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authorSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
committerSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
commit33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (patch)
tree263bfc8987a159bec0f4d1cfec2427f6a5660189 /src
parent31e72d2f2d953352b2a8c83368039ecca8139d49 (diff)
Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40].
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java120
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java34
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java26
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java116
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java16
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java6
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java8
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java6
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java4
17 files changed, 300 insertions, 68 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 1e552c17f..80a7efaec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -54,6 +54,7 @@ import jogamp.opengl.Debug;
import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.IOUtil;
+import com.jogamp.common.util.VersionNumber;
/**
* Convenient shader code class to use and instantiate vertex or fragment programs.
@@ -716,6 +717,7 @@ public class ShaderCode {
return -1;
}
+ @SuppressWarnings("resource")
private static int readShaderSource(Class<?> context, URLConnection conn, StringBuilder result, int lineno) throws IOException {
if(DEBUG_CODE) {
if(0 == lineno) {
@@ -823,11 +825,74 @@ public class ShaderCode {
}
// Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
- /** {@value #es2_default_precision_vp} */
+ /** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader}: {@value #es2_default_precision_vp} */
public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n";
- /** {@value #es2_default_precision_fp} */
+ /** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #es2_default_precision_fp} */
public static final String es2_default_precision_fp = "\nprecision mediump float;\nprecision mediump int;\n/*precision lowp sampler2D;*/\n";
+ /** Default precision of GLSL &ge; 1.30 as required until &lt; 1.50 for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader} or {@link GL3#GL_GEOMETRY_SHADER geometry-shader}: {@value #gl3_default_precision_vp_gp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */
+ public static final String gl3_default_precision_vp_gp = "\nprecision highp float;\nprecision highp int;\n";
+ /** Default precision of GLSL &ge; 1.30 as required until &lt; 1.50 for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #gl3_default_precision_fp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */
+ public static final String gl3_default_precision_fp = "\nprecision highp float;\nprecision mediump int;\n";
+
+ /**
+ * Add GLSL version at the head of this shader source code.
+ * <p>
+ * Note: The shader source to be edit must be created using a mutable StringBuilder.
+ * </p>
+ * @param gl a GL context, which must have been made current once
+ * @return the index after the inserted data, maybe 0 if nothing has be inserted.
+ */
+ public final int addGLSLVersion(GL2ES2 gl) {
+ return insertShaderSource(0, 0, gl.getContext().getGLSLVersionString());
+ }
+
+ /**
+ * Adds default precision to source code at given position if required, i.e.
+ * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
+ * {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none,
+ * depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used.
+ * <p>
+ * Note: The shader source to be edit must be created using a mutable StringBuilder.
+ * </p>
+ * @param gl a GL context, which must have been made current once
+ * @param pos position within this mutable shader source.
+ * @return the index after the inserted data, maybe 0 if nothing has be inserted.
+ */
+ public final int addDefaultShaderPrecision(GL2ES2 gl, int pos) {
+ final VersionNumber glslVersion = gl.getContext().getGLSLVersionNumber();
+ final String defaultPrecision;
+ if( gl.isGLES2() ) {
+ switch ( shaderType ) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ defaultPrecision = es2_default_precision_vp; break;
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ defaultPrecision = es2_default_precision_vp; break;
+ default:
+ defaultPrecision = null;
+ break;
+ }
+ } else if( glslVersion.compareTo(GLContext.Version130) >= 0 && glslVersion.compareTo(GLContext.Version150) < 0 ) {
+ // GLSL [ 1.30 .. 1.50 [ needs at least fragement float default precision!
+ switch ( shaderType ) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ case GL3.GL_GEOMETRY_SHADER:
+ defaultPrecision = gl3_default_precision_vp_gp; break;
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ defaultPrecision = gl3_default_precision_fp; break;
+ default:
+ defaultPrecision = null;
+ break;
+ }
+ } else {
+ defaultPrecision = null;
+ }
+ if( null != defaultPrecision ) {
+ pos = insertShaderSource(0, pos, defaultPrecision);
+ }
+ return pos;
+ }
+
/**
* Default customization of this shader source code.
