diff options
author | Kenneth Russel <[email protected]> | 2004-04-30 21:56:10 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-30 21:56:10 +0000 |
commit | 8fc1f6b579fa953abf7627df1198bf1677b9e54f (patch) | |
tree | b927208e142ba13476896533b71a00441c9401a8 /src | |
parent | 17c1243a171c7e352ffdbb542ab87ecc764498d3 (diff) |
Fixed (?) Issue 78: Re-assigning rendering thread causes subsequent display() to fail
Fixed Issue 80: redraw after reshape, swapBuffer() gives Exception
Restructured and simplified context handling and optimization in
GLContext.invokeGL(). Fixes issue 80 (verified); believe it will also
fix issue 78 (unable to verify; no test case). Retested with all
demos, some of which rely on the proper functioning of this code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@131 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 115 |
1 files changed, 85 insertions, 30 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index dbb1194d9..9d6036aaf 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -124,6 +124,18 @@ public abstract class GLContext { return new GLContextStack(); } }; + // This thread-local variable helps implement setRenderingThread()'s + // optimized context handling. When the bottommost invokeGL() on the + // execution stack finishes for the rendering thread for that + // context, we pop the context off the context stack but do not free + // it, instead storing it in this thread-local variable. This gives + // us enough information to recover the context stack state in + // subsequent invokeGL() calls. + protected static final ThreadLocal perThreadSavedCurrentContext = new ThreadLocal() { + protected synchronized Object initialValue() { + return new GLContextInitActionPair(null, null); + } + }; public GLContext(Component component, GLCapabilities capabilities, @@ -171,31 +183,48 @@ public abstract class GLContext { return; } + // The goal of this code is to optimize OpenGL context handling as + // much as possible. In particular: + // + // - setRenderingThread() works by making the "bottommost" OpenGL + // context current once and not freeing it until the rendering + // thread has been unset. Note that subsequent pushes of other + // contexts will still necessarily cause them to be made current + // and freed. + // + // - If the same context is pushed on the per-thread context stack + // more than once back-to-back, the subsequent pushes will not + // actually cause a makeCurrent/free to occur. + // + // Complexities occur because setRenderingThread() can be called + // at any time. Currently we implement the rendering thread + // optimization by popping it off the OpenGL context stack and + // storing it in a thread-local variable. + GLContextStack ctxStack = getPerThreadContextStack(); + GLContext savedPerThreadContext = getPerThreadSavedCurrentContext(); + Runnable savedPerThreadInitAction = getPerThreadSavedInitAction(); + setPerThreadSavedCurrentContext(null, null); + if (ctxStack.size() == 0 && + savedPerThreadContext != null) { + // The setRenderingThread optimization moved the current context + // into thread-local storage. Put it back on the context stack, + // because we might need to free it later. + ctxStack.push(savedPerThreadContext, savedPerThreadInitAction); + } + GLContext curContext = ctxStack.peekContext(); Runnable curInitAction = ctxStack.peekInitAction(); boolean mustDoMakeCurrent = true; - boolean mustSkipFreeForRenderingThread = false; - boolean mustFreeBecauseOfNoRenderingThread = false; if (curContext == this) { mustDoMakeCurrent = false; } - if (currentThread == renderingThread && curContext == null) { - mustSkipFreeForRenderingThread = true; - } - - if (!mustDoMakeCurrent && - renderingThread == null && - ctxStack.size() == 1) { - mustFreeBecauseOfNoRenderingThread = true; - } - if (mustDoMakeCurrent) { if (curContext != null) { if (DEBUG) { - // System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); + System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); } curContext.free(); } @@ -211,7 +240,7 @@ public abstract class GLContext { return; } if (DEBUG) { - // System.err.println("Making context " + this + " current"); + System.err.println("Making context " + this + " current"); } } ctxStack.push(this, initAction); @@ -249,34 +278,45 @@ public abstract class GLContext { renderingThread = null; } - if (!mustFreeBecauseOfNoRenderingThread && !mustSkipFreeForRenderingThread) { - ctxStack.pop(); + boolean mustSkipFreeForRenderingThread = false; + if (currentThread == renderingThread && curContext == null) { + mustSkipFreeForRenderingThread = true; + setPerThreadSavedCurrentContext(this, initAction); } + + // Always pop myself off the per-thread context stack + ctxStack.pop(); - // Free the context if another one was current, but not if the - // setRenderingThread optimization kicks in. However, if the - // setRenderingThread optimization has recently been disabled, - // must force a free. - if ((mustDoMakeCurrent && !mustSkipFreeForRenderingThread) || - mustFreeBecauseOfNoRenderingThread) { - if (mustFreeBecauseOfNoRenderingThread) { - // Must match previous push() - ctxStack.pop(); - } - + // Free the context unless the setRenderingThread optimization + // kicks in. + if (mustDoMakeCurrent && !mustSkipFreeForRenderingThread) { if (DEBUG) { - // System.err.println("Freeing context " + this); + System.err.println("Freeing context " + this); } free(); - if (curContext != null && !mustFreeBecauseOfNoRenderingThread) { + if (curContext != null) { if (DEBUG) { - // System.err.println("Making context " + curContext + " current again"); + System.err.println("Making context " + curContext + " current again"); } curContext.makeCurrent(curInitAction); } } + + // Check to see whether we pushed any remaining entry on the + // per-thread context stack. If so, put it back in thread-local + // storage unless the rendering thread optimization was recently + // disabled. + if (savedPerThreadContext != null) { + assert(savedPerThreadContext == curContext); + ctxStack.pop(); + if (savedPerThreadContext.getRenderingThread() == null) { + savedPerThreadContext.free(); + } else { + setPerThreadSavedCurrentContext(savedPerThreadContext, savedPerThreadInitAction); + } + } } } @@ -555,6 +595,21 @@ public abstract class GLContext { return (GLContextStack) perThreadContextStack.get(); } + /** Support for setRenderingThread()'s optimized context handling */ + protected static GLContext getPerThreadSavedCurrentContext() { + return ((GLContextInitActionPair) perThreadSavedCurrentContext.get()).getContext(); + } + + /** Support for setRenderingThread()'s optimized context handling */ + protected static Runnable getPerThreadSavedInitAction() { + return ((GLContextInitActionPair) perThreadSavedCurrentContext.get()).getInitAction(); + } + + /** Support for setRenderingThread()'s optimized context handling */ + protected static void setPerThreadSavedCurrentContext(GLContext context, Runnable initAction) { + perThreadSavedCurrentContext.set(new GLContextInitActionPair(context, initAction)); + } + //---------------------------------------------------------------------- // Internals only below this point // |