diff options
author | Kenneth Russel <[email protected]> | 2006-12-05 22:04:23 +0000 |
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committer | Kenneth Russel <[email protected]> | 2006-12-05 22:04:23 +0000 |
commit | 498e74a03fd77b9e012df2778bdfc0111d1f7cb2 (patch) | |
tree | f4c101fed83b5d1aafb81e48a1399ba726027c3b /src | |
parent | 661359c412ed2923f37a4076b43cbf0f0cfd241c (diff) |
Texture documentation improvements suggested by Chris Campbell and James Gosling
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1016 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src')
-rwxr-xr-x | src/classes/com/sun/opengl/util/texture/Texture.java | 61 |
1 files changed, 54 insertions, 7 deletions
diff --git a/src/classes/com/sun/opengl/util/texture/Texture.java b/src/classes/com/sun/opengl/util/texture/Texture.java index 8cd4980bf..d3d9ac224 100755 --- a/src/classes/com/sun/opengl/util/texture/Texture.java +++ b/src/classes/com/sun/opengl/util/texture/Texture.java @@ -72,6 +72,20 @@ import com.sun.opengl.impl.*; * texture wrapping is important, it is recommended to use only * pow2-sized images with the Texture class. * + * <p><a name="perftips"><b>Performance Tips</b></a> + * <br> For best performance, try to avoid calling {@link #enable} / + * {@link #bind} / {@link #disable} any more than necessary. For + * example, applications using many Texture objects in the same scene + * may want to reduce the number of calls to both {@link #enable} and + * {@link #disable}. To do this it is necessary to call {@link + * #getTarget} to make sure the OpenGL texture target is the same for + * all of the Texture objects in use; non-power-of-two textures using + * the GL_ARB_texture_rectangle extension use a different target than + * power-of-two textures using the GL_TEXTURE_2D target. Note that + * when switching between textures it is necessary to call {@link + * #bind}, but when drawing many triangles all using the same texture, + * for best performance only one call to {@link #bind} should be made. + * * <p><a name="premult"><b>Alpha premultiplication and blending</b></a> * <br> The mathematically correct way to perform blending in OpenGL * (with the SrcOver "source over destination" mode, or any other @@ -144,7 +158,14 @@ public class Texture { /** * Enables this texture's target (e.g., GL_TEXTURE_2D) in the - * current GL context's state. + * current GL context's state. This method is a shorthand equivalent + * of the following OpenGL code: +<pre> + gl.glEnable(texture.getTarget()); +</pre> + * + * See the <a href="#perftips">performance tips</a> above for hints + * on how to maximize performance when using many Texture objects. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred @@ -155,7 +176,14 @@ public class Texture { /** * Disables this texture's target (e.g., GL_TEXTURE_2D) in the - * current GL context's state. + * current GL context's state. This method is a shorthand equivalent + * of the following OpenGL code: +<pre> + gl.glDisable(texture.getTarget()); +</pre> + * + * See the <a href="#perftips">performance tips</a> above for hints + * on how to maximize performance when using many Texture objects. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred @@ -165,7 +193,14 @@ public class Texture { } /** - * Binds this texture to the current GL context. + * Binds this texture to the current GL context. This method is a + * shorthand equivalent of the following OpenGL code: +<pre> + gl.glBindTexture(texture.getTarget(), texture.getTextureObject()); +</pre> + * + * See the <a href="#perftips">performance tips</a> above for hints + * on how to maximize performance when using many Texture objects. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred @@ -197,8 +232,9 @@ public class Texture { } /** - * Returns the width of the texture. Note that the texture width will - * be greater than or equal to the width of the image contained within. + * Returns the width of the allocated OpenGL texture in pixels. + * Note that the texture width will be greater than or equal to the + * width of the image contained within. * * @return the width of the texture */ @@ -207,8 +243,9 @@ public class Texture { } /** - * Returns the height of the texture. Note that the texture height will - * be greater than or equal to the height of the image contained within. + * Returns the height of the allocated OpenGL texture in pixels. + * Note that the texture height will be greater than or equal to the + * height of the image contained within. * * @return the height of the texture */ @@ -218,6 +255,11 @@ public class Texture { /** * Returns the width of the image contained within this texture. + * Note that for non-power-of-two textures in particular this may + * not be equal to the result of {@link #getWidth}. It is + * recommended that applications call {@link #getImageTexCoords} and + * {@link #getSubImageTexCoords} rather than using this API + * directly. * * @return the width of the image */ @@ -227,6 +269,11 @@ public class Texture { /** * Returns the height of the image contained within this texture. + * Note that for non-power-of-two textures in particular this may + * not be equal to the result of {@link #getHeight}. It is + * recommended that applications call {@link #getImageTexCoords} and + * {@link #getSubImageTexCoords} rather than using this API + * directly. * * @return the height of the image */ |