* <p>
@@ -835,18 +900,51 @@ public class ShaderCode {
* </p>
* @param gl a GL context, which must have been made current once
* @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not.
- * @param es2DefaultPrecision optional default precision source code line(s) preluded if not null and if {@link GL#isGLES()}.
+ * @param addDefaultPrecision if <code>true</code> default precision source code line(s) are added, i.e.
+ * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp},
+ * {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none,
+ * depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used.
+ * @return the index after the inserted data, maybe 0 if nothing has be inserted.
+ * @see #addGLSLVersion(GL2ES2)
+ * @see #addDefaultShaderPrecision(GL2ES2, int)
+ */
+ public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, boolean addDefaultPrecision) {
+ int pos;
+ if( preludeVersion ) {
+ pos = addGLSLVersion(gl);
+ } else {
+ pos = 0;
+ }
+ if( addDefaultPrecision ) {
+ pos = addDefaultShaderPrecision(gl, pos);
+ }
+ return pos;
+ }
+
+ /**
+ * Default customization of this shader source code.
+ * <p>
+ * Note: The shader source to be edit must be created using a mutable StringBuilder.
+ * </p>
+ * @param gl a GL context, which must have been made current once
+ * @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not.
+ * @param esDefaultPrecision optional default precision source code line(s) preluded if not null and if {@link GL#isGLES()}.
* You may use {@link #es2_default_precision_fp} for fragment shader and {@link #es2_default_precision_vp} for vertex shader.
* @return the index after the inserted data, maybe 0 if nothing has be inserted.
+ * @see #addGLSLVersion(GL2ES2)
+ * @see #addDefaultShaderPrecision(GL2ES2, int)
*/
- public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, String es2DefaultPrecision) {
- int pos = 0;
- if(preludeVersion) {
- final String glslVersion_prelude = gl.getContext().getGLSLVersionString();
- pos = insertShaderSource(0, pos, glslVersion_prelude);
- }
- if( gl.isGLES() && null != es2DefaultPrecision ) {
- pos = insertShaderSource(0, pos, es2DefaultPrecision);
+ public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, String esDefaultPrecision) {
+ int pos;
+ if( preludeVersion ) {
+ pos = addGLSLVersion(gl);
+ } else {
+ pos = 0;
+ }
+ if( gl.isGLES2() && null != esDefaultPrecision ) {
+ pos = insertShaderSource(0, pos, esDefaultPrecision);
+ } else {
+ pos = addDefaultShaderPrecision(gl, pos);
}
return pos;
}
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index bbe8d602b..ab966a70d 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -118,6 +118,19 @@ public abstract class GLContext {
/** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */
public static final int CONTEXT_CURRENT_NEW = 2;
+ /* Version 1.00, i.e. GLSL 1.00 for ES 2.0. */
+ public static final VersionNumber Version100 = new VersionNumber(1, 0, 0);
+ /* Version 1.10, i.e. GLSL 1.10 for GL 2.0. */
+ public static final VersionNumber Version110 = new VersionNumber(1, 10, 0);
+ /* Version 1.20, i.e. GLSL 1.20 for GL 2.1. */
+ public static final VersionNumber Version120 = new VersionNumber(1, 20, 0);
+ /* Version 1.30, i.e. GLSL 1.30 for GL 3.0. */
+ public static final VersionNumber Version130 = new VersionNumber(1, 30, 0);
+ /* Version 1.40, i.e. GLSL 1.40 for GL 3.1. */
+ public static final VersionNumber Version140 = new VersionNumber(1, 40, 0);
+ /* Version 1.50, i.e. GLSL 1.50 for GL 3.2. */
+ public static final VersionNumber Version150 = new VersionNumber(1, 50, 0);
+
/** Version 3.2. As an OpenGL version, it qualifies for geometry shader */
public static final VersionNumber Version32 = new VersionNumber(3, 2, 0);
@@ -733,27 +746,24 @@ public abstract class GLContext {
return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + "\n" ;
}
- protected static final void getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions, int[] res) {
+ protected static final VersionNumber getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions) {
