diff options
author | Sven Gothel <[email protected]> | 2013-08-30 17:31:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-30 17:31:56 +0200 |
commit | a7024efba2fb3731d0a67df187c258edf2b33f0d (patch) | |
tree | bce2867e649d8e7834c3261e9a17c05b532ba0b8 /src | |
parent | 4cb3763415bb5f82520fd02f56412076f80a84e6 (diff) |
GLWindow: Shorten API-doc references
Diffstat (limited to 'src')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index e85d67dea..30c51218b 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -63,6 +63,7 @@ import javax.media.opengl.GLES3; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; +import javax.media.opengl.GLRunnable; import jogamp.newt.WindowImpl; import jogamp.opengl.GLAutoDrawableBase; @@ -80,6 +81,7 @@ import com.jogamp.newt.event.KeyListener; import com.jogamp.newt.event.MouseListener; import com.jogamp.newt.event.NEWTEvent; import com.jogamp.newt.event.NEWTEventConsumer; +import com.jogamp.newt.event.NEWTEventListener; import com.jogamp.newt.event.WindowAdapter; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowListener; @@ -96,12 +98,12 @@ import com.jogamp.opengl.GLStateKeeper; * </P> * <P> * This implementation does not make the OpenGL context current<br> - * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.<br> + * before calling the various input EventListener callbacks, ie {@link MouseListener} etc.<br> * This design decision is made in favor of a more performant and simplified * implementation. Also the event dispatcher shall be implemented OpenGL agnostic.<br> - * To be able to use OpenGL commands from within such input {@link com.jogamp.newt.event.NEWTEventListener},<br> - * you can inject {@link javax.media.opengl.GLRunnable} objects - * via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.<br> + * To be able to use OpenGL commands from within such input {@link NEWTEventListener},<br> + * you can inject {@link GLRunnable} objects + * via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.<br> * </p> */ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter { |