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authorKenneth Russel <[email protected]>2007-11-03 00:44:39 +0000
committerKenneth Russel <[email protected]>2007-11-03 00:44:39 +0000
commitf58b77c498cd00273fdc4b9fb26a0df55c804476 (patch)
treecb4156ed1d8ef09aa6631f7e59c79395baf5d52a /src
parentd5dc990ec511eea62e2e2be3f53ffcd9d06451f9 (diff)
Whitespace changes only; for consistency, processed with Jalopy and
then re-indented with emacs git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1422 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java2948
1 files changed, 1491 insertions, 1457 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index 473390ccf..312c99c13 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -28,42 +28,46 @@
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
- *
+ *
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
-
package com.sun.opengl.util.j2d;
+import com.sun.opengl.impl.*;
+import com.sun.opengl.impl.packrect.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.texture.*;
+
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Composite;
+
+// For debugging purposes
+import java.awt.EventQueue;
import java.awt.Font;
+import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.RenderingHints;
+import java.awt.event.*;
import java.awt.font.*;
import java.awt.geom.*;
+
import java.nio.*;
+
import java.text.*;
+
import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
-import com.sun.opengl.impl.packrect.*;
-// For debugging purposes
-import java.awt.EventQueue;
-import java.awt.Frame;
-import java.awt.event.*;
-import com.sun.opengl.impl.*;
-import com.sun.opengl.util.*;
-import com.sun.opengl.util.texture.*;
/** Renders bitmapped Java 2D text into an OpenGL window with high
performance, full Unicode support, and a simple API. Performs
@@ -118,1624 +122,1654 @@ import com.sun.opengl.util.texture.*;
@author John Burkey
@author Kenneth Russell
*/
-
-public class TextRenderer
-{
- private static final boolean DEBUG = Debug.debug("TextRenderer");
-
- static final int kSize = 256;
-
- private Font font;
- private boolean antialiased;
- private boolean useFractionalMetrics;
-
- // Whether we're attempting to use automatic mipmap generation support
- private boolean mipmap;
-
- private RectanglePacker packer;
- private boolean haveMaxSize;
- private RenderDelegate renderDelegate;
- private TextureRenderer cachedBackingStore;
- private Graphics2D cachedGraphics;
- private FontRenderContext cachedFontRenderContext;
- private Map/*<String,Rect>*/ stringLocations = new HashMap/*<String,Rect>*/();
-
- private GlyphProducer mGlyphProducer;
-
- // Support tokenization of space-separated words
- // NOTE: not using this at the present time as we aren't producing
- // identical rendering results; may ultimately yield more efficient
- // use of the backing store
- // private boolean splitAtSpaces = !Debug.isPropertyDefined("jogl.TextRenderer.nosplit");
- private boolean splitAtSpaces = false;
- private int spaceWidth = -1;
- private java.util.List/*<String>*/ tokenizationResults = new ArrayList/*<String>*/();
-
- // Every certain number of render cycles, flush the strings which
- // haven't been used recently
- private static final int CYCLES_PER_FLUSH = 100;
- private int numRenderCycles;
- // The amount of vertical dead space on the backing store before we
- // force a compaction
- private static final float MAX_VERTICAL_FRAGMENTATION = 0.7f;
-
- private static class MapCharSequenceToGlyphVector
- implements CharacterIterator
- {
- CharSequence mSequence;
- int mLength;
- int mCurrentIndex;
-
- MapCharSequenceToGlyphVector()
- {
-
+public class TextRenderer {
+ private static final boolean DEBUG = Debug.debug("TextRenderer");
+ static final int kSize = 256;
+
+ // Every certain number of render cycles, flush the strings which
+ // haven't been used recently
+ private static final int CYCLES_PER_FLUSH = 100;
+
+ // The amount of vertical dead space on the backing store before we
+ // force a compaction
+ private static final float MAX_VERTICAL_FRAGMENTATION = 0.7f;
+ static final int kQuadsPerBuffer = 100;
+ static final int kCoordsPerVertVerts = 3;
+ static final int kCoordsPerVertTex = 2;
+ static final int kVertsPerQuad = 4;
+ static final int kTotalBufferSizeVerts = kQuadsPerBuffer * kVertsPerQuad;
+ static final int kTotalBufferSizeCoordsVerts = kQuadsPerBuffer * kVertsPerQuad * kCoordsPerVertVerts;
+ static final int kTotalBufferSizeCoordsTex = kQuadsPerBuffer * kVertsPerQuad * kCoordsPerVertTex;
+ static final int kTotalBufferSizeBytesVerts = kTotalBufferSizeCoordsVerts * 4;
+ static final int kTotalBufferSizeBytesTex = kTotalBufferSizeCoordsTex * 4;
+ static final int kSizeInBytes_OneVertices_VertexData = kCoordsPerVertVerts * 4;
+ static final int kSizeInBytes_OneVertices_TexData = kCoordsPerVertTex * 4;
+ private Font font;
+ private boolean antialiased;
+ private boolean useFractionalMetrics;
+
+ // Whether we're attempting to use automatic mipmap generation support
+ private boolean mipmap;
+ private RectanglePacker packer;
+ private boolean haveMaxSize;
+ private RenderDelegate renderDelegate;
+ private TextureRenderer cachedBackingStore;
+ private Graphics2D cachedGraphics;
+ private FontRenderContext cachedFontRenderContext;
+ private Map /*<String,Rect>*/ stringLocations = new HashMap /*<String,Rect>*/();
+ private GlyphProducer mGlyphProducer;
+
+ // Support tokenization of space-separated words
+ // NOTE: not using this at the present time as we aren't producing
+ // identical rendering results; may ultimately yield more efficient
+ // use of the backing store
+ // private boolean splitAtSpaces = !Debug.isPropertyDefined("jogl.TextRenderer.nosplit");
+ private boolean splitAtSpaces = false;
+ private int spaceWidth = -1;
+ private java.util.List tokenizationResults = new ArrayList /*<String>*/();
+ private int numRenderCycles;
+
+ // Need to keep track of whether we're in a beginRendering() /
+ // endRendering() cycle so we can re-enter the exact same state if
+ // we have to reallocate the backing store
+ private boolean inBeginEndPair;
+ private boolean isOrthoMode;
+ private int beginRenderingWidth;
+ private int beginRenderingHeight;
+ private boolean beginRenderingDepthTestDisabled;
+
+ // For resetting the color after disposal of the old backing store
+ private boolean haveCachedColor;
+ private float cachedR;
+ private float cachedG;
+ private float cachedB;
+ private float cachedA;
+ private Color cachedColor;
+ private boolean needToResetColor;
+
+ // For debugging only
+ private Frame dbgFrame;
+
+ // Debugging purposes only
+ private boolean debugged;
+ Pipelined_QuadRenderer mPipelinedQuadRenderer;
+
+ /** Creates a new TextRenderer with the given font, using no
+ antialiasing or fractional metrics, and the default
+ RenderDelegate. Equivalent to <code>TextRenderer(font, false,
+ false)</code>.
+
+ @param font the font to render with
+ */
+ public TextRenderer(Font font) {
+ this(font, false, false, null, false);
}
- MapCharSequenceToGlyphVector(CharSequence sequence)
- {
- initFromCharSequence(sequence);
+ /** Creates a new TextRenderer with the given font, using no
+ antialiasing or fractional metrics, and the default
+ RenderDelegate. If <CODE>mipmap</CODE> is true, attempts to use
+ OpenGL's automatic mipmap generation for better smoothing when
+ rendering the TextureRenderer's contents at a distance.
+ Equivalent to <code>TextRenderer(font, false, false)</code>.
+
+ @param font the font to render with
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextRenderer(Font font, boolean mipmap) {
+ this(font, false, false, null, mipmap);
}
- public void initFromCharSequence(CharSequence sequence)
- {
- mSequence = sequence;
- mLength = mSequence.length ();
- mCurrentIndex = 0;
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and default RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. No mipmap support is requested. Equivalent to
+ <code>TextRenderer(font, antialiased, useFractionalMetrics,
+ null)</code>.
+
+ @param font the font to render with
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ metrics at the Java 2D level
+ */
+ public TextRenderer(Font font, boolean antialiased,
+ boolean useFractionalMetrics) {
+ this(font, antialiased, useFractionalMetrics, null, false);
}
- public char last ()
- {
- mCurrentIndex = Math.max(0,mLength-1);
- return current();
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and given RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. The <code>renderDelegate</code> provides more control
+ over the text rendered. No mipmap support is requested.
+
+ @param font the font to render with
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ metrics at the Java 2D level
+ @param renderDelegate the render delegate to use to draw the
+ text's bitmap, or null to use the default one
+ */
+ public TextRenderer(Font font, boolean antialiased,
+ boolean useFractionalMetrics, RenderDelegate renderDelegate) {
+ this(font, antialiased, useFractionalMetrics, renderDelegate, false);
}
- public char current ()
- {
- if (mLength == 0 || mCurrentIndex >= mLength)
- {
- return CharacterIterator.DONE;
+ /** Creates a new TextRenderer with the given Font, specified font
+ properties, and given RenderDelegate. The
+ <code>antialiased</code> and <code>useFractionalMetrics</code>
+ flags provide control over the same properties at the Java 2D
+ level. The <code>renderDelegate</code> provides more control
+ over the text rendered. If <CODE>mipmap</CODE> is true, attempts
+ to use OpenGL's automatic mipmap generation for better smoothing
+ when rendering the TextureRenderer's contents at a distance.
+
+ @param font the font to render with
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ metrics at the Java 2D level
+ @param renderDelegate the render delegate to use to draw the
+ text's bitmap, or null to use the default one
+ @param mipmap whether to attempt use of automatic mipmap generation
+ */
+ public TextRenderer(Font font, boolean antialiased,
+ boolean useFractionalMetrics, RenderDelegate renderDelegate,
+ boolean mipmap) {
+ this.font = font;
+ this.antialiased = antialiased;
+ this.useFractionalMetrics = useFractionalMetrics;
+ this.mipmap = mipmap;
+
+ // FIXME: consider adjusting the size based on font size
+ // (it will already automatically resize if necessary)
+ packer = new RectanglePacker(new Manager(), kSize, kSize);
+
+ if (renderDelegate == null) {
+ renderDelegate = new DefaultRenderDelegate();
}
- return mSequence.charAt (mCurrentIndex);
+ this.renderDelegate = renderDelegate;
+
+ mGlyphProducer = new GlyphProducer(getFontRenderContext(),
+ font.getNumGlyphs());
}
- public char next ()
- {
- mCurrentIndex++;
- return current();
+ /** Returns the bounding rectangle of the given String, assuming it
+ was rendered at the origin. See {@link #getBounds(CharSequence)
+ getBounds(CharSequence)}. */
+ public Rectangle2D getBounds(String str) {
+ return getBounds((CharSequence) str);
}
- public char previous ()
- {
- mCurrentIndex = Math.max(mCurrentIndex-1, 0);
+ /** Returns the bounding rectangle of the given CharSequence,
+ assuming it was rendered at the origin. The coordinate system of
+ the returned rectangle is Java 2D's, with increasing Y
+ coordinates in the downward direction. The relative coordinate
+ (0, 0) in the returned rectangle corresponds to the baseline of
+ the leftmost character of the rendered string, in similar
+ fashion to the results returned by, for example, {@link
+ java.awt.font.GlyphVector#getVisualBounds}. Most applications
+ will use only the width and height of the returned Rectangle for
+ the purposes of centering or justifying the String. It is not
+ specified which Java 2D bounds ({@link
+ java.awt.font.GlyphVector#getVisualBounds getVisualBounds},
+ {@link java.awt.font.GlyphVector#getPixelBounds getPixelBounds},
+ etc.) the returned bounds correspond to, although every effort
+ is made to ensure an accurate bound. */
+ public Rectangle2D getBounds(CharSequence str) {
+ // FIXME: this doesn't hit the cache if tokenization is enabled --
+ // needs more work
+ // Prefer a more optimized approach
+ Rect r = null;
+
+ if ((r = (Rect) stringLocations.get(str)) != null) {
+ TextData data = (TextData) r.getUserData();
+
+ // Reconstitute the Java 2D results based on the cached values
+ return new Rectangle2D.Double(-data.origin().x, -data.origin().y,
+ r.w(), r.h());
+ }
- return current();
+ // Must return a Rectangle compatible with the layout algorithm --
+ // must be idempotent
+ return normalize(renderDelegate.getBounds(str, font,
+ getFontRenderContext()));
}
- public char setIndex ( int position )
- {
- mCurrentIndex = position;
- return current();
+ /** Returns the Font this renderer is using. */
+ public Font getFont() {
+ return font;
}
- public int getBeginIndex ()
- {
- return 0;
+ /** Returns a FontRenderContext which can be used for external
+ text-related size computations. This object should be considered
+ transient and may become invalidated between {@link
+ #beginRendering beginRendering} / {@link #endRendering
+ endRendering} pairs. */
+ public FontRenderContext getFontRenderContext() {
+ if (cachedFontRenderContext == null) {
+ cachedFontRenderContext = getGraphics2D().getFontRenderContext();
+ }
+
+ return cachedFontRenderContext;
}
- public int getEndIndex ()
- {
- return mLength;
+ /** Begins rendering with this {@link TextRenderer TextRenderer}
+ into the current OpenGL drawable, pushing the projection and
+ modelview matrices and some state bits and setting up a
+ two-dimensional orthographic projection with (0, 0) as the
+ lower-left coordinate and (width, height) as the upper-right
+ coordinate. Binds and enables the internal OpenGL texture
+ object, sets the texture environment mode to GL_MODULATE, and
+ changes the current color to the last color set with this
+ TextRenderer via {@link #setColor setColor}. This method
+ disables the depth test and is equivalent to
+ beginRendering(width, height, true).
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+ @throws javax.media.opengl.GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginRendering(int width, int height) throws GLException {
+ beginRendering(width, height, true);
}
- public int getIndex ()
- {
- return mCurrentIndex;
+ /** Begins rendering with this {@link TextRenderer TextRenderer}
+ into the current OpenGL drawable, pushing the projection and
+ modelview matrices and some state bits and setting up a
+ two-dimensional orthographic projection with (0, 0) as the
+ lower-left coordinate and (width, height) as the upper-right
+ coordinate. Binds and enables the internal OpenGL texture
+ object, sets the texture environment mode to GL_MODULATE, and
+ changes the current color to the last color set with this
+ TextRenderer via {@link #setColor setColor}. Disables the depth
+ test if the disableDepthTest argument is true.
+
+ @param width the width of the current on-screen OpenGL drawable
+ @param height the height of the current on-screen OpenGL drawable
+ @param disableDepthTest whether to disable the depth test
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void beginRendering(int width, int height, boolean disableDepthTest)
+ throws GLException {
+ beginRendering(true, width, height, disableDepthTest);
}
- public Object clone ()
- {
- MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector(mSequence);
- iter.mCurrentIndex = mCurrentIndex;
- return iter;
+ /** Begins rendering of 2D text in 3D with this {@link TextRenderer
+ TextRenderer} into the current OpenGL drawable. Assumes the end
+ user is responsible for setting up the modelview and projection
+ matrices, and will render text using the {@link #draw3D draw3D}
+ method. This method pushes some OpenGL state bits, binds and
+ enables the internal OpenGL texture object, sets the texture
+ environment mode to GL_MODULATE, and changes the current color
+ to the last color set with this TextRenderer via {@link
+ #setColor setColor}.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void begin3DRendering() throws GLException {
+ beginRendering(false, 0, 0, false);
}
- public char first ()
- {
- if (mLength == 0)
- {
- return CharacterIterator.DONE;
+ /** Changes the current color of this TextRenderer to the supplied
+ one. The default color is opaque white.
+
+ @param color the new color to use for rendering text
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setColor(Color color) throws GLException {
+ boolean noNeedForFlush = (haveCachedColor && (cachedColor != null) &&
+ color.equals(cachedColor));
+
+ if (!noNeedForFlush) {
+ flushGlyphPipeline();
}
- mCurrentIndex = 0;
- return current();
- }
- }
-
- // Data associated with each rectangle of text
- static class TextData {
- int unicodeID;
- private String str; // Back-pointer to String this TextData describes
- // The following must be defined and used VERY precisely. This is
- // the offset from the upper-left corner of this rectangle (Java
- // 2D coordinate system) at which the string must be rasterized in
- // order to fit within the rectangle -- the leftmost point of the
- // baseline.
- private Point origin;
- private boolean used; // Whether this text was used recently
-
- TextData(String str, Point origin, int unicodeID) {
- this.str = str;
- this.origin = origin;
- this.unicodeID = unicodeID;
+ getBackingStore().setColor(color);
+ haveCachedColor = true;
+ cachedColor = color;
}
- String string() { return str; }
- Point origin() { return origin; }
- boolean used() { return used; }
- void markUsed() { used = true; }
- void clearUsed() { used = false; }
- }
-
- // Need to keep track of whether we're in a beginRendering() /
- // endRendering() cycle so we can re-enter the exact same state if
- // we have to reallocate the backing store
- private boolean inBeginEndPair;
- private boolean isOrthoMode;
- private int beginRenderingWidth;
- private int beginRenderingHeight;
- private boolean beginRenderingDepthTestDisabled;
- // For resetting the color after disposal of the old backing store
- private boolean haveCachedColor;
- private float cachedR;
- private float cachedG;
- private float cachedB;
- private float cachedA;
- private Color cachedColor;
- private boolean needToResetColor;
-
- // For debugging only
- private Frame dbgFrame;
-
- /** Class supporting more full control over the process of rendering
- the bitmapped text. Allows customization of whether the backing
- store text bitmap is full-color or intensity only, the size of
- each individual rendered text rectangle, and the contents of
- each individual rendered text string. The default implementation
- of this interface uses an intensity-only texture, a
- closely-cropped rectangle around the text, and renders text
- using the color white, which is modulated by the set color
- during the rendering process. */
- public static interface RenderDelegate {
- /** Indicates whether the backing store of this TextRenderer
- should be intensity-only (the default) or full-color. */
- public boolean intensityOnly();
-
- /** Computes the bounds of the given String relative to the
- origin. */
- public Rectangle2D getBounds(String str,
- Font font,
- FontRenderContext frc);
-
- /** Computes the bounds of the given character sequence relative
- to the origin. */
- public Rectangle2D getBounds(CharSequence str,
- Font font,
- FontRenderContext frc);
-
- /** Render the passed character sequence at the designated
- location using the supplied Graphics2D instance. The
- surrounding region will already have been cleared to the RGB
- color (0, 0, 0) with zero alpha. The initial drawing context
- of the passed Graphics2D will be set to use
- AlphaComposite.Src, the color white, the Font specified in the
- TextRenderer's constructor, and the rendering hints specified
- in the TextRenderer constructor. Changes made by the end user
- may be visible in successive calls to this method, but are not
- guaranteed to be preserved. Implementors of this method
- should reset the Graphics2D's state to that desired each time
- this method is called, in particular those states which are
- not the defaults. */
- public void draw(Graphics2D graphics, String str, int x, int y);
-
- /** Render the passed GlyphVector at the designated location using
- the supplied Graphics2D instance. The surrounding region will
- already have been cleared to the RGB color (0, 0, 0) with zero
- alpha. The initial drawing context of the passed Graphics2D
- will be set to use AlphaComposite.Src, the color white, the
- Font specified in the TextRenderer's constructor, and the
- rendering hints specified in the TextRenderer constructor.
