diff options
author | Sven Gothel <[email protected]> | 2009-08-03 13:18:17 -0700 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2009-08-03 13:18:17 -0700 |
commit | 33c4fbf49ff5d91925d3653dd5d5f034825954e7 (patch) | |
tree | a604f5bf2d384733ca9671ce5c78325b8f5ed774 /src | |
parent | 733d54f7e2977c20e373eba50b9cd16966a4fb77 (diff) |
Doc: OpenGL 3.1 .. 3.2 profile clarification
GLX_ARB_create_context: Add 3.2 context
WGL_ARB_create_context: Add 3.2 context
Add: Trying to use 3.2 core profile creation for GL3,
disabled by default.
(Disabled per default due to a freezing JVM on Linux
_after_ the Java main thread and Hotspot finishes.)
Experimental: You may try '3.2 core profile creation'
setting the java system property 'jogl.GLContext.3_2'.
Diffstat (limited to 'src')
3 files changed, 108 insertions, 50 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/GLContextImpl.java b/src/jogl/classes/com/sun/opengl/impl/GLContextImpl.java index 16eb934bd..d1a35b1b6 100644 --- a/src/jogl/classes/com/sun/opengl/impl/GLContextImpl.java +++ b/src/jogl/classes/com/sun/opengl/impl/GLContextImpl.java @@ -61,6 +61,7 @@ public abstract class GLContextImpl extends GLContext { // platforms anyway in particular with the disabling of the // GLWorkerThread which we found to be necessary in 1.0 beta 4. protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize", true); + protected boolean tryGLContext3_2 = Debug.isPropertyDefined("jogl.GLContext.3_2", true); // Cache of the functions that are available to be called at the current // moment in time diff --git a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLContext.java index 6d810ed39..008dd6ac2 100644 --- a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLContext.java @@ -154,13 +154,9 @@ public class WindowsWGLContext extends GLContextImpl { if( !isFunctionAvailable("wglCreateContextAttribsARB") || !isExtensionAvailable("WGL_ARB_create_context") ) { if(glCaps.getGLProfile().isGL3()) { - if (!WGL.wglMakeCurrent(0, 0)) { - throw new GLException("Error freeing temp OpenGL context: " + WGL.GetLastError()); - } - if (!WGL.wglDeleteContext(temp_hglrc)) { - throw new GLException("Unable to delete OpenGL context"); - } - throw new GLException("Unable to create OpenGL 3.1 context (no WGL_ARB_create_context)"); + WGL.wglMakeCurrent(0, 0); + WGL.wglDeleteContext(temp_hglrc); + throw new GLException("Unable to create OpenGL >= 3.1 context (no WGL_ARB_create_context)"); } // continue with temp context for GL < 3.0 @@ -173,44 +169,71 @@ public class WindowsWGLContext extends GLContextImpl { // preset with default values int attribs[] = { - WGLExt.WGL_CONTEXT_MAJOR_VERSION_ARB, 3, - WGLExt.WGL_CONTEXT_MINOR_VERSION_ARB, 0, - WGLExt.WGL_CONTEXT_FLAGS_ARB, 0, - 0 + /* 0 */ WGLExt.WGL_CONTEXT_MAJOR_VERSION_ARB, 3, + /* 2 */ WGLExt.WGL_CONTEXT_MINOR_VERSION_ARB, 0, + /* 4 */ WGLExt.WGL_CONTEXT_FLAGS_ARB, 0 /* WGLExt.WGL_CONTEXT_DEBUG_BIT_ARB */, + /* 6 */ 0, 0, + /* 8 */ 0 }; if(glCaps.getGLProfile().isGL3()) { - attribs[1] |= 3; - attribs[3] |= 1; - // attribs[5] |= WGLExt.WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB ; // NVidia WGL driver doesn't support this one .. - // attribs[5] |= WGLExt.WGL_CONTEXT_DEBUG_BIT_ARB ; + if(tryGLContext3_2) { + // Try >= 3.2 core first ! + // and verify with a None drawable binding (default framebuffer) + attribs[0+1] = 3; + attribs[2+1] = 2; + attribs[6+0] = WGLExt.WGL_CONTEXT_PROFILE_MASK_ARB; + attribs[6+1] = WGLExt.WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + hglrc = wglExt.wglCreateContextAttribsARB(drawable.getNativeWindow().getSurfaceHandle(), hglrc2, attribs, 0); + if(0!