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authorSven Gothel <[email protected]>2011-10-02 08:03:37 +0200
committerSven Gothel <[email protected]>2011-10-02 08:03:37 +0200
commit0fff6032340aec5510aba121a0a7415dbf223222 (patch)
treead7776b87cf91a9bdb3b50a2641e98fe9594b12b /src
parentea8129ebe2a2ec1157bb752e435d16aab2ee932a (diff)
Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shader
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java5
-rwxr-xr-xsrc/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java6
2 files changed, 9 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
index e77fc14d4..0a9e865cb 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
@@ -265,8 +265,11 @@ public abstract class Renderer {
return "curverenderer01" + getShaderGLVersionSuffix(gl);
}
+ /**
+ * FIXME: 2nd pass shader !
+ */
protected String getFragmentShaderName(GL2ES2 gl) {
- return "curverenderer01" + getShaderGLVersionSuffix(gl);
+ return "curverenderer01a" + getShaderGLVersionSuffix(gl);
}
protected String getShaderGLVersionSuffix(GL2ES2 gl) {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 58086e06c..0218c729a 100755
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -46,12 +46,16 @@ public class RegionRendererImpl01 extends RegionRenderer {
}
+ /**
+ * FIXME: 2nd pass shader !
+ */
@Override
protected String getFragmentShaderName(GL2ES2 gl) {
if(Region.isNonUniformWeight(renderModes)){
+ // FIXME: split shader !
return "curverenderer02" + getShaderGLVersionSuffix(gl);
}
- return "curverenderer01" + getShaderGLVersionSuffix(gl);
+ return "curverenderer01a" + getShaderGLVersionSuffix(gl);
}
protected boolean initShaderProgram(GL2ES2 gl) {