if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) {
- res[0] = 1; res[1] = 0; // ES 2.0 -> GLSL 1.00
+ return Version100; // ES 2.0 -> GLSL 1.00
} else if( 1 == glMajorVersion ) {
- res[0] = 1; res[1] = 10; // GL 1.x -> GLSL 1.10
+ return Version110; // GL 1.x -> GLSL 1.10
} else if( 2 == glMajorVersion ) {
- res[0] = 1;
switch ( glMinorVersion ) {
- case 0: res[1] = 10; break; // GL 2.0 -> GLSL 1.10
- default: res[1] = 20; break; // GL 2.1 -> GLSL 1.20
+ case 0: return Version110; // GL 2.0 -> GLSL 1.10
+ default: return Version120; // GL 2.1 -> GLSL 1.20
}
} else if( 3 == glMajorVersion && 2 >= glMinorVersion ) {
- res[0] = 1;
switch ( glMinorVersion ) {
- case 0: res[1] = 30; break; // GL 3.0 -> GLSL 1.30
- case 1: res[1] = 40; break; // GL 3.1 -> GLSL 1.40
- default: res[1] = 50; break; // GL 3.2 -> GLSL 1.50
+ case 0: return Version130; // GL 3.0 -> GLSL 1.30
+ case 1: return Version140; // GL 3.1 -> GLSL 1.40
+ default: return Version150; // GL 3.2 -> GLSL 1.50
}
} else { // >= 3.3
- res[0] = glMajorVersion; // GL M.N -> GLSL M.N
- res[1] = glMinorVersion * 10;
+ return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N
}
}
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index f16834d28..8c9c12e21 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -1056,9 +1056,7 @@ public abstract class GLContextImpl extends GLContext {
}
}
if( ctxGLSLVersion.isZero() ) {
- final int[] sver = new int[2];
- getStaticGLSLVersionNumber(major, minor, ctxOptions, sver);
- ctxGLSLVersion = new VersionNumber(sver[0], sver[1], 0);
+ ctxGLSLVersion = getStaticGLSLVersionNumber(major, minor, ctxOptions);
}
}
}
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 666cd30af..b90609ff1 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -149,8 +149,8 @@ public class MacOSXCGLContext extends GLContextImpl
"../../shader", "../../shader/bin", shaderBasename, true);
final ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MacOSXCGLContext.class,
"../../shader", "../../shader/bin", shaderBasename, true);
- vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp.defaultShaderCustomization(gl, true, true);
+ fp.defaultShaderCustomization(gl, true, true);
sp.add(vp);
sp.add(fp);
if(!sp.link(gl, System.err)) {
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
index 20c251635..eaf8dc30a 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
@@ -69,8 +69,8 @@ public class GLSLTextureRaster {
shaderSrcPath, shaderBinPath, shaderBasename, true);
final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
shaderSrcPath, shaderBinPath, shaderBasename, true);
- rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
// Create & Link the shader program
sp = new ShaderProgram();
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index cc58f2363..f4f20ac7c 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -943,8 +943,8 @@ public class FixedFuncPipeline {
private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n";
private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
- int rsVpPos = vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- int rsFpPos = fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ int rsVpPos = vp.defaultShaderCustomization(gl, true, true);
+ int rsFpPos = fp.defaultShaderCustomization(gl, true, true);
vp.insertShaderSource(0, rsVpPos, maxTextureDefine);
fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
index f21e767fa..66a8082a6 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
@@ -148,8 +148,8 @@ public class GearsES2 implements GLEventListener {
"shader/bin", "gears", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
"shader/bin", "gears", true);
- vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp0.defaultShaderCustomization(gl, true, true);
+ fp0.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java
index 43b919e78..52af4916c 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java
@@ -94,8 +94,8 @@ public class PointsDemoES2 extends PointsDemo {
