diff options
author | Sven Gothel <[email protected]> | 2014-07-03 10:16:17 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-03 10:16:17 +0200 |
commit | 1e83f5436b0b504e299ba712e714cae9da1f87e7 (patch) | |
tree | 348d34e424777697662e9cadb0b2a9739957e040 /src | |
parent | d44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (diff) |
Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use generic perspective matrix constructor (example implementation only)
Diffstat (limited to 'src')
-rw-r--r-- | src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java index 7a9def985..3eefcd876 100644 --- a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java +++ b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java @@ -646,13 +646,13 @@ public class OVRDistortion { * @param eyeNum eye denominator * @param eyePos float[3] eye postion vector * @param eyeYaw eye direction, i.e. {@link FloatUtil#PI} for 180 degrees - * @param near frustum near value - * @param far frustum far value + * @param zNear frustum near value + * @param zFar frustum far value * @param mat4Projection float[16] projection matrix result * @param mat4Modelview float[16] modelview matrix result * @deprecated Only an example implementation, which should be adopted by the {@link CustomRendererListener#reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream client code}. */ - public void getSBSUpstreamPMV(final int eyeNum, final float[] eyePos, final float eyeYaw, final float near, final float far, + public void getSBSUpstreamPMV(final int eyeNum, final float[] eyePos, final float eyeYaw, final float zNear, final float zFar, final float[] mat4Projection, final float[] mat4Modelview) { final EyeData eyeDist = eyes[eyeNum]; @@ -663,8 +663,7 @@ public class OVRDistortion { // // Projection // - final ovrMatrix4f pm = OVR.ovrMatrix4f_Projection(eyeDist.ovrEyeFov, near, far, true /* rightHanded*/); - /* final float[] mat4Projection = */ FloatUtil.transposeMatrix(pm.getM(0, mat4Tmp1), mat4Projection); + FloatUtil.makePerspective(mat4Projection, 0, true, eyeDist.eyeParameter.fovhv, zNear, zFar); // // Modelview |