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authorSven Gothel <[email protected]>2011-08-09 20:21:36 +0200
committerSven Gothel <[email protected]>2011-08-09 20:21:36 +0200
commit78c66acc25a89687ae898a52f885de8dd8909dd7 (patch)
treeb7fcd52a507af1cf42525e768380be30e9089602 /src
parentc644d5e23a0f3f7953c231f23e17a195c84a9a50 (diff)
Android: Demo NewtVersionActivity
Diffstat (limited to 'src')
-rw-r--r--src/newt/classes/jogamp/newt/driver/android/NewtVersionActivity.java55
-rw-r--r--src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java422
2 files changed, 471 insertions, 6 deletions
diff --git a/src/newt/classes/jogamp/newt/driver/android/NewtVersionActivity.java b/src/newt/classes/jogamp/newt/driver/android/NewtVersionActivity.java
index 011c0c223..96ca8514f 100644
--- a/src/newt/classes/jogamp/newt/driver/android/NewtVersionActivity.java
+++ b/src/newt/classes/jogamp/newt/driver/android/NewtVersionActivity.java
@@ -27,20 +27,55 @@
*/
package jogamp.newt.driver.android;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLProfile;
+
+import com.jogamp.newt.NewtFactory;
+import com.jogamp.newt.Display;
+import com.jogamp.newt.Screen;
+import com.jogamp.newt.opengl.GLWindow;
+import jogamp.newt.driver.android.test.GearsGL2ES1;
+import com.jogamp.opengl.util.Animator;
+
+import jogamp.newt.driver.android.AndroidWindow;
+
import android.app.Activity;
import android.os.Bundle;
-import android.widget.TextView;
import android.util.Log;
public class NewtVersionActivity extends Activity {
- NEWTSurfaceView nsv = null;
-
+ AndroidWindow window = null;
+ GLWindow glWindow = null;
+ Animator animator = null;
@Override
public void onCreate(Bundle savedInstanceState) {
Log.d(MD.TAG, "onCreate - S");
super.onCreate(savedInstanceState);
- nsv = new NEWTSurfaceView(this);
- setContentView(nsv);
+
+ System.setProperty("nativewindow.debug", "all");
+ System.setProperty("jogl.debug", "all");
+ System.setProperty("newt.debug", "all");
+ System.setProperty("jogamp.debug.JNILibLoader", "true");
+ System.setProperty("jogamp.debug.NativeLibrary", "true");
+ // System.setProperty("jogamp.debug.NativeLibrary.Lookup", "true");
+
+ GLProfile.initSingleton(true);
+
+ GLCapabilities caps = new GLCapabilities(GLProfile.get(GLProfile.GLES1));
+ // caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5);
+ AndroidDisplay display = (AndroidDisplay) NewtFactory.createDisplay(null);
+ AndroidScreen screen = (AndroidScreen) NewtFactory.createScreen(display, 0);
+ screen.setAppContext(this.getApplicationContext());
+
+ window = (AndroidWindow) NewtFactory.createWindow(new Object[] { this }, screen, caps);
+ setContentView(window.getView());
+
+ glWindow = GLWindow.create(window);
+ glWindow.addGLEventListener(new GearsGL2ES1(1));
+ glWindow.setVisible(true);
+ animator = new Animator(glWindow);
+ animator.setUpdateFPSFrames(1, null);
+
Log.d(MD.TAG, "onCreate - X");
}
@@ -62,6 +97,9 @@ public class NewtVersionActivity extends Activity {
public void onResume() {
Log.d(MD.TAG, "onResume - S");
super.onResume();
+ if(null != animator) {
+ animator.start();
+ }
Log.d(MD.TAG, "onResume - X");
}
@@ -69,6 +107,9 @@ public class NewtVersionActivity extends Activity {
public void onPause() {
Log.d(MD.TAG, "onPause - S");
super.onPause();
+ if(null != animator) {
+ animator.pause();
+ }
Log.d(MD.TAG, "onPause - X");
}
@@ -82,7 +123,9 @@ public class NewtVersionActivity extends Activity {
@Override
public void onDestroy() {
Log.d(MD.TAG, "onDestroy - S");
- super.onDestroy();
+ super.onDestroy();
+ glWindow.destroy();
+ window.destroy();
Log.d(MD.TAG, "onDestroy - X");
}
}
diff --git a/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java b/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java
new file mode 100644
index 000000000..1a4e16112
--- /dev/null
+++ b/src/newt/classes/jogamp/newt/driver/android/test/GearsGL2ES1.java
@@ -0,0 +1,422 @@
+
+package jogamp.newt.driver.android.test;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import com.jogamp.opengl.util.ImmModeSink;
+
+import com.jogamp.newt.Window;
+import com.jogamp.newt.event.KeyAdapter;
+import com.jogamp.newt.event.KeyEvent;
+import com.jogamp.newt.event.KeyListener;
+import com.jogamp.newt.event.MouseAdapter;
+import com.jogamp.newt.event.MouseEvent;
+import com.jogamp.newt.event.MouseListener;
+
+/**
+ * Gears.java <BR>
+ * author: Brian Paul (converted to Java by Ron Cemer and Sven Gothel) <P>
+ *
+ * This version is equal to Brian Paul's version 1.2 1999/10/21
+ */
+
+public class GearsGL2ES1 implements GLEventListener {
+ private final float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
+ private final float red[] = { 0.8f, 0.1f, 0.0f, 0.7f };
+ private final float green[] = { 0.0f, 0.8f, 0.2f, 0.7f };
+ private final float blue[] = { 0.2f, 0.2f, 1.0f, 0.7f };
+
+ private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
+ private GearBuffers gear1=null, gear2=null, gear3=null;
+ private float angle = 0.0f;
+ private int swapInterval;
+
+ private int prevMouseX, prevMouseY;
+
+ public GearsGL2ES1(int swapInterval) {
+ this.swapInterval = swapInterval;
+ }
+
+ public GearsGL2ES1() {
+ this.swapInterval = 1;
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ System.err.println("Gears: Init: "+drawable);
+ // Use debug pipeline
+ // drawable.setGL(new DebugGL(drawable.getGL()));
+
+ GL _gl = drawable.getGL();
+ // GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl /*, true*/);
+ GL2ES1 gl = _gl.getGL2ES1();
+
+ System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
+ System.err.println("INIT GL IS: " + gl.getClass().getName());
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
+
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, pos, 0);
+ gl.glEnable(GL.GL_CULL_FACE);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
+ gl.glEnable(GL2ES1.GL_DEPTH_TEST);
+
+ /* make the gears */
+ if(null == gear1) {
+ gear1 = gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
+ System.err.println("gear1 created: "+gear1);
+ } else {
+ System.err.println("gear1 reused: "+gear1);
+ }
+
+ if(null == gear2) {
+ gear2 = gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
+ System.err.println("gear2 created: "+gear2);
+ } else {
+ System.err.println("gear2 reused: "+gear2);
+ }
+
+ if(null == gear3) {
+ gear3 = gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
+ System.err.println("gear3 created: "+gear3);
+ } else {
+ System.err.println("gear3 reused: "+gear3);
+ }
+
+ gl.glEnable(GL2ES1.GL_NORMALIZE);
+
+ // MouseListener gearsMouse = new TraceMouseAdapter(new GearsMouseAdapter());
+ MouseListener gearsMouse = new GearsMouseAdapter();
+ KeyListener gearsKeys = new GearsKeyAdapter();
+
+ if (drawable instanceof Window) {
+ Window window = (Window) drawable;
+ window.addMouseListener(gearsMouse);
+ window.addKeyListener(gearsKeys);
+ } /* else if (GLProfile.isAWTAvailable() && drawable instanceof java.awt.Component) {
+ java.awt.Component comp = (java.awt.Component) drawable;
+ new AWTMouseAdapter(gearsMouse).addTo(comp);
+ new AWTKeyAdapter(gearsKeys).addTo(comp);
+ } */
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ System.err.println("Gears: Reshape "+x+"/"+y+" "+width+"x"+height);
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+
+ gl.setSwapInterval(swapInterval);
+
+ float h = (float)height / (float)width;
+
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+
+ gl.glLoadIdentity();
+ gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glTranslatef(0.0f, 0.0f, -40.0f);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ System.err.println("Gears: Dispose");
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ // Turn the gears' teeth
+ angle += 2.0f;
+
+ // Get the GL corresponding to the drawable we are animating
+ GL2ES1 gl = drawable.getGL().getGL2ES1();
+
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ gl.glClear(GL2ES1.GL_COLOR_BUFFER_BIT | GL2ES1.GL_DEPTH_BUFFER_BIT);
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+
+ // Rotate the entire assembly of gears based on how the user
+ // dragged the mouse around
+ gl.glPushMatrix();
+ gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
+ gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
+ gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
+
+ final boolean disableBufferAfterDraw = true;
+
+ // Place the first gear and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(-3.0f, -2.0f, 0.0f);
+ gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
+ gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, red, 0);
+ gear1.draw(gl, disableBufferAfterDraw);
+ gl.glPopMatrix();
+
+ // Place the second gear and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(3.1f, -2.0f, 0.0f);
+ gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
+ gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, green, 0);
+ gear2.draw(gl, disableBufferAfterDraw);
+ gl.glPopMatrix();
+
+ // Place the third gear and call its display list
+ gl.glPushMatrix();
+ gl.glTranslatef(-3.1f, 4.2f, 0.0f);
+ gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
+ gl.glMaterialfv(GL2ES1.GL_FRONT_AND_BACK, GL2ES1.GL_AMBIENT_AND_DIFFUSE, blue, 0);
+ gear3.draw(gl, disableBufferAfterDraw);
+ gl.glPopMatrix();
+
+ // Remember that every push needs a pop; this one is paired with
+ // rotating the entire gear assembly
+ gl.glPopMatrix();
+ }
+
+ static class GearBuffers {
+ public final ImmModeSink frontFace;
+ public final ImmModeSink frontSide;
+ public final ImmModeSink backFace;
+ public final ImmModeSink backSide;
+ public final ImmModeSink outwardFace;
+ public final ImmModeSink insideRadiusCyl;
+
+ public GearBuffers(
+ ImmModeSink frontFace,
+ ImmModeSink frontSide,
+ ImmModeSink backFace,
+ ImmModeSink backSide,
+ ImmModeSink outwardFace,
+ ImmModeSink insideRadiusCyl) {
+ this.frontFace = frontFace;
+ this.frontSide = frontSide;
+ this.backFace = backFace;
+ this.backSide = backSide;
+ this.outwardFace = outwardFace;
+ this.insideRadiusCyl = insideRadiusCyl;
+ }
+
+ public void draw(GL2ES1 gl, boolean disableBufferAfterDraw) {
+ gl.glShadeModel(GL2ES1.GL_FLAT);
+ frontFace.draw(gl, disableBufferAfterDraw);
+ frontSide.draw(gl, disableBufferAfterDraw);
+ backFace.draw(gl, disableBufferAfterDraw);
+ backSide.draw(gl, disableBufferAfterDraw);
+ outwardFace.draw(gl, disableBufferAfterDraw);
+ gl.glShadeModel(GL2ES1.GL_SMOOTH);
+ insideRadiusCyl.draw(gl, disableBufferAfterDraw);
+ }
+ }
+
+ public static GearBuffers gear(GL2ES1 gl,
+ float inner_radius,
+ float outer_radius,
+ float width,
+ int teeth,
+ float tooth_depth)
+ {
+ final float dz = width * 0.5f;
+ int i;
+ float r0, r1, r2;
+ float angle, da;
+ float u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0f;
+ r2 = outer_radius + tooth_depth / 2.0f;
+
+ da = 2.0f * (float) Math.PI / teeth / 4.0f;
+
+ /* draw front face */
+ ImmModeSink vboFrontFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*teeth+2,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 0, GL.GL_BYTE, /* texture */ 0, GL.GL_FLOAT);
+ vboFrontFace.glBegin(GL.GL_TRIANGLE_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ vboFrontFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
+ vboFrontFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
+ vboFrontFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
+ vboFrontFace.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), dz);
+ }
+ vboFrontFace.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), dz);
+ vboFrontFace.glVertex3f(r1 * (float)Math.cos(0f), r1 * (float)Math.sin(0f), dz);
+ vboFrontFace.glEnd(gl, false /* immediate */);
+
+ /* draw front sides of teeth */
+ ImmModeSink vboFrontSide = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 6*teeth,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
+ vboFrontSide.glBegin(GL.GL_TRIANGLES);
+ for (i = 0; i < teeth; i++) {
+ // QUAD [s0..s3] -> 2x TRIs
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ // s0
+ vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
+ // s1
+ vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), dz);
+ // s2
+ vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), dz);
+
+ // s0
+ vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
+ // s2
+ vboFrontSide.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), dz);
+ // s3
+ vboFrontSide.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), dz);
+ }
+ vboFrontSide.glEnd(gl, false /* immediate */);
+
+ /* draw back face */
+ ImmModeSink vboBackFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*teeth+2,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
+ vboBackFace.glBegin(GL.GL_TRIANGLE_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ vboBackFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
+ vboBackFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
+ vboBackFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
+ vboBackFace.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
+ }
+ vboBackFace.glVertex3f(r1 * (float)Math.cos(0f), r1 * (float)Math.sin(0f), -dz);
+ vboBackFace.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), -dz);
+ vboBackFace.glEnd(gl, false /* immediate */);
+
+ /* draw back sides of teeth */
+ ImmModeSink vboBackSide = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 6*teeth,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 0, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
+ vboBackSide.glBegin(GL.GL_TRIANGLES);
+ for (i = 0; i < teeth; i++) {
+ // QUAD [s0..s3] -> 2x TRIs
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ // s0
+ vboBackSide.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
+ // s1
+ vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
+ // s2
+ vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -dz);
+
+ // s0
+ vboBackSide.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
+ // s2
+ vboBackSide.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -dz);
+ // s3
+ vboBackSide.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
+ }
+ vboBackSide.glEnd(gl, false /* immediate */);
+
+ /* draw outward faces of teeth */
+ ImmModeSink vboOutwardFace = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 4*4*teeth,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 3, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
+ vboOutwardFace.glBegin(GL.GL_TRIANGLE_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
+ v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
+ len = (float)Math.sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+
+ vboOutwardFace.glNormal3f(v, -u, 0.0f);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), -dz);
+
+ vboOutwardFace.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 1 * da), r2 * (float)Math.sin(angle + 1 * da), -dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
+
+ u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
+ v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
+ vboOutwardFace.glNormal3f(v, -u, 0.0f);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), dz);
+ vboOutwardFace.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
+
+ vboOutwardFace.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), dz);
+ vboOutwardFace.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -dz);
+ }
+ vboOutwardFace.glEnd(gl, false /* immediate */);
+
+ /* draw inside radius cylinder */
+ ImmModeSink vboInsideRadiusCyl = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 2*teeth+2,
+ /* vertex */ 3, GL.GL_FLOAT, /* color */ 0, GL.GL_FLOAT,
+ /* normal */ 3, GL.GL_FLOAT, /* texture */ 0, GL.GL_FLOAT);
+ vboInsideRadiusCyl.glBegin(GL.GL_TRIANGLE_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0f * (float) Math.PI / teeth;
+ vboInsideRadiusCyl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
+ vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -dz);
+ vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), dz);
+ }
+ vboInsideRadiusCyl.glNormal3f(-(float)Math.cos(0f), -(float)Math.sin(0f), 0.0f);
+ vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), -dz);
+ vboInsideRadiusCyl.glVertex3f(r0 * (float)Math.cos(0f), r0 * (float)Math.sin(0f), dz);
+ vboInsideRadiusCyl.glEnd(gl, false /* immediate */);
+ return new GearBuffers(vboFrontFace, vboFrontSide, vboBackFace, vboBackSide, vboOutwardFace, vboInsideRadiusCyl);
+ }
+
+ class GearsKeyAdapter extends KeyAdapter {
+ public void keyPressed(KeyEvent e) {
+ int kc = e.getKeyCode();
+ if(KeyEvent.VK_LEFT == kc) {
+ view_roty -= 1;
+ } else if(KeyEvent.VK_RIGHT == kc) {
+ view_roty += 1;
+ } else if(KeyEvent.VK_UP == kc) {
+ view_rotx -= 1;
+ } else if(KeyEvent.VK_DOWN == kc) {
+ view_rotx += 1;
+ }
+ }
+ }
+
+ class GearsMouseAdapter extends MouseAdapter {
+ public void mousePressed(MouseEvent e) {
+ prevMouseX = e.getX();
+ prevMouseY = e.getY();
+ }
+
+ public void mouseReleased(MouseEvent e) {
+ }
+
+ public void mouseDragged(MouseEvent e) {
+ int x = e.getX();
+ int y = e.getY();
+ int width=0, height=0;
+ Object source = e.getSource();
+ if(source instanceof Window) {
+ Window window = (Window) source;
+ width=window.getWidth();
+ height=window.getHeight();
+ } else if (GLProfile.isAWTAvailable() && source instanceof java.awt.Component) {
+ java.awt.Component comp = (java.awt.Component) source;
+ width=comp.getWidth();
+ height=comp.getHeight();
+ } else {
+ throw new RuntimeException("Event source neither Window nor Component: "+source);
+ }
+ float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)width);
+ float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)height);
+
+ prevMouseX = x;
+ prevMouseY = y;
+
+ view_rotx += thetaX;
+ view_roty += thetaY;
+ }
+ }
+}