedException {
// preset ..
- NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true);
- GLDrawable drawable = winctx.context.getGLDrawable();
- GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
- ShaderState st = new ShaderState();
+ final ShaderState st = new ShaderState();
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderProgram sp = new ShaderProgram();
+ final ShaderProgram sp = new ShaderProgram();
Assert.assertTrue(0>sp.program());
sp.add(gl, rsVp, System.err);
@@ -89,14 +89,14 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.attachShaderProgram(gl, sp);
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
st.ownAttribute(vertices0, true);
// Allocate Color Array0
- GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
Assert.assertEquals(colors0_loc, colors0.getLocation());
@@ -119,8 +119,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(st, ShaderState.getShaderState(gl));
// setup mgl_PMVMatrix
- PMVMatrix pmvMatrix = new PMVMatrix();
- GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
st.ownUniform(pmvMatrixUniform);
@@ -129,14 +129,14 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices1);
st.ownAttribute(vertices1, true);
// Allocate Color Array1
- GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors1);
@@ -184,23 +184,23 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
void testShaderState00PerformanceSingle(boolean toggleEnable) throws InterruptedException {
// preset ..
- NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
- GLDrawable drawable = winctx.context.getGLDrawable();
- GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
gl.setSwapInterval(0);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
- ShaderState st = new ShaderState();
+ final ShaderState st = new ShaderState();
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderProgram sp = new ShaderProgram();
+ final ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
sp.add(rsFp);
@@ -211,18 +211,18 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.useProgram(gl, true);
// setup mgl_PMVMatrix
- PMVMatrix pmvMatrix = new PMVMatrix();
- GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
st.ownUniform(pmvMatrixUniform);
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, toggleEnable ? false : true);
// Allocate Color Array0
- GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, toggleEnable ? false : true);
@@ -270,23 +270,23 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
@Test
public void testShaderState01PerformanceDouble() throws InterruptedException {
// preset ..
- NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
- GLDrawable drawable = winctx.context.getGLDrawable();
- GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
gl.setSwapInterval(0);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
- ShaderState st = new ShaderState();
+ final ShaderState st = new ShaderState();
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderProgram sp = new ShaderProgram();
+ final ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
sp.add(rsFp);
@@ -297,28 +297,28 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
st.useProgram(gl, true);
// setup mgl_PMVMatrix
- PMVMatrix pmvMatrix = new PMVMatrix();
- GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
st.ownUniform(pmvMatrixUniform);
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
st.ownAttribute(vertices1, true);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
st.ownAttribute(colors1, true);
colors1.enableBuffer(gl, false);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 5701c1f4b..0d81db137 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -27,7 +27,6 @@
*/
package com.jogamp.opengl.test.junit.jogl.glsl;
-import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderCode;
@@ -36,13 +35,11 @@ import com.jogamp.opengl.util.glsl.ShaderState;
import com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquare0;
import com.jogamp.opengl.test.junit.util.MiscUtils;
import com.jogamp.opengl.test.junit.util.NEWTGLContext;
-import com.jogamp.opengl.test.junit.util.NEWTGLContext.WindowContext;
import com.jogamp.opengl.test.junit.util.UITestCase;
import java.io.IOException;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLUniformData;
@@ -71,24 +68,24 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
private void testShaderState01Validation(boolean linkSP1) throws InterruptedException {
// preset ..
- NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true);
- GLDrawable drawable = winctx.context.getGLDrawable();
- GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
- ShaderState st = new ShaderState();
+ final ShaderState st = new ShaderState();
- ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader2");
- ShaderProgram sp1 = new ShaderProgram();
+ final ShaderProgram sp1 = new ShaderProgram();
sp1.add(rsVp0);
sp1.add(rsFp1);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -104,7 +101,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
}
- ShaderProgram sp0 = new ShaderProgram();
+ final ShaderProgram sp0 = new ShaderProgram();
sp0.add(rsVp0);
sp0.add(rsFp0);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -119,14 +116,14 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
st.attachShaderProgram(gl, sp0);
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc);
st.ownAttribute(vertices0, true);
System.err.println("vertices0: " + vertices0);
vertices0.enableBuffer(gl, false);
Assert.assertEquals(vertices0_loc, vertices0.getLocation());
// Allocate Color Array0
- GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc);
st.ownAttribute(colors0, true);
System.err.println("colors0: " + colors0);
colors0.enableBuffer(gl, false);
@@ -151,8 +148,8 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(st, ShaderState.getShaderState(gl));
// setup mgl_PMVMatrix
- PMVMatrix pmvMatrix = new PMVMatrix();
- GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
st.ownUniform(pmvMatrixUniform);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -161,13 +158,13 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix"));
// Allocate Vertex Array1
- GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
st.ownAttribute(vertices1, true);
System.err.println("vertices1: " + vertices1);
vertices1.enableBuffer(gl, false);
// Allocate Color Array1
- GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
st.ownAttribute(colors1, true);
System.err.println("colors1: " + colors1);
colors1.enableBuffer(gl, false);
@@ -191,12 +188,15 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// display #1 vertices0 / colors0 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest);
- // display #2 #1 vertices1 / colors1 (post-disable)
+ // display #2 vertices1 / colors1 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest);
+ // display #4 vertices1 / colors1 (post-disable)
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 4, durationPerTest);
+
// SP1
st.attachShaderProgram(gl, sp1);
@@ -214,12 +214,15 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
// display #1 vertices0 / colors0 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 10, durationPerTest);
- // display #2 #1 vertices1 / colors1 (post-disable)
+ // display #2 vertices1 / colors1 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 20, durationPerTest);
// display #3 vertices0 / colors0 (post-disable)
GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 30, durationPerTest);
+ // display #4 vertices1 / colors1 (post-disable)
+ GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 40, durationPerTest);
+
// cleanup
st.destroy(gl);
@@ -229,25 +232,25 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
@Test
public void testShaderState01PerformanceDouble() throws InterruptedException {
// preset ..
- NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
- GLDrawable drawable = winctx.context.getGLDrawable();
- GL2ES2 gl = winctx.context.getGL().getGL2ES2();
+ final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false);
+ final GLDrawable drawable = winctx.context.getGLDrawable();
+ final GL2ES2 gl = winctx.context.getGL().getGL2ES2();
System.err.println(winctx.context);
gl.setSwapInterval(0);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
// test code ..
- ShaderState st = new ShaderState();
+ final ShaderState st = new ShaderState();
- ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader");
- ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
+ final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class,
"shader", "shader/bin", "RedSquareShader2");
- ShaderProgram sp1 = new ShaderProgram();
+ final ShaderProgram sp1 = new ShaderProgram();
sp1.add(rsVp0);
sp1.add(rsFp1);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
@@ -255,7 +258,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
sp1.init(gl);
Assert.assertTrue(sp1.link(gl, System.err));
- ShaderProgram sp0 = new ShaderProgram();
+ final ShaderProgram sp0 = new ShaderProgram();
sp0.add(rsVp0);
sp0.add(rsFp0);
@@ -266,28 +269,28 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
st.useProgram(gl, true);
// setup mgl_PMVMatrix
- PMVMatrix pmvMatrix = new PMVMatrix();
- GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ final PMVMatrix pmvMatrix = new PMVMatrix();
+ final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
st.ownUniform(pmvMatrixUniform);
st.uniform(gl, pmvMatrixUniform);
// Allocate Vertex Array0
- GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
+ final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1);
st.ownAttribute(vertices0, true);
vertices0.enableBuffer(gl, false);
// Allocate Vertex Array1
- GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
+ final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st);
st.ownAttribute(vertices1, true);
vertices1.enableBuffer(gl, false);
// Allocate Color Array0
- GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
+ final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1);
st.ownAttribute(colors0, true);
colors0.enableBuffer(gl, false);
// Allocate Color Array1
- GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
+ final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st);
st.ownAttribute(colors1, true);
colors1.enableBuffer(gl, false);
@@ -315,7 +318,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
long t0 = System.currentTimeMillis();
int frames;
- // warmup ..
+ // warmup ..
for(frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) {
// SP0
st.attachShaderProgram(gl, sp0);