"shader/bin", "PointsShader", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
"shader/bin", "PointsShader", true);
- vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp0.defaultShaderCustomization(gl, true, true);
+ fp0.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
index 688653471..3f092e341 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java
@@ -84,8 +84,8 @@ public class RedSquareES2 implements GLEventListener {
"shader/bin", "RedSquareShader", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
"shader/bin", "RedSquareShader", true);
- vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp0.defaultShaderCustomization(gl, true, true);
+ fp0.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);
sp0.add(gl, fp0, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java
index 4bcb073dc..622df8695 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java
@@ -70,8 +70,8 @@ public class TextureDraw01ES2Listener implements GLEventListener, TextureDraw01A
"shader", "shader/bin", shaderBasename, true);
ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
"shader", "shader/bin", shaderBasename, true);
- rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
// Create & Link the shader program
ShaderProgram sp = new ShaderProgram();
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java
index a51df5088..a63f2590a 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java
@@ -75,6 +75,7 @@ public class TestGearsES2AWT extends UITestCase {
static boolean forceES2 = false;
static boolean forceGL3 = false;
+ static boolean mainRun = false;
static boolean shallUseOffscreenFBOLayer = false;
static boolean shallUseOffscreenPBufferLayer = false;
static boolean useMSAA = false;
@@ -310,10 +311,35 @@ public class TestGearsES2AWT extends UITestCase {
runTestGL(caps, resizeBy, frameLayout);
}
+ @Test
+ public void test02_GLES2() throws InterruptedException, InvocationTargetException {
+ if(mainRun) return;
+
+ if( !GLProfile.isAvailable(GLProfile.GLES2) ) {
+ System.err.println("GLES2 n/a");
+ }
+ final GLProfile glp = GLProfile.get(GLProfile.GLES2);
+ final GLCapabilities caps = new GLCapabilities( glp );
+ runTestGL(caps, resizeBy, frameLayout);
+ }
+
+ @Test
+ public void test03_GL3() throws InterruptedException, InvocationTargetException {
+ if(mainRun) return;
+
+ if( !GLProfile.isAvailable(GLProfile.GL3) ) {
+ System.err.println("GL3 n/a");
+ }
+ final GLProfile glp = GLProfile.get(GLProfile.GL3);
+ final GLCapabilities caps = new GLCapabilities( glp );
+ runTestGL(caps, resizeBy, frameLayout);
+ }
+
public static void main(String args[]) {
boolean waitForKey = false;
int rw=-1, rh=-1;
+ mainRun = true;
for(int i=0; i<args.length; i++) {
if(args[i].equals("-time")) {
i++;
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java
index bbb9fde1b..c7354c335 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java
@@ -41,6 +41,7 @@ import javax.swing.SwingUtilities;
import org.junit.AfterClass;
import org.junit.Assert;
+import org.junit.Assume;
import org.junit.BeforeClass;
import org.junit.Test;
@@ -55,8 +56,9 @@ import com.jogamp.opengl.test.junit.util.UITestCase;
import com.jogamp.opengl.util.FPSAnimator;
public class TestGearsES2GLJPanelAWT extends UITestCase {
- static GLProfile glp;
- static int width, height;
+ static Dimension wsize, rwsize=null;
+ static boolean forceES2 = false;
+ static boolean forceGL3 = false;
static boolean shallUsePBuffer = false;
static boolean shallUseBitmap = false;
static boolean useMSAA = false;
@@ -66,13 +68,8 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
@BeforeClass
public static void initClass() {
- if(GLProfile.isAvailable(GLProfile.GL2)) {
- glp = GLProfile.get(GLProfile.GL2);
- Assert.assertNotNull(glp);
- width = 640;
- height = 480;
- } else {
- setTestSupported(false);
+ if(null == wsize) {
+ wsize = new Dimension(640, 480);
}
}
@@ -80,6 +77,21 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
public static void releaseClass() {
}
+ static void setFrameSize(final JFrame frame, final boolean frameLayout, final java.awt.Dimension new_sz) {
+ try {
+ javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
+ public void run() {
+ frame.setSize(new_sz);
+ if( frameLayout ) {
+ frame.validate();
+ }
+ } } );
+ } catch( Throwable throwable ) {
+ throwable.printStackTrace();
+ Assume.assumeNoException( throwable );
+ }
+ }
+
protected void runTestGL(GLCapabilities caps)
throws AWTException, InterruptedException, InvocationTargetException
{
@@ -88,10 +100,9 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
final GLJPanel glJPanel = new GLJPanel(caps);
Assert.assertNotNull(glJPanel);
- Dimension glc_sz = new Dimension(width, height);
- glJPanel.setMinimumSize(glc_sz);
- glJPanel.setPreferredSize(glc_sz);
- glJPanel.setSize(glc_sz);
+ glJPanel.setMinimumSize(wsize);
+ glJPanel.setPreferredSize(wsize);
+ glJPanel.setSize(wsize);
glJPanel.addGLEventListener(new GearsES2(swapInterval));
final SnapshotGLEventListener snap = new SnapshotGLEventListener();
glJPanel.addGLEventListener(snap);
@@ -117,6 +128,16 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
new AWTKeyAdapter(new TraceKeyAdapter(quitAdapter)).addTo(glJPanel);
new AWTWindowAdapter(new TraceWindowAdapter(quitAdapter)).addTo(frame);
+ snap.setMakeSnapshot();
+
+ if( null != rwsize ) {
+ Thread.sleep(500); // 500ms delay
+ setFrameSize(frame, true, rwsize);
+ System.err.println("window resize pos/siz: "+glJPanel.getX()+"/"+glJPanel.getY()+" "+glJPanel.getWidth()+"x"+glJPanel.getHeight());
+ }
+
+ snap.setMakeSnapshot();
+
final long t0 = System.currentTimeMillis();
long t1 = t0;
boolean triggerSnap = false;
@@ -153,7 +174,15 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
public void test01_DefaultNorm()
throws AWTException, InterruptedException, InvocationTargetException
{
- GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
+ final GLProfile glp;
+ if(forceGL3) {
+ glp = GLProfile.get(GLProfile.GL3);
+ } else if(forceES2) {
+ glp = GLProfile.get(GLProfile.GLES2);
+ } else {
+ glp = GLProfile.getGL2ES2();
+ }
+ GLCapabilities caps = new GLCapabilities( glp );
if(useMSAA) {
caps.setNumSamples(4);
caps.setSampleBuffers(true);
@@ -232,13 +261,63 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
runTestGL(caps);
}
+ @Test
+ public void test20_GLES2()
+ throws AWTException, InterruptedException, InvocationTargetException
+ {
+ if( manualTest ) {
+ return;
+ }
+
+ if( !GLProfile.isAvailable(GLProfile.GLES2) ) {
+ System.err.println("GLES2 n/a");
+ }
+ final GLProfile glp = GLProfile.get(GLProfile.GLES2);
+ final GLCapabilities caps = new GLCapabilities( glp );
+ runTestGL(caps);
+ }
+
+ @Test
+ public void test30_GL3()
+ throws AWTException, InterruptedException, InvocationTargetException
+ {
+ if( manualTest ) {
+ return;
+ }
+
+ if( !GLProfile.isAvailable(GLProfile.GL3) ) {
+ System.err.println("GL3 n/a");
+ }
+ final GLProfile glp = GLProfile.get(GLProfile.GL3);
+ final GLCapabilities caps = new GLCapabilities( glp );
+ runTestGL(caps);
+ }
+
static long duration = 500; // ms
public static void main(String args[]) {
+ int w=640, h=480, rw=-1, rh=-1;
+
for(int i=0; i<args.length; i++) {
if(args[i].equals("-time")) {
i++;
duration = MiscUtils.atol(args[i], duration);
+ } else if(args[i].equals("-es2")) {
+ forceES2 = true;
+ } else if(args[i].equals("-gl3")) {
+ forceGL3 = true;
+ } else if(args[i].equals("-width")) {
+ i++;
+ w = MiscUtils.atoi(args[i], w);
+ } else if(args[i].equals("-height")) {
+ i++;
+ h = MiscUtils.atoi(args[i], h);
+ } else if(args[i].equals("-rwidth")) {
+ i++;
+ rw = MiscUtils.atoi(args[i], rw);
+ } else if(args[i].equals("-rheight")) {
+ i++;
+ rh = MiscUtils.atoi(args[i], rh);
} else if(args[i].equals("-vsync")) {
i++;
swapInterval = MiscUtils.atoi(args[i], swapInterval);
@@ -254,7 +333,16 @@ public class TestGearsES2GLJPanelAWT extends UITestCase {
manualTest = true;
}
}
+ wsize = new Dimension(w, h);
+ if( 0 < rw && 0 < rh ) {
+ rwsize = new Dimension(rw, rh);
+ }
+
+ System.err.println("size "+wsize);
+ System.err.println("resize "+rwsize);
System.err.println("swapInterval "+swapInterval);