=hglrc) { + if (!WGL.wglMakeCurrent(0, hglrc)) { + if(DEBUG) { + System.err.println("WindowsWGLContext.createContext couldn't make >= 3.2 core context current - fallback"); + } + WGL.wglMakeCurrent(0, 0); + WGL.wglDeleteContext(hglrc); + hglrc = 0; + } else if(DEBUG) { + System.err.println("WindowsWGLContext.createContext >= 3.2 available 0x"+Long.toHexString(hglrc)); + } + } + } + if(0==hglrc) { + if(tryGLContext3_2 && DEBUG) { + System.err.println("WindowsWGLContext.createContext couldn't create >= 3.2 core context"); + } + // Try >= 3.1 forward compatible - last resort for GL3 ! + attribs[0+1] = 3; + attribs[2+1] = 1; + attribs[4+1] |= WGLExt.WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + attribs[6+0] = 0; + attribs[6+1] = 0; + } + } + if(0==hglrc) { + // 3.1 or 3.0 .. + hglrc = wglExt.wglCreateContextAttribsARB(drawable.getNativeWindow().getSurfaceHandle(), hglrc2, attribs, 0); } - hglrc = wglExt.wglCreateContextAttribsARB(drawable.getNativeWindow().getSurfaceHandle(), hglrc2, attribs, 0); if(0==hglrc) { if(glCaps.getGLProfile().isGL3()) { - if (!WGL.wglMakeCurrent(0, 0)) { - throw new GLException("Error freeing temp OpenGL context: " + WGL.GetLastError()); - } - if (!WGL.wglDeleteContext(temp_hglrc)) { - throw new GLException("Unable to delete OpenGL context"); - } - throw new GLException("Unable to create OpenGL 3.1 context (have WGL_ARB_create_context)"); + WGL.wglMakeCurrent(0, 0); + WGL.wglDeleteContext(temp_hglrc); + throw new GLException("Unable to create OpenGL >= 3.1 context (have WGL_ARB_create_context)"); } // continue with temp context for GL < 3.0 hglrc = temp_hglrc; + if (!WGL.wglMakeCurrent(drawable.getNativeWindow().getSurfaceHandle(), hglrc)) { + throw new GLException("Error making old context current: " + WGL.GetLastError()); + } if(DEBUG) { System.err.println("WindowsWGLContext.create done (old ctx < 3.0 - no 3.0) 0x"+Long.toHexString(hglrc)); } } else { hglrc2 = 0; // mark as shared .. - if (!WGL.wglMakeCurrent(0, 0)) { - throw new GLException("Error freeing temp OpenGL context: " + WGL.GetLastError()); - } - if (!WGL.wglDeleteContext(temp_hglrc)) { - throw new GLException("Unable to delete temp OpenGL context"); - } + WGL.wglMakeCurrent(0, 0); + WGL.wglDeleteContext(temp_hglrc); if (!WGL.wglMakeCurrent(drawable.getNativeWindow().getSurfaceHandle(), hglrc)) { throw new GLException("Error making new context current: " + WGL.GetLastError()); diff --git a/src/jogl/classes/com/sun/opengl/impl/x11/glx/X11GLXContext.java b/src/jogl/classes/com/sun/opengl/impl/x11/glx/X11GLXContext.java index da1548d0d..6513fbe29 100644 --- a/src/jogl/classes/com/sun/opengl/impl/x11/glx/X11GLXContext.java +++ b/src/jogl/classes/com/sun/opengl/impl/x11/glx/X11GLXContext.java @@ -142,7 +142,7 @@ public abstract class X11GLXContext extends GLContextImpl { if(config.getFBConfigID()<0) { // not able to use FBConfig if(glCaps.getGLProfile().isGL3()) { - throw new GLException("Unable to create OpenGL 3.1 context"); + throw new GLException("Unable to create OpenGL >= 3.1 context"); } context = GLX.glXCreateContext(display, config.getXVisualInfo(), share, direct); if (context == 0) { @@ -178,11 +178,9 @@ public abstract class X11GLXContext extends GLContextImpl { if( !isFunctionAvailable("glXCreateContextAttribsARB") || !isExtensionAvailable("GLX_ARB_create_context") ) { if(glCaps.getGLProfile().isGL3()) { - if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) { - throw new GLException("Error freeing temp OpenGL context"); - } + GLX.glXMakeContextCurrent(display, 0, 0, 0); GLX.glXDestroyContext(display, temp_context); - throw new GLException("Unable to create OpenGL 3.1 context (no GLX_ARB_create_context)"); + throw new GLException("Unable to create OpenGL >= 3.1 context (no GLX_ARB_create_context)"); } // continue with temp context for GL < 3.0 @@ -195,38 +193,74 @@ public abstract class X11GLXContext extends GLContextImpl { // preset with default values int attribs[] = { - GLX.GLX_CONTEXT_MAJOR_VERSION_ARB, 3, - GLX.GLX_CONTEXT_MINOR_VERSION_ARB, 0, - GLX.GLX_CONTEXT_FLAGS_ARB, 0, - GLX.GLX_RENDER_TYPE, GLX.GLX_RGBA_TYPE, - 0 + /* 0 */ GLX.GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + /* 2 */ GLX.GLX_CONTEXT_MINOR_VERSION_ARB, 0, + /* 4 */ GLX.GLX_RENDER_TYPE, GLX.GLX_RGBA_TYPE, + /* 6 */ GLX.GLX_CONTEXT_FLAGS_ARB, 0 /* GLX.GLX_CONTEXT_DEBUG_BIT_ARB */, + /* 8 */ 0, 0, + /* 10 */ 0 }; if(glCaps.getGLProfile().isGL3()) { - attribs[1] |= 3; - attribs[3] |= 1; - attribs[5] |= GLX.GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /* | GLX.GLX_CONTEXT_DEBUG_BIT_ARB */; + if(tryGLContext3_2) { + // Try >= 3.2 core first + // and verify with a None drawable binding (default framebuffer) + attribs[0+1] = 3; + attribs[2+1] = 2; + attribs[8+0] = GLX.GLX_CONTEXT_PROFILE_MASK_ARB; + attribs[8+1] = GLX.GLX_CONTEXT_CORE_PROFILE_BIT_ARB; + + context = glXExt.glXCreateContextAttribsARB(display, config.getFBConfig(), share, direct, attribs, 0); + if(0!=context) { + if (!GLX.glXMakeContextCurrent(display, 0, 0, context)) { + if(DEBUG) { + System.err.println("X11GLXContext.createContext couldn't make >= 3.2 core context current - fallback"); + } + GLX.glXMakeContextCurrent(display, 0, 0, 0); + GLX.glXDestroyContext(display, context); + context = 0; + } else if(DEBUG) { + System.err.println("X11GLXContext.createContext >= 3.2 available 0x"+Long.toHexString(context)); + } + } + } + if(0==context) { + if(tryGLContext3_2 && DEBUG) { + System.err.println("X11GLXContext.createContext couldn't create >= 3.2 core context - fallback"); + } + // Try >= 3.1 forward compatible - last resort for GL3 ! + attribs[0+1] = 3; + attribs[2+1] = 1; + attribs[6+1] |= GLX.GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + attribs[8+0] = 0; + attribs[8+1] = 0; + } + } + if(0==context) { + // 3.1 or 3.0 .. + context = glXExt.glXCreateContextAttribsARB(display, config.getFBConfig(), share, direct, attribs, 0); } - context = glXExt.glXCreateContextAttribsARB(display, config.getFBConfig(), share, direct, attribs, 0); if(0==context) { if(glCaps.getGLProfile().isGL3()) { - if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) { - throw new GLException("Error freeing temp OpenGL context"); - } + GLX.glXMakeContextCurrent(display, 0, 0, 0); GLX.glXDestroyContext(display, temp_context); - throw new GLException("Unable to create OpenGL 3.1 context (have GLX_ARB_create_context)"); + throw new GLException("Unable to create OpenGL >= 3.1 context (have GLX_ARB_create_context)"); } // continue with temp context for GL < 3.0 context = temp_context; + if (!GLX.glXMakeContextCurrent(display, + drawable.getNativeWindow().getSurfaceHandle(), + drawable.getNativeWindow().getSurfaceHandle(), + context)) { + throw new GLException("Error making context (old) current: display 0x"+Long.toHexString(display)+", context 0x"+Long.toHexString(context)+", drawable "+drawable); + } if(DEBUG) { System.err.println("X11GLXContext.createContext done (old ctx < 3.0 - no 3.0) 0x"+Long.toHexString(context)); } } else { - if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) { - throw new GLException("Error freeing temp OpenGL context"); - } + GLX.glXMakeContextCurrent(display, 0, 0, 0); GLX.glXDestroyContext(display, temp_context); // need to update the GL func table .. |