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authorKenneth Russel <[email protected]>2007-04-19 16:48:07 +0000
committerKenneth Russel <[email protected]>2007-04-19 16:48:07 +0000
commitc426fdeb659b1eb6453b13a7f5e90622a78d49de (patch)
tree6457121ac6dc6cbb5e35cee753b4b860ae08870e /src
parent978fe192bc692fbc738f9030a2b1eceeff8f2589 (diff)
Updated link to most recent archived JNLP to 1.1.0, Javadoc window
title, and version history in spec overview; minor Javadoc fixes git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1208 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/Overlay.java9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/Overlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
index 7e9caf477..6b7ac4b9b 100755
--- a/src/classes/com/sun/opengl/util/j2d/Overlay.java
+++ b/src/classes/com/sun/opengl/util/j2d/Overlay.java
@@ -92,9 +92,9 @@ public class Overlay {
/** Marks the given region of the overlay as dirty. This region, and
any previously set dirty regions, will be automatically
synchronized with the underlying Texture during the next {@link
- #getTexture getTexture} operation, at which point the dirty
- region will be cleared. It is not necessary for an OpenGL
- context to be current when this method is called.
+ #draw draw} or {@link #drawAll drawAll} operation, at which
+ point the dirty region will be cleared. It is not necessary for
+ an OpenGL context to be current when this method is called.
@param x the x coordinate (in Java 2D coordinates -- relative to
upper left) of the region to update
@@ -103,8 +103,7 @@ public class Overlay {
@param width the width of the region to update
@param height the height of the region to update
- @throws GLException If an OpenGL context is not current when this method is called
- */
+ @throws GLException If an OpenGL context is not current when this method is called */
public void markDirty(int x, int y, int width, int height) {
renderer.markDirty(x, y, width, height);
}