diff options
author | Sven Gothel <[email protected]> | 2023-04-13 00:32:51 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-04-13 00:32:51 +0200 |
commit | eabb01bcf5ea4b10431d9b2b58e35bb5ed49b1e6 (patch) | |
tree | 6ec7993a034202d5284e717ec81a3d6f0dc81446 /src | |
parent | 6a0ac90182efba40b0e6dab8f6390898aced70e8 (diff) |
GraphUI Demos: Fix var-name typo, its velocity
.. or how to propagate a typo from an initial test case to all of 'em ;-)
Diffstat (limited to 'src')
6 files changed, 16 insertions, 16 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java index f7e3e5005..ea64bd89e 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo00.java @@ -134,7 +134,7 @@ public class UISceneDemo00 { final float dist_m = dist_px/pixPerMM/1e3f; // [m] final float velocity = 50/1e3f; // [m]/[s] final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] + final float velocity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] final float exp_dur_s = dist_m / velocity; // [s] System.err.println(); @@ -143,7 +143,7 @@ public class UISceneDemo00 { System.err.println(); System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f); System.err.printf("Velocity: %.3f mm/s, %.3f px/s, %.6f obj/s, expected travel-duration %.3f s%n", - velocity*1e3f, velocity_px, velovity_obj, exp_dur_s); + velocity*1e3f, velocity_px, velocity_obj, exp_dur_s); final long t0_us = Clock.currentNanos() / 1000; // [us] long t1_us = t0_us; @@ -153,7 +153,7 @@ public class UISceneDemo00 { final float dt_s = ( t2_us - t1_us ) / 1e6f; t1_us = t2_us; - final float dx = velovity_obj * dt_s; // [shapeUnit] + final float dx = velocity_obj * dt_s; // [shapeUnit] // System.err.println("move ") // Move on GL thread to have vsync for free diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java index a06c4b29e..153dd5b51 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java @@ -145,7 +145,7 @@ public class UISceneDemo01 { final float dist_m = dist_px/pixPerMM/1e3f; // [m] final float velocity = 50/1e3f; // [m]/[s] final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] + final float velocity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] final float exp_dur_s = dist_m / velocity; // [s] System.err.println(); @@ -154,7 +154,7 @@ public class UISceneDemo01 { System.err.println(); System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f); System.err.printf("Velocity: %.3f mm/s, %.3f px/s, %.6f obj/s, expected travel-duration %.3f s%n", - velocity*1e3f, velocity_px, velovity_obj, exp_dur_s); + velocity*1e3f, velocity_px, velocity_obj, exp_dur_s); final long t0_us = Clock.currentNanos() / 1000; // [us] long t1_us = t0_us; @@ -164,7 +164,7 @@ public class UISceneDemo01 { final float dt_s = ( t2_us - t1_us ) / 1e6f; t1_us = t2_us; - final float dx = velovity_obj * dt_s; // [shapeUnit] + final float dx = velocity_obj * dt_s; // [shapeUnit] // System.err.println("move ") // Move on GL thread to have vsync for free diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01b.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01b.java index 1e0fddb2b..568a5059c 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01b.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01b.java @@ -156,7 +156,7 @@ public class UISceneDemo01b { final float dist_m = dist_px/pixPerMM/1e3f; // [m] final float velocity = 50/1e3f; // [m]/[s] final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] + final float velocity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s] final float exp_dur_s = dist_m / velocity; // [s] System.err.println(); @@ -165,7 +165,7 @@ public class UISceneDemo01b { System.err.println(); System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f); System.err.printf("Velocity: %.3f mm/s, %.3f px/s, %.6f obj/s, expected travel-duration %.3f s%n", - velocity*1e3f, velocity_px, velovity_obj, exp_dur_s); + velocity*1e3f, velocity_px, velocity_obj, exp_dur_s); shape.addMouseListener( new Shape.MouseGestureAdapter() { @Override @@ -204,7 +204,7 @@ public class UISceneDemo01b { final float dt_s = ( t2_us - t1_us ) / 1e6f; t1_us = t2_us; - final float dx = velovity_obj * dt_s; // [shapeUnit] + final float dx = velocity_obj * dt_s; // [shapeUnit] // System.err.println("move ") // Move on GL thread to have vsync for free diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java index 77827656f..7e74f1db5 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo02.java @@ -231,7 +231,7 @@ public class UISceneDemo02 { // req_velocity = init_velocity; } final float velocity_px = req_velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] + final float velocity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] if( 0 == idx ) { System.err.println(); @@ -241,7 +241,7 @@ public class UISceneDemo02 { System.err.println(); System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f); System.err.printf("Velocity: init %.3f mm/s, req %.3f mm/s, %.3f px/s, %.6f obj/s, duration exp %.3f s, req %.3f s%n", - init_velocity*1e3f, req_velocity*1e3f, velocity_px, velovity_obj, exp_dur_s, req_dur_s); + init_velocity*1e3f, req_velocity*1e3f, velocity_px, velocity_obj, exp_dur_s, req_dur_s); // System.err.println(); // System.err.printf("Path: start %.4f, end %.4f, pos %.5f%n", start_pos, end_pos, movingGlyph.getPosition()[0]); } @@ -255,7 +255,7 @@ public class UISceneDemo02 { window.invoke(true, (drawable) -> { t3_us[0] = Clock.currentNanos() / 1000; final float dt_s = ( t3_us[0] - t2_us[0] ) / 1e6f; - final float dx = -1f * velovity_obj * dt_s; // [shapeUnit] + final float dx = -1f * velocity_obj * dt_s; // [shapeUnit] movingGlyph.move(dx, 0f, 0f); final String text = String.format("%s, anim-duration %.1f s", scene.getStatusText(drawable, renderModes, 0, dpiV), req_total_dur_s); diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java index 35f925f82..16c0364a7 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java @@ -322,8 +322,8 @@ public class UISceneDemo03 { t2_us[0] = t3_us; final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] - final float dxy = velovity_obj * dt_s; // [shapeUnit] + final float velocity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] + final float dxy = velocity_obj * dt_s; // [shapeUnit] for (int idx = glyphShapes.size() - 1; 0 <= idx; --idx) { final GlyphShape glyph = glyphShapes.get(idx); diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03b.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03b.java index 27377d202..c5488de75 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03b.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03b.java @@ -412,8 +412,8 @@ public class UISceneDemo03b { t2_us[0] = t3_us; final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s] - final float velovity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] - final float dxy = velovity_obj * dt_s; // [shapeUnit] + final float velocity_obj = velocity_px / movingGlyphPixPerShapeUnit[0]; // [shapeUnit]/[s] + final float dxy = velocity_obj * dt_s; // [shapeUnit] for (int idx = glyphShapes.size() - 1; 0 <= idx; --idx) { final GlyphShape glyph = glyphShapes.get(idx); |