- Changes made by the end user may be visible in successive
- calls to this method, but are not guaranteed to be preserved.
- Implementors of this method should reset the Graphics2D's
- state to that desired each time this method is called, in
- particular those states which are not the defaults. */
- public void drawGlyphVector(Graphics2D graphics, GlyphVector str, int x, int y);
- }
-
- // Debugging purposes only
- private boolean debugged;
-
- /** Creates a new TextRenderer with the given font, using no
- antialiasing or fractional metrics, and the default
- RenderDelegate. Equivalent to <code>TextRenderer(font, false,
- false)</code>.
-
- @param font the font to render with
- */
- public TextRenderer (Font font) {
- this(font, false, false, null, false);
- }
-
- /** Creates a new TextRenderer with the given font, using no
- antialiasing or fractional metrics, and the default
- RenderDelegate. If <CODE>mipmap</CODE> is true, attempts to use
- OpenGL's automatic mipmap generation for better smoothing when
- rendering the TextureRenderer's contents at a distance.
- Equivalent to <code>TextRenderer(font, false, false)</code>.
-
- @param font the font to render with
- @param mipmap whether to attempt use of automatic mipmap generation
- */
- public TextRenderer (Font font, boolean mipmap) {
- this(font, false, false, null, mipmap);
- }
-
- /** Creates a new TextRenderer with the given Font, specified font
- properties, and default RenderDelegate. The
- <code>antialiased</code> and <code>useFractionalMetrics</code>
- flags provide control over the same properties at the Java 2D
- level. No mipmap support is requested. Equivalent to
- <code>TextRenderer(font, antialiased, useFractionalMetrics,
- null)</code>.
-
- @param font the font to render with
- @param antialiased whether to use antialiased fonts
- @param useFractionalMetrics whether to use fractional font
- metrics at the Java 2D level
- */
- public TextRenderer (Font font,
- boolean antialiased,
- boolean useFractionalMetrics) {
- this(font, antialiased, useFractionalMetrics, null, false);
- }
-
- /** Creates a new TextRenderer with the given Font, specified font
- properties, and given RenderDelegate. The
- <code>antialiased</code> and <code>useFractionalMetrics</code>
- flags provide control over the same properties at the Java 2D
- level. The <code>renderDelegate</code> provides more control
- over the text rendered. No mipmap support is requested.
-
- @param font the font to render with
- @param antialiased whether to use antialiased fonts
- @param useFractionalMetrics whether to use fractional font
- metrics at the Java 2D level
- @param renderDelegate the render delegate to use to draw the
- text's bitmap, or null to use the default one
- */
- public TextRenderer (Font font,
- boolean antialiased,
- boolean useFractionalMetrics,
- RenderDelegate renderDelegate) {
- this(font, antialiased, useFractionalMetrics, renderDelegate, false);
- }
-
- /** Creates a new TextRenderer with the given Font, specified font
- properties, and given RenderDelegate. The
- <code>antialiased</code> and <code>useFractionalMetrics</code>
- flags provide control over the same properties at the Java 2D
- level. The <code>renderDelegate</code> provides more control
- over the text rendered. If <CODE>mipmap</CODE> is true, attempts
- to use OpenGL's automatic mipmap generation for better smoothing
- when rendering the TextureRenderer's contents at a distance.
-
- @param font the font to render with
- @param antialiased whether to use antialiased fonts
- @param useFractionalMetrics whether to use fractional font
- metrics at the Java 2D level
- @param renderDelegate the render delegate to use to draw the
- text's bitmap, or null to use the default one
- @param mipmap whether to attempt use of automatic mipmap generation
- */
- public TextRenderer (Font font,
- boolean antialiased,
- boolean useFractionalMetrics,
- RenderDelegate renderDelegate,
- boolean mipmap) {
- this.font = font;
- this.antialiased = antialiased;
- this.useFractionalMetrics = useFractionalMetrics;
- this.mipmap = mipmap;
-
- // FIXME: consider adjusting the size based on font size
- // (it will already automatically resize if necessary)
- packer = new RectanglePacker(new Manager(), kSize, kSize);
-
- if (renderDelegate == null)
- {
- renderDelegate = new DefaultRenderDelegate();
- }
-
- this.renderDelegate = renderDelegate;
-
- mGlyphProducer = new GlyphProducer (getFontRenderContext(),font.getNumGlyphs ());
- }
-
- /** Returns the bounding rectangle of the given String, assuming it
- was rendered at the origin. See {@link #getBounds(CharSequence)
- getBounds(CharSequence)}. */
- public Rectangle2D getBounds(String str)
- {
- return getBounds((CharSequence) str);
- }
-
- /** Returns the bounding rectangle of the given CharSequence,
- assuming it was rendered at the origin. The coordinate system of
- the returned rectangle is Java 2D's, with increasing Y
- coordinates in the downward direction. The relative coordinate
- (0, 0) in the returned rectangle corresponds to the baseline of
- the leftmost character of the rendered string, in similar
- fashion to the results returned by, for example, {@link
- java.awt.font.GlyphVector#getVisualBounds}. Most applications
- will use only the width and height of the returned Rectangle for
- the purposes of centering or justifying the String. It is not
- specified which Java 2D bounds ({@link
- java.awt.font.GlyphVector#getVisualBounds getVisualBounds},
- {@link java.awt.font.GlyphVector#getPixelBounds getPixelBounds},
- etc.) the returned bounds correspond to, although every effort
- is made to ensure an accurate bound. */
- public Rectangle2D getBounds(CharSequence str) {
- // FIXME: this doesn't hit the cache if tokenization is enabled --
- // needs more work
- // Prefer a more optimized approach
- Rect r = null;
- if ((r = (Rect) stringLocations.get(str)) != null) {
- TextData data = (TextData) r.getUserData();
- // Reconstitute the Java 2D results based on the cached values
- return new Rectangle2D.Double(-data.origin().x,
- -data.origin().y,
- r.w(), r.h());
- }
+ /** Changes the current color of this TextRenderer to the supplied
+ one, where each component ranges from 0.0f - 1.0f. The alpha
+ component, if used, does not need to be premultiplied into the
+ color channels as described in the documentation for {@link
+ com.sun.opengl.util.texture.Texture Texture}, although
+ premultiplied colors are used internally. The default color is
+ opaque white.
