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authorMichael Bien <[email protected]>2010-03-29 22:33:06 +0200
committerMichael Bien <[email protected]>2010-03-29 22:33:06 +0200
commit476d1d755b6d9c5650779aedda1265917a6dec6e (patch)
tree87b4db24dcdb8a00f7796ed73f5197882e26e6da /src
parent273fb3383a04408725ee2bda632af0edf6e8421f (diff)
fixed a bunch of javadoc warnings.
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java4
-rwxr-xr-xsrc/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java2
-rwxr-xr-xsrc/jogl/classes/com/jogamp/opengl/util/TGAWriter.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java13
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java59
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java8
-rwxr-xr-xsrc/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java21
-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java10
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java6
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java4
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java4
-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java5
14 files changed, 72 insertions, 76 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
index 126a303ab..ad230a415 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
@@ -35,8 +35,8 @@ public class ImmModeSink {
* a ShaderState must be current, using ShaderState.glUseProgram().
*
* @see #draw(GL, boolean)
- * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent()
*/
public static ImmModeSink createGLSL(GL gl, int glBufferUsage, int initialSize,
int vComps, int vDataType,
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index f6d5f1999..4ca8ff197 100755
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -295,7 +295,7 @@ public class PMVMatrix implements GLMatrixFunc {
}
/**
- * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
+ * @param matrixName GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
* @return the given matrix
*/
public final FloatBuffer glGetMatrixf(final int matrixName) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
index c53cafdcb..b949f0e39 100755
--- a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java
@@ -42,13 +42,11 @@ import java.nio.channels.*;
/**
* Utility class which helps take fast screenshots of OpenGL rendering
- * results into Targa-format files. Used by the {@link
- * com.jogamp.opengl.util.gl2.Screenshot Screenshot} class; can also be used
- * in conjunction with the {@link com.jogamp.opengl.util.gl2.TileRenderer
- * TileRenderer} class. <P>
+ * results into Targa-format files. Used by the {@link com.jogamp.opengl.util.awt.Screenshot}
+ * class; can also be used in conjunction with the {@link com.jogamp.opengl.util.gl2.TileRenderer} class.
*/
-
public class TGAWriter {
+
private static final int TARGA_HEADER_SIZE = 18;
private FileChannel ch;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
index 49a341cc6..430ed08ce 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
@@ -5,7 +5,6 @@ import javax.media.opengl.*;
import java.util.HashMap;
import java.util.Iterator;
-import java.nio.*;
import java.io.PrintStream;
public class ShaderProgram {
@@ -104,16 +103,20 @@ public class ShaderProgram {
* Refetches all previously bin/get attribute names
* and resets all attribute data as well
*
- * @see getAttribLocation
* @param gl
* @param oldShaderID the to be replace Shader
* @param newShader the new ShaderCode
* @param verboseOut the optional verbose outputstream
* @throws GLException is the program is not linked
*
- * @see #glRefetchAttribLocations
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderState#glEnableVertexAttribArray
+ * @see ShaderState#glDisableVertexAttribArray
+ * @see ShaderState#glVertexAttribPointer
+ * @see ShaderState#getVertexAttribPointer
+ * @see ShaderState#glReleaseAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
*/
public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) {
if(!programLinked) throw new GLException("Program is not linked");
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 33f6e210b..86f9251b7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -2,14 +2,11 @@
package com.jogamp.opengl.util.glsl;
import javax.media.opengl.*;
-import com.jogamp.opengl.util.*;
import com.jogamp.opengl.impl.Debug;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
-import java.nio.*;
-import java.io.PrintStream;
import java.security.*;
public class ShaderState {
@@ -25,8 +22,8 @@ public class ShaderState {
/**
* Fetches the current shader state from the thread local storage (TLS)
*
- * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent()
*/
public static synchronized ShaderState getCurrent() {
GLContext current = GLContext.getCurrent();
@@ -41,8 +38,8 @@ public class ShaderState {
* Puts this ShaderState to to the thread local storage (TLS),
* if <code>on</code> is <code>true</code>.
*
- * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent()
*/
public synchronized void glUseProgram(GL2ES2 gl, boolean on) {
if(on) {
@@ -178,7 +175,7 @@ public class ShaderState {
* @see #glGetAttribLocation
* @see javax.media.opengl.GL2ES2#glGetAttribLocation
* @see #getAttribLocation
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public void glBindAttribLocation(GL2ES2 gl, int index, String name) {
if(null==shaderProgram) throw new GLException("No program is attached");
@@ -203,7 +200,7 @@ public class ShaderState {
* @see #glGetAttribLocation
* @see javax.media.opengl.GL2ES2#glGetAttribLocation
* @see #getAttribLocation
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public int glGetAttribLocation(GL2ES2 gl, String name) {
if(!shaderProgram.linked()) throw new GLException("Program is not linked");
@@ -240,17 +237,17 @@ public class ShaderState {
* Even if the attribute is not found in the current shader,
* it is stored in this state.
