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authorSven Gothel <[email protected]>2011-10-05 06:03:06 +0200
committerSven Gothel <[email protected]>2011-10-05 06:03:06 +0200
commit54fe0a4a5ccc74030e6c00fd13b29fc443620c8f (patch)
treeef2f8cbdd3212b06d37023e0d64f2ab91bdf1932 /src
parentd9c11aa31f5aae6e93715c0e732d76fd10375f18 (diff)
Workaround Android 3.0 Dalvik Issue 16434
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java78
1 files changed, 46 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index bf6e8c025..aba6c90a7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -54,24 +54,25 @@ public class PMVMatrix implements GLMatrixFunc {
// Mv ModelView
// Mvi Modelview-Inverse
// Mvit Modelview-Inverse-Transpose
- matrixITPMvMvitL = Buffers.newDirectFloatBuffer(12*16); // I + T + P + Mv + Mvi + Mvit + Local
- matrixIdent = slice(matrixITPMvMvitL, 0*16, 1*16); // I
- matrixTex = slice(matrixITPMvMvitL, 1*16, 1*16); // T
- matrixPMvMvit = slice(matrixITPMvMvitL, 2*16, 4*16); // P + Mv + Mvi + Mvit
- matrixPMvMvi = slice(matrixITPMvMvitL, 2*16, 3*16); // P + Mv + Mvi
- matrixPMv = slice(matrixITPMvMvitL, 2*16, 2*16); // P + Mv
- matrixP = slice(matrixITPMvMvitL, 2*16, 1*16); // P
- matrixMv = slice(matrixITPMvMvitL, 3*16, 1*16); // Mv
- matrixMvi = slice(matrixITPMvMvitL, 4*16, 1*16); // Mvi
- matrixMvit = slice(matrixITPMvMvitL, 5*16, 1*16); // Mvit
- matrixMult = slice(matrixITPMvMvitL, 6*16, 1*16);
- matrixTrans = slice(matrixITPMvMvitL, 7*16, 1*16);
- matrixRot = slice(matrixITPMvMvitL, 8*16, 1*16);
- matrixScale = slice(matrixITPMvMvitL, 9*16, 1*16);
- matrixOrtho = slice(matrixITPMvMvitL, 10*16, 1*16);
- matrixFrustum = slice(matrixITPMvMvitL, 11*16, 1*16);
- matrixITPMvMvitL.rewind();
-
+ matrixBuffer = Buffers.newDirectByteBuffer(12*16 * Buffers.SIZEOF_FLOAT);
+ // I + T + P + Mv + Mvi + Mvit + Local
+ matrixIdent = slice2Float(matrixBuffer, 0*16, 1*16); // I
+ matrixTex = slice2Float(matrixBuffer, 1*16, 1*16); // T
+ matrixPMvMvit = slice2Float(matrixBuffer, 2*16, 4*16); // P + Mv + Mvi + Mvit
+ matrixPMvMvi = slice2Float(matrixBuffer, 2*16, 3*16); // P + Mv + Mvi
+ matrixPMv = slice2Float(matrixBuffer, 2*16, 2*16); // P + Mv
+ matrixP = slice2Float(matrixBuffer, 2*16, 1*16); // P
+ matrixMv = slice2Float(matrixBuffer, 3*16, 1*16); // Mv
+ matrixMvi = slice2Float(matrixBuffer, 4*16, 1*16); // Mvi
+ matrixMvit = slice2Float(matrixBuffer, 5*16, 1*16); // Mvit
+ matrixMult = slice2Float(matrixBuffer, 6*16, 1*16);
+ matrixTrans = slice2Float(matrixBuffer, 7*16, 1*16);
+ matrixRot = slice2Float(matrixBuffer, 8*16, 1*16);
+ matrixScale = slice2Float(matrixBuffer, 9*16, 1*16);
+ matrixOrtho = slice2Float(matrixBuffer, 10*16, 1*16);
+ matrixFrustum = slice2Float(matrixBuffer, 11*16, 1*16);
+ matrixBuffer.rewind();
+
ProjectFloat.gluMakeIdentityf(matrixIdent);
ProjectFloat.gluMakeIdentityf(matrixTrans);
ProjectFloat.gluMakeIdentityf(matrixRot);
@@ -81,8 +82,8 @@ public class PMVMatrix implements GLMatrixFunc {
vec3f=new float[3];
- matrixPStack = new ArrayList();
- matrixMvStack= new ArrayList();
+ matrixPStack = new ArrayList<float[]>();
+ matrixMvStack= new ArrayList<float[]>();
// default values and mode
glMatrixMode(GL_PROJECTION);
@@ -100,8 +101,8 @@ public class PMVMatrix implements GLMatrixFunc {
projectFloat.destroy(); projectFloat=null;
}
- if(null!=matrixITPMvMvitL) {
- matrixITPMvMvitL.clear(); matrixITPMvMvitL=null;
+ if(null!=matrixBuffer) {
+ matrixBuffer.clear(); matrixBuffer=null;
}
if(null!=matrixPStack) {
@@ -118,15 +119,28 @@ public class PMVMatrix implements GLMatrixFunc {
matrixTStack.clear(); matrixTStack=null;
}
- matrixITPMvMvitL=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null;
+ matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null;
matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null;
matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null;
}
- private static FloatBuffer slice(FloatBuffer buf, int pos, int len) {
- buf.position(pos);
- buf.limit(pos + len);
- return buf.slice();
+
+ /**
+ * Slices a ByteBuffer to a FloatBuffer at the given position with the given size
+ * in float-space. Using a ByteBuffer as the source guarantees
+ * keeping the source native order programmatically.
+ * This works around <a href="http://code.google.com/p/android/issues/detail?id=16434">Honeycomb / Android 3.0 Issue 16434</a>.
+ * This bug is resolved at least in Android 3.2.
+ *
+ * @param buf source ByteBuffer
+ * @param posFloat {@link Buffers#SIZEOF_FLOAT} position
+ * @param lenFloat {@link Buffers#SIZEOF_FLOAT} size
+ * @return FloatBuffer w/ native byte order as given ByteBuffer
+ */
+ private static FloatBuffer slice2Float(ByteBuffer buf, int posFloat, int lenFloat) {
+ buf.position( posFloat * Buffers.SIZEOF_FLOAT );
+ buf.limit( (posFloat + lenFloat) * Buffers.SIZEOF_FLOAT );
+ return buf.slice().order(buf.order()).asFloatBuffer(); // slice and duplicate may change byte order
}
public static final boolean isMatrixModeName(final int matrixModeName) {
@@ -404,11 +418,11 @@ public class PMVMatrix implements GLMatrixFunc {
public final void glPopMatrix() {
float[] stackEntry=null;
if(matrixMode==GL_MODELVIEW) {
- stackEntry = (float[])matrixMvStack.remove(0);
+ stackEntry = matrixMvStack.remove(0);
} else if(matrixMode==GL_PROJECTION) {
- stackEntry = (float[])matrixPStack.remove(0);
+ stackEntry = matrixPStack.remove(0);
} else if(matrixMode==GL.GL_TEXTURE) {
- stackEntry = (float[])matrixTStack.remove(0);
+ stackEntry = matrixTStack.remove(0);
}
glLoadMatrixf(stackEntry, 0);
}
@@ -633,11 +647,11 @@ public class PMVMatrix implements GLMatrixFunc {
}
}
- protected FloatBuffer matrixITPMvMvitL;
+ protected ByteBuffer matrixBuffer;
protected FloatBuffer matrixIdent, matrixPMvMvit, matrixPMvMvi, matrixPMv, matrixP, matrixTex, matrixMv, matrixMvi, matrixMvit;
protected FloatBuffer matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum;
protected float[] vec3f;
- protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack;
+ protected List<float[]> matrixTStack, matrixPStack, matrixMvStack;
protected int matrixMode = GL_MODELVIEW;
protected int modified = 0;
protected ProjectFloat projectFloat;