+
+ @param r the red component of the new color
+ @param g the green component of the new color
+ @param b the blue component of the new color
+ @param a the alpha component of the new color, 0.0f = completely
+ transparent, 1.0f = completely opaque
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setColor(float r, float g, float b, float a)
+ throws GLException {
+ boolean noNeedForFlush = (haveCachedColor && (cachedColor == null) &&
+ (r == cachedR) && (g == cachedG) && (b == cachedB) &&
+ (a == cachedA));
+
+ if (!noNeedForFlush) {
+ flushGlyphPipeline();
+ }
- // Must return a Rectangle compatible with the layout algorithm --
- // must be idempotent
- return normalize(renderDelegate.getBounds(str, font, getFontRenderContext()));
- }
-
- /** Returns the Font this renderer is using. */
- public Font getFont() {
- return font;
- }
-
- /** Returns a FontRenderContext which can be used for external
- text-related size computations. This object should be considered
- transient and may become invalidated between {@link
- #beginRendering beginRendering} / {@link #endRendering
- endRendering} pairs. */
- public FontRenderContext getFontRenderContext() {
- if (cachedFontRenderContext == null) {
- cachedFontRenderContext = getGraphics2D().getFontRenderContext();
- }
- return cachedFontRenderContext;
- }
-
- /** Begins rendering with this {@link TextRenderer TextRenderer}
- into the current OpenGL drawable, pushing the projection and
- modelview matrices and some state bits and setting up a
- two-dimensional orthographic projection with (0, 0) as the
- lower-left coordinate and (width, height) as the upper-right
- coordinate. Binds and enables the internal OpenGL texture
- object, sets the texture environment mode to GL_MODULATE, and
- changes the current color to the last color set with this
- TextRenderer via {@link #setColor setColor}. This method
- disables the depth test and is equivalent to
- beginRendering(width, height, true).
-
- @param width the width of the current on-screen OpenGL drawable
- @param height the height of the current on-screen OpenGL drawable
- @throws javax.media.opengl.GLException If an OpenGL context is not current when this method is called
- */
- public void beginRendering(int width, int height) throws GLException
- {
- beginRendering(width, height, true);
- }
-
- /** Begins rendering with this {@link TextRenderer TextRenderer}
- into the current OpenGL drawable, pushing the projection and
- modelview matrices and some state bits and setting up a
- two-dimensional orthographic projection with (0, 0) as the
- lower-left coordinate and (width, height) as the upper-right
- coordinate. Binds and enables the internal OpenGL texture
- object, sets the texture environment mode to GL_MODULATE, and
- changes the current color to the last color set with this
- TextRenderer via {@link #setColor setColor}. Disables the depth
- test if the disableDepthTest argument is true.
-
- @param width the width of the current on-screen OpenGL drawable
- @param height the height of the current on-screen OpenGL drawable
- @param disableDepthTest whether to disable the depth test
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void beginRendering(int width, int height, boolean disableDepthTest) throws GLException {
- beginRendering(true, width, height, disableDepthTest);
- }
-
- /** Begins rendering of 2D text in 3D with this {@link TextRenderer
- TextRenderer} into the current OpenGL drawable. Assumes the end
- user is responsible for setting up the modelview and projection
- matrices, and will render text using the {@link #draw3D draw3D}
- method. This method pushes some OpenGL state bits, binds and
- enables the internal OpenGL texture object, sets the texture
- environment mode to GL_MODULATE, and changes the current color
- to the last color set with this TextRenderer via {@link
- #setColor setColor}.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void begin3DRendering() throws GLException {
- beginRendering(false, 0, 0, false);
- }
-
- /** Changes the current color of this TextRenderer to the supplied
- one. The default color is opaque white.
-
- @param color the new color to use for rendering text
- @throws GLException If an OpenGL context is not current when this method is called
- */
-
- public void setColor(Color color) throws GLException
- {
- boolean noNeedForFlush = (haveCachedColor && cachedColor != null && color.equals ( cachedColor));
- if (!noNeedForFlush)
- {
- flushGlyphPipeline ();
- }
-
- getBackingStore().setColor(color);
- haveCachedColor = true;
- cachedColor = color;
- }
-
- /** Changes the current color of this TextRenderer to the supplied
- one, where each component ranges from 0.0f - 1.0f. The alpha
- component, if used, does not need to be premultiplied into the
- color channels as described in the documentation for {@link
- com.sun.opengl.util.texture.Texture Texture}, although
- premultiplied colors are used internally. The default color is
- opaque white.
-
- @param r the red component of the new color
- @param g the green component of the new color
- @param b the blue component of the new color
- @param a the alpha component of the new color, 0.0f = completely
- transparent, 1.0f = completely opaque
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void setColor(float r, float g, float b, float a) throws GLException
- {
- boolean noNeedForFlush = (haveCachedColor &&
- cachedColor == null &&
- r == cachedR &&
- g == cachedG &&
- b == cachedB &&
- a == cachedA);
- if (!noNeedForFlush)
- {
- flushGlyphPipeline ();
- }
-
- getBackingStore().setColor(r, g, b, a);
- haveCachedColor = true;
- cachedR = r;
- cachedG = g;
- cachedB = b;
- cachedA = a;
- cachedColor = null;
- }
-
- /** Draws the supplied CharSequence at the desired location using
- the renderer's current color. The baseline of the leftmost
- character is at position (x, y) specified in OpenGL coordinates,
- where the origin is at the lower-left of the drawable and the Y
- coordinate increases in the upward direction.
-
- @param str the string to draw
- @param x the x coordinate at which to draw
- @param y the y coordinate at which to draw
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void draw(CharSequence str, int x, int y) throws GLException {
- draw3D(str, x, y, 0, 1);
- }
-
- /** Draws the supplied String at the desired location using the
- renderer's current color. See {@link #draw(CharSequence, int,
- int) draw(CharSequence, int, int)}. */
- public void draw(String str, int x, int y) throws GLException {
- draw3D(str, x, y, 0, 1);
- }
-
- /** Draws the supplied CharSequence at the desired 3D location using
- the renderer's current color. The baseline of the leftmost
- character is placed at position (x, y, z) in the current
- coordinate system.
-
- @param str the string to draw
- @param x the x coordinate at which to draw
- @param y the y coordinate at which to draw
- @param z the z coordinate at which to draw
- @param scaleFactor a uniform scale factor applied to the width and height of the drawn rectangle
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void draw3D(CharSequence str,float x, float y, float z,float scaleFactor)
- {
- internal_draw3D(str,x, y, z,scaleFactor);
- }
-
- /** Draws the supplied String at the desired 3D location using the
- renderer's current color. See {@link #draw3D(CharSequence,
- float, float, float, float) draw3D(CharSequence, float, float,
- float, float)}. */
- public void draw3D(String str,float x, float y, float z,float scaleFactor)
- {
- internal_draw3D(str,x, y, z,scaleFactor);
- }
-
- /** Returns the pixel width of the given character. */
- public float getCharWidth(char inChar)
- {
- return mGlyphProducer.getGlyphPixelWidth ( inChar);
- }
-
- /** Causes the TextRenderer to flush any internal caches it may be
- maintaining and draw its rendering results to the screen. This
- should be called after each call to draw() if you are setting
- OpenGL state such as the modelview matrix between calls to
- draw(). */
- public void flush() {
- flushGlyphPipeline();
- }
-
- /** Ends a render cycle with this {@link TextRenderer TextRenderer}.
- Restores the projection and modelview matrices as well as
- several OpenGL state bits. Should be paired with {@link
- #beginRendering beginRendering}.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void endRendering() throws GLException {
- endRendering(true);
- }
-
- /** Returns the width of the ASCII space character, in pixels, drawn
- in this TextRenderer's font when no scaling or rotation has been
- applied. This is the horizontal advance of the space character.
-
- @return the width of the space character in the TextRenderer's font
- */
- private int getSpaceWidth() {
- if (spaceWidth < 0) {
- Graphics2D g = getGraphics2D();
-
- FontRenderContext frc = getFontRenderContext();
- GlyphVector gv = font.createGlyphVector(frc, " ");
- GlyphMetrics metrics = gv.getGlyphMetrics(0);
- spaceWidth = (int) metrics.getAdvanceX();
+ getBackingStore().setColor(r, g, b, a);
+ haveCachedColor = true;
+ cachedR = r;
+ cachedG = g;
+ cachedB = b;
+ cachedA = a;
+ cachedColor = null;
}
- return spaceWidth;
- }
-
- /** Ends a 3D render cycle with this {@link TextRenderer TextRenderer}.
- Restores several OpenGL state bits. Should be paired with {@link
- #begin3DRendering begin3DRendering}.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void end3DRendering() throws GLException {
- endRendering(false);
- }
-
- /** Disposes of all resources this TextRenderer is using. It is not
- valid to use the TextRenderer after this method is called.
-
- @throws GLException If an OpenGL context is not current when this method is called
- */
- public void dispose() throws GLException {
- packer.dispose();
- packer = null;
- cachedBackingStore = null;
- cachedGraphics = null;
- cachedFontRenderContext = null;
- if (dbgFrame != null) {
- dbgFrame.dispose();
- }
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private static Rectangle2D normalize(Rectangle2D src) {
- // Give ourselves a one-pixel boundary around each string in order
- // to prevent bleeding of nearby Strings due to the fact that we
- // use linear filtering
- return new Rectangle2D.Double((int) Math.floor(src.getMinX() - 1),
- (int) Math.floor(src.getMinY() - 1),
- (int) Math.ceil(src.getWidth() + 2),
- (int) Math.ceil(src.getHeight()) + 2);
- }
-
- private TextureRenderer getBackingStore() {
- TextureRenderer renderer = (TextureRenderer) packer.getBackingStore();
- if (renderer != cachedBackingStore) {
- // Backing store changed since last time; discard any cached Graphics2D
- if (cachedGraphics != null) {
- cachedGraphics.dispose();
- cachedGraphics = null;
- cachedFontRenderContext = null;
- }
- cachedBackingStore = renderer;
- }
- return cachedBackingStore;
- }
-
- private Graphics2D getGraphics2D() {
- TextureRenderer renderer = getBackingStore();
- if (cachedGraphics == null) {
- cachedGraphics = renderer.createGraphics();
- // Set up composite, font and rendering hints
- cachedGraphics.setComposite(AlphaComposite.Src);
- cachedGraphics.setColor(Color.WHITE);
- cachedGraphics.setFont(font);
- cachedGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
- (antialiased ? RenderingHints.VALUE_TEXT_ANTIALIAS_ON
- : RenderingHints.VALUE_TEXT_ANTIALIAS_OFF));
- cachedGraphics.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
- (useFractionalMetrics ? RenderingHints.VALUE_FRACTIONALMETRICS_ON
- : RenderingHints.VALUE_FRACTIONALMETRICS_OFF));
- }
- return cachedGraphics;
- }
- private void beginRendering(boolean ortho, int width, int height, boolean disableDepthTestForOrtho) {
- if (DEBUG && !debugged) {
- debug();
+ /** Draws the supplied CharSequence at the desired location using
+ the renderer's current color. The baseline of the leftmost
+ character is at position (x, y) specified in OpenGL coordinates,
+ where the origin is at the lower-left of the drawable and the Y
+ coordinate increases in the upward direction.