+ System.err.println("forceES2 "+forceES2);
+ System.err.println("forceGL3 "+forceGL3);
System.err.println("useMSAA "+useMSAA);
System.err.println("useAnimator "+useAnimator);
System.err.println("shallUsePBuffer "+shallUsePBuffer);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java
index d195d6b18..f4b4e1397 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java
@@ -310,7 +310,7 @@ public class TestGearsES2NEWT extends UITestCase {
}
@Test
- public void test01GL2ES2() throws InterruptedException {
+ public void test01_GL2ES2() throws InterruptedException {
for(int i=1; i<=loops; i++) {
System.err.println("Loop "+i+"/"+loops);
final GLProfile glp;
@@ -334,7 +334,19 @@ public class TestGearsES2NEWT extends UITestCase {
}
@Test
- public void test02GL3() throws InterruptedException {
+ public void test02_GLES2() throws InterruptedException {
+ if(mainRun) return;
+
+ if( !GLProfile.isAvailable(GLProfile.GLES2) ) {
+ System.err.println("GLES2 n/a");
+ }
+ final GLProfile glp = GLProfile.get(GLProfile.GLES2);
+ final GLCapabilities caps = new GLCapabilities( glp );
+ runTestGL(caps, undecorated);
+ }
+
+ @Test
+ public void test03_GL3() throws InterruptedException {
if(mainRun) return;
if( !GLProfile.isAvailable(GLProfile.GL3) ) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java
index c6f4ee0c0..e69286311 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java
@@ -112,9 +112,9 @@ public class GeomShader01TextureGL3 implements GLEventListener {
"shader", "shader/bin", geomShaderBaseNames[geomShader], true);
fs = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
"shader", "shader/bin", shaderBasename, true);
- vs.defaultShaderCustomization(gl, true, null);
- gs.defaultShaderCustomization(gl, true, null);
- fs.defaultShaderCustomization(gl, true, null);
+ vs.defaultShaderCustomization(gl, true, true);
+ gs.defaultShaderCustomization(gl, true, true);
+ fs.defaultShaderCustomization(gl, true, true);
sp = new ShaderProgram();
sp.add(gl, vs, System.err);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index 04108eda5..65b86c6ab 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -75,8 +75,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
"shader", "shader/bin", "RedSquareShader", true);
final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class,
"shader", "shader/bin", "RedSquareShader", true);
- rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp = new ShaderProgram();
Assert.assertTrue(0 == sp.program());
@@ -193,8 +193,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
"shader/bin", "RedSquareShader", true);
final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
"shader/bin", "RedSquareShader", true);
- rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp = new ShaderProgram();
Assert.assertTrue(0 == sp.program());
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 1ba7d9edb..2e783e974 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -86,9 +86,9 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
"shader/bin", "RedSquareShader", true);
final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
"shader/bin", "RedSquareShader2", true);
- rsVp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
- rsFp1.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp0.defaultShaderCustomization(gl, true, true);
+ rsFp0.defaultShaderCustomization(gl, true, true);
+ rsFp1.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp1 = new ShaderProgram();
sp1.add(rsVp0);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
index 90d4a9c1f..658e3e7f3 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java
@@ -77,8 +77,8 @@ public class TestRulerNEWT01 extends UITestCase {
"shader/bin", "default", true);
final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader",
"shader/bin", "ruler", true);
- vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp0.defaultShaderCustomization(gl, true, true);
+ fp0.defaultShaderCustomization(gl, true, true);
final ShaderProgram sp0 = new ShaderProgram();
sp0.add(gl, vp0, System.err);