diff options
author | Sven Gothel <[email protected]> | 2011-11-10 05:15:12 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-11-10 05:15:12 +0100 |
commit | d237bde81beb9fc7bcd04b500a59360b63477285 (patch) | |
tree | 3cd3ab7a534edc84c6d03c19ee7403848c49e65e /src | |
parent | 51ad6992e068f25d86d2c9e085bd7ec6f49d2432 (diff) |
Animator: Limit wait for condition in finishLifecycleAction() via timeout
While impl. recreation for offscreen surfaces @ WindowImpl.setSize(),
commit 51ad6992e068f25d86d2c9e085bd7ec6f49d2432, it appears Animator deadlocks in some cases.
finishLifecycleAction() [blocks until pause() .. is accomplished]
queries whether we are even able to wait using skipWaitForCompletion().
The latter method can only query if we are on the animation thread or AWT-EDT, etc,
but not if we have traversed through a 3rd party thread, eg NEWT EDT.
This patches limits the wait with a timeout of 20frames @ 60Hz (20*16ms).
Diffstat (limited to 'src')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/Animator.java | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java index 16aac957a..47f0ea586 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java +++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java @@ -59,7 +59,9 @@ import javax.media.opengl.GLAutoDrawable; */ public class Animator extends AnimatorBase { - + /** timeout in milliseconds, 20 frames @ 60Hz, limiting {@link #finishLifecycleAction(Condition)} */ + private static long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 20*16; + protected ThreadGroup threadGroup; private Runnable runnable; private boolean runAsFastAsPossible; @@ -241,18 +243,21 @@ public class Animator extends AnimatorBase { // dependencies on the Animator's internal thread. Currently we // use a couple of heuristics to determine whether we should do // the blocking wait(). + boolean to = false; boolean doWait = !impl.skipWaitForCompletion(animThread); if (doWait) { - while (condition.result()) { + while (!to && condition.result()) { + long td = System.currentTimeMillis(); try { - wait(); + wait(TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION); } catch (InterruptedException ie) { } + to = (System.currentTimeMillis() - td) >= TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION; } } if(DEBUG) { System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): finished - waited " + doWait + ", started: " + isStartedImpl() +", animating: " + isAnimatingImpl() + - ", paused: " + isPausedImpl() + ", drawables " + drawables.size()); + ", paused: " + isPausedImpl() + ", drawables " + drawables.size() + ", timedout "+to); } } |