+
+ @param str the string to draw
+ @param x the x coordinate at which to draw
+ @param y the y coordinate at which to draw
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw(CharSequence str, int x, int y) throws GLException {
+ draw3D(str, x, y, 0, 1);
}
- inBeginEndPair = true;
- isOrthoMode = ortho;
- beginRenderingWidth = width;
- beginRenderingHeight = height;
- beginRenderingDepthTestDisabled = disableDepthTestForOrtho;
- if (ortho) {
- getBackingStore().beginOrthoRendering(width, height, disableDepthTestForOrtho);
- } else {
- getBackingStore().begin3DRendering();
- }
- GL gl = GLU.getCurrentGL();
-
- // Push client attrib bits used by the pipelined quad renderer
- gl.glPushClientAttrib((int) GL.GL_ALL_CLIENT_ATTRIB_BITS);
-
- if (!haveMaxSize) {
- // Query OpenGL for the maximum texture size and set it in the
- // RectanglePacker to keep it from expanding too large
- int[] sz = new int[1];
- gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
- packer.setMaxSize(sz[0], sz[0]);
- haveMaxSize = true;
+ /** Draws the supplied String at the desired location using the
+ renderer's current color. See {@link #draw(CharSequence, int,
+ int) draw(CharSequence, int, int)}. */
+ public void draw(String str, int x, int y) throws GLException {
+ draw3D(str, x, y, 0, 1);
}
- if (needToResetColor && haveCachedColor) {
- if (cachedColor == null) {
- getBackingStore().setColor(cachedR, cachedG, cachedB, cachedA);
- } else {
- getBackingStore().setColor(cachedColor);
- }
- needToResetColor = false;
+ /** Draws the supplied CharSequence at the desired 3D location using
+ the renderer's current color. The baseline of the leftmost
+ character is placed at position (x, y, z) in the current
+ coordinate system.
+
+ @param str the string to draw
+ @param x the x coordinate at which to draw
+ @param y the y coordinate at which to draw
+ @param z the z coordinate at which to draw
+ @param scaleFactor a uniform scale factor applied to the width and height of the drawn rectangle
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw3D(CharSequence str, float x, float y, float z,
+ float scaleFactor) {
+ internal_draw3D(str, x, y, z, scaleFactor);
}
- // Disable future attempts to use mipmapping if TextureRenderer
- // doesn't support it
- if (mipmap && !getBackingStore().isUsingAutoMipmapGeneration()) {
- if (DEBUG) {
- System.err.println("Disabled mipmapping in TextRenderer");
- }
- mipmap = false;
- }
- }
-
- private void endRendering(boolean ortho) throws GLException {
- flushGlyphPipeline ();
-
- inBeginEndPair = false;
-
- GL gl = GLU.getCurrentGL();
- // Pop client attrib bits used by the pipelined quad renderer
- gl.glPopClientAttrib();
- // The OpenGL spec is unclear about whether this changes the
- // buffer bindings, so preemptively zero out the GL_ARRAY_BUFFER
- // binding
- if (gl.isExtensionAvailable("GL_VERSION_1_5")) {
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ /** Draws the supplied String at the desired 3D location using the
+ renderer's current color. See {@link #draw3D(CharSequence,
+ float, float, float, float) draw3D(CharSequence, float, float,
+ float, float)}. */
+ public void draw3D(String str, float x, float y, float z, float scaleFactor) {
+ internal_draw3D(str, x, y, z, scaleFactor);
}
- if (ortho) {
- getBackingStore().endOrthoRendering();
- } else {
- getBackingStore().end3DRendering();
+
+ /** Returns the pixel width of the given character. */
+ public float getCharWidth(char inChar) {
+ return mGlyphProducer.getGlyphPixelWidth(inChar);
}
- if (++numRenderCycles >= CYCLES_PER_FLUSH) {
- numRenderCycles = 0;
- if (DEBUG) {
- System.err.println("Clearing unused entries in endRendering()");
- }
- clearUnusedEntries();
+
+ /** Causes the TextRenderer to flush any internal caches it may be
+ maintaining and draw its rendering results to the screen. This
+ should be called after each call to draw() if you are setting
+ OpenGL state such as the modelview matrix between calls to
+ draw(). */
+ public void flush() {
+ flushGlyphPipeline();
}
- }
-
- private void tokenize(CharSequence str) {
- // Avoid lots of little allocations per render
- tokenizationResults.clear();
- if (!splitAtSpaces) {
- tokenizationResults.add(str.toString());
- } else {
- int startChar = 0;
- char c = (char) 0;
- int len = str.length();
- int i = 0;
- while (i < len) {
- if (str.charAt(i) == ' ') {
- // Terminate any substring
- if (startChar < i) {
- tokenizationResults.add(str.subSequence(startChar, i).toString());
- } else {
- tokenizationResults.add(null);
- }
- startChar = i + 1;
- }
- ++i;
- }
- // Add on any remaining (all?) characters
- if (startChar == 0) {
- tokenizationResults.add(str);
- } else if (startChar < len) {
- tokenizationResults.add(str.subSequence(startChar, len).toString());
- }
+
+ /** Ends a render cycle with this {@link TextRenderer TextRenderer}.
+ Restores the projection and modelview matrices as well as
+ several OpenGL state bits. Should be paired with {@link
+ #beginRendering beginRendering}.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void endRendering() throws GLException {
+ endRendering(true);
}
- }
-
- private void clearUnusedEntries() {
- final java.util.List/*<Rect>*/ deadRects = new ArrayList/*<Rect>*/();
- // Iterate through the contents of the backing store, removing
- // text strings that haven't been used recently
- packer.visit(new RectVisitor() {
- public void visit(Rect rect) {
- TextData data = (TextData) rect.getUserData();
- if (data.used()) {
- data.clearUsed();
- } else {
- deadRects.add(rect);
- }
- }
- });
- for (Iterator iter = deadRects.iterator(); iter.hasNext(); ) {
- Rect r = (Rect) iter.next();
- packer.remove(r);
- stringLocations.remove(((TextData) r.getUserData()).string());
- int unicodeToClearFromCache = ((TextData) r.getUserData()).unicodeID;
- if (unicodeToClearFromCache > 0)
- {
- mGlyphProducer.clearCacheEntry(unicodeToClearFromCache);
- }
-
- // if (DEBUG) {
- // Graphics2D g = getGraphics2D();
- // g.setComposite(AlphaComposite.Clear);
- // g.fillRect(r.x(), r.y(), r.w(), r.h());
- // g.setComposite(AlphaComposite.Src);
- // }
+
+ /** Returns the width of the ASCII space character, in pixels, drawn
+ in this TextRenderer's font when no scaling or rotation has been
+ applied. This is the horizontal advance of the space character.