*
- * @returns false, if the name is not found, otherwise true
+ * @return false, if the name is not found, otherwise true
*
* @throws GLException if the program is not in use
*
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public boolean glEnableVertexAttribArray(GL2ES2 gl, String name) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -281,17 +278,17 @@ public class ShaderState {
* Even if the attribute is not found in the current shader,
* it is removed from this state.
*
- * @returns false, if the name is not found, otherwise true
+ * @return false, if the name is not found, otherwise true
*
* @throws GLException if the program is not in use
*
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public boolean glDisableVertexAttribArray(GL2ES2 gl, String name) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -322,17 +319,17 @@ public class ShaderState {
* it's index will be set with the attribute's location,
* if found.
*
- * @returns false, if the name is not found, otherwise true
+ * @return false, if the name is not found, otherwise true
*
* @throws GLException if the program is not in use
*
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public boolean glVertexAttribPointer(GL2ES2 gl, GLArrayData data) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -367,15 +364,15 @@ public class ShaderState {
/**
* Get the vertex attribute data, previously set.
*
- * @returns the GLArrayData object, null if not previously set.
+ * @return the GLArrayData object, null if not previously set.
*
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public GLArrayData getVertexAttribPointer(String name) {
return (GLArrayData) vertexAttribMap2Data.get(name);
@@ -390,11 +387,11 @@ public class ShaderState {
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public void glReleaseAllVertexAttributes(GL2ES2 gl) {
if(null!=shaderProgram) {
@@ -428,11 +425,11 @@ public class ShaderState {
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public void glDisableAllVertexAttributeArrays(GL2ES2 gl, boolean removeFromState) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -458,10 +455,10 @@ public class ShaderState {
* @see #glEnableVertexAttribArray
* @see #glDisableVertexAttribArray
* @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
+ * @see #getVertexAttribPointer
* @see #glReleaseAllVertexAttributes
* @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public void glResetAllVertexAttributes(GL2ES2 gl) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -520,7 +517,7 @@ public class ShaderState {
* @see #glGetUniformLocation
* @see javax.media.opengl.GL2ES2#glGetUniformLocation
* @see #getUniformLocation
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
protected int glGetUniformLocation(GL2ES2 gl, String name) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -554,14 +551,14 @@ public class ShaderState {
* if found.
*
*
- * @returns false, if the name is not found, otherwise true
+ * @return false, if the name is not found, otherwise true
*
* @throws GLException if the program is not in use
*
* @see #glGetUniformLocation
* @see javax.media.opengl.GL2ES2#glGetUniformLocation
* @see #getUniformLocation
- * @see #glReplaceShader
+ * @see ShaderProgram#glReplaceShader
*/
public boolean glUniform(GL2ES2 gl, GLUniformData data) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
@@ -581,7 +578,7 @@ public class ShaderState {
/**
* Get the uniform data, previously set.
*
- * @returns the GLUniformData object, null if not previously set.
+ * @return the GLUniformData object, null if not previously set.
*/
public GLUniformData getUniform(String name) {
return (GLUniformData) uniformMap2Data.get(name);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
index a7042c47a..f00357bfb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
@@ -66,25 +66,25 @@ public class FixedFuncUtil {
/**
* String name for
- * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
+ * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY
*/
public static final String mgl_Vertex = FixedFuncPipeline.mgl_Vertex;
/**
* String name for
- * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
+ * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY
*/
public static final String mgl_Normal = FixedFuncPipeline.mgl_Normal;
/**
* String name for
- * @see javax.media.opengl.GL#GL_COLOR_ARRAY
+ * @see javax.media.opengl.GL2#GL_COLOR_ARRAY
*/
public static final String mgl_Color = FixedFuncPipeline.mgl_Color;
/**
* String name for
- * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY
*/
public static final String mgl_MultiTexCoord = FixedFuncPipeline.mgl_MultiTexCoord;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
index 9741da737..a0eed50ea 100755
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java
@@ -7,16 +7,17 @@ import com.jogamp.opengl.util.glsl.*;
import java.io.*;
import java.net.*;
-/** Precompiles a shader into a vendor binary format. Input is the
- resource name of the shader, such as
- "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp".
- Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
-
- All path and suffixes are determined by the ShaderCode class,
- which ensures runtime compatibility.
-
- @see javax.media.opengl.glsl.ShaderCode
- */
+/**
+ * Precompiles a shader into a vendor binary format. Input is the
+ * resource name of the shader, such as
+ * "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp".
+ * Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
+ *
+ * All path and suffixes are determined by the ShaderCode class,
+ * which ensures runtime compatibility.
+ *
+ * @see com.jogamp.opengl.util.glsl.ShaderCode
+ */
public abstract class CompileShader {
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
index d17ee6a06..088c71bd8 100644
--- a/src/jogl/classes/javax/media/opengl/GLArrayData.java
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -21,10 +21,10 @@ public interface GLArrayData {
* The index of the predefined array index, see list below,
* or -1 in case of a shader attribute array.
*
- * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
- * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
- * @see javax.media.opengl.GL#GL_COLOR_ARRAY
- * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY
+ * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY
+ * @see javax.media.opengl.GL2#GL_COLOR_ARRAY
+ * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY
*/
public int getIndex();
@@ -49,7 +49,7 @@ public interface GLArrayData {
* Sets the determined location of the shader attribute
* This is usually done within ShaderState.
*
- * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
+ * @see com.jogamp.opengl.util.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
*/
public void setLocation(int v);
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index be5a6dc4f..369907c22 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -220,7 +220,7 @@ public interface GLBase {
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
- * #glBindRenderbuffer(int,int)} is available).
+ * GL#glBindRenderbuffer(int,int)} is available).
*/
public boolean isFunctionAvailable(String glFunctionName);
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 3ca1cd317..1e52c2a65 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -137,14 +137,14 @@ public abstract class GLContext {
* copied. <code>mask</code> contains the bitwise OR of the same
* symbolic names that are passed to the GL command {@link
* GL#glPushAttrib glPushAttrib}. The single symbolic constant
- * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
+ * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
* copy the maximum possible portion of rendering state. <P>
*
* Not all values for GL state can be copied. For example, pixel
* pack and unpack state, render mode state, and select and feedback
* state are not copied. The state that can be copied is exactly the
* state that is manipulated by the GL command {@link
- * GL#glPushAttrib glPushAttrib}. <P>
+ * GL2#glPushAttrib glPushAttrib}. <P>
*
* On most platforms, this context may not be current to any thread,
* including the calling thread, when this method is called. Some
@@ -165,7 +165,7 @@ public abstract class GLContext {
* If no context is current, throw an GLException
*
* @return the current context's GL object on this thread
- * @thows GLException if no context is current
+ * @throws GLException if no context is current
*/
public static GL getCurrentGL() throws GLException {
GLContext glc = getCurrent();
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index 58a0fabbc..d61ceb1f4 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -186,10 +186,10 @@ public abstract class GLDrawableFactory {
* The native platform's chosen Capabilties are referenced within the target
* NativeWindow's AbstractGraphicsConfiguration.<p>
*
- * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is true,<br>
+ * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is true,<br>
* an onscreen GLDrawable will be realized.
* <p>
- * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is false,<br>
+ * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is false,<br>
* either a Pbuffer drawable is created if {@link javax.media.opengl.GLCapabilities#isPBuffer()} is true,<br>
* or a simple offscreen drawable is creates. The latter is unlikely to be hardware accelerated.<br>
* <p>
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index f628ce35a..9b0d5f151 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -10,7 +10,6 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int val) {
init(name, 1, new Integer(val));
@@ -21,7 +20,6 @@ public class GLUniformData {
*
* Number of objects is 1
*
- * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, float val) {
init(name, 1, new Float(val));
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
index 61757abde..b899f3c0a 100644
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
@@ -6,8 +6,6 @@ package javax.media.opengl.fixedfunc;
import java.nio.*;
-import javax.media.opengl.*;
-
public interface GLMatrixFunc {
public static final int GL_MATRIX_MODE = 0x0BA0;
@@ -56,7 +54,7 @@ public interface GLMatrixFunc {
/**
* glMultMatrixf
- * @param params the FloatBuffer's position remains unchanged,
+ * @param m the FloatBuffer's position remains unchanged,
* which is the same behavior than the native JOGL GL impl
*/
public void glMultMatrixf(java.nio.FloatBuffer m) ;
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 800e38105..29a392f04 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -58,8 +58,9 @@ public class GLWindow extends Window implements GLAutoDrawable {
private Window window;
private boolean runPumpMessages;
- /** Constructor. Do not call this directly -- use {@link
- create()} instead. */
+ /**
+ * Constructor. Do not call this directly -- use {@link #create()} instead.
+ */
protected GLWindow(Window window, boolean ownerOfWinScrDpy) {
this.ownerOfWinScrDpy = ownerOfWinScrDpy;
this.window = window;