+
+ @return the width of the space character in the TextRenderer's font
+ */
+ private int getSpaceWidth() {
+ if (spaceWidth < 0) {
+ Graphics2D g = getGraphics2D();
+
+ FontRenderContext frc = getFontRenderContext();
+ GlyphVector gv = font.createGlyphVector(frc, " ");
+ GlyphMetrics metrics = gv.getGlyphMetrics(0);
+ spaceWidth = (int) metrics.getAdvanceX();
+ }
+
+ return spaceWidth;
}
- // If we removed dead rectangles this cycle, try to do a compaction
- float frag = packer.verticalFragmentationRatio();
- if (!deadRects.isEmpty() && frag > MAX_VERTICAL_FRAGMENTATION) {
- if (DEBUG) {
- System.err.println("Compacting TextRenderer backing store due to vertical fragmentation " + frag);
- }
- packer.compact();
+ /** Ends a 3D render cycle with this {@link TextRenderer TextRenderer}.
+ Restores several OpenGL state bits. Should be paired with {@link
+ #begin3DRendering begin3DRendering}.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void end3DRendering() throws GLException {
+ endRendering(false);
}
- if (DEBUG) {
- getBackingStore().markDirty(0, 0, getBackingStore().getWidth(), getBackingStore().getHeight());
+ /** Disposes of all resources this TextRenderer is using. It is not
+ valid to use the TextRenderer after this method is called.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void dispose() throws GLException {
+ packer.dispose();
+ packer = null;
+ cachedBackingStore = null;
+ cachedGraphics = null;
+ cachedFontRenderContext = null;
+
+ if (dbgFrame != null) {
+ dbgFrame.dispose();
+ }
}
- }
-
- class Manager implements BackingStoreManager
- {
- private Graphics2D g;
-
- public Object allocateBackingStore(int w, int h) {
- // FIXME: should consider checking Font's attributes to see
- // whether we're likely to need to support a full RGBA backing
- // store (i.e., non-default Paint, foreground color, etc.), but
- // for now, let's just be more efficient
- TextureRenderer renderer;
-
- if (renderDelegate.intensityOnly()) {
- renderer = TextureRenderer.createAlphaOnlyRenderer(w, h, mipmap);
- } else {
- renderer = new TextureRenderer(w, h, true, mipmap);
- }
- if (DEBUG) {
- System.err.println(" TextRenderer allocating backing store " + w + " x " + h);
- }
- return renderer;
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+ private static Rectangle2D normalize(Rectangle2D src) {
+ // Give ourselves a one-pixel boundary around each string in order
+ // to prevent bleeding of nearby Strings due to the fact that we
+ // use linear filtering
+ return new Rectangle2D.Double((int) Math.floor(src.getMinX() - 1),
+ (int) Math.floor(src.getMinY() - 1),
+ (int) Math.ceil(src.getWidth() + 2),
+ (int) Math.ceil(src.getHeight()) + 2);
}
- public void deleteBackingStore(Object backingStore) {
- ((TextureRenderer) backingStore).dispose();
+ private TextureRenderer getBackingStore() {
+ TextureRenderer renderer = (TextureRenderer) packer.getBackingStore();
+
+ if (renderer != cachedBackingStore) {
+ // Backing store changed since last time; discard any cached Graphics2D
+ if (cachedGraphics != null) {
+ cachedGraphics.dispose();
+ cachedGraphics = null;
+ cachedFontRenderContext = null;
+ }
+
+ cachedBackingStore = renderer;
+ }
+
+ return cachedBackingStore;
}
- public boolean preExpand(Rect cause, int attemptNumber) {
- // Only try this one time; clear out potentially obsolete entries
-
- // NOTE: this heuristic and the fact that it clears the used bit
- // of all entries seems to cause cycling of entries in some
- // situations, where the backing store becomes small compared to
- // the amount of text on the screen (see the TextFlow demo) and
- // the entries continually cycle in and out of the backing
- // store, decreasing performance. If we added a little age
- // information to the entries, and only cleared out entries
- // above a certain age, this behavior would be eliminated.
- // However, it seems the system usually stabilizes itself, so
- // for now we'll just keep things simple. Note that if we don't
- // clear the used bit here, the backing store tends to increase
- // very quickly to its maximum size, at least with the TextFlow
- // demo when the text is being continually re-laid out.
- if (attemptNumber == 0) {
- if (DEBUG) {
- System.err.println("Clearing unused entries in preExpand(): attempt number " + attemptNumber);
+ private Graphics2D getGraphics2D() {
+ TextureRenderer renderer = getBackingStore();
+
+ if (cachedGraphics == null) {
+ cachedGraphics = renderer.createGraphics();
+
+ // Set up composite, font and rendering hints
+ cachedGraphics.setComposite(AlphaComposite.Src);
+ cachedGraphics.setColor(Color.WHITE);
+ cachedGraphics.setFont(font);
+ cachedGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
+ (antialiased ? RenderingHints.VALUE_TEXT_ANTIALIAS_ON
+ : RenderingHints.VALUE_TEXT_ANTIALIAS_OFF));
+ cachedGraphics.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
+ (useFractionalMetrics
+ ? RenderingHints.VALUE_FRACTIONALMETRICS_ON
+ : RenderingHints.VALUE_FRACTIONALMETRICS_OFF));
}
- clearUnusedEntries();
- return true;
- }
- return false;
+ return cachedGraphics;
}
- public void additionFailed(Rect cause, int attemptNumber) {
- // Heavy hammer -- might consider doing something different
- packer.clear();
- stringLocations.clear();
+ private void beginRendering(boolean ortho, int width, int height,
+ boolean disableDepthTestForOrtho) {
+ if (DEBUG && !debugged) {
+ debug();
+ }
+
+ inBeginEndPair = true;
+ isOrthoMode = ortho;
+ beginRenderingWidth = width;
+ beginRenderingHeight = height;
+ beginRenderingDepthTestDisabled = disableDepthTestForOrtho;
- if (DEBUG) {
- System.err.println(" *** Cleared all text because addition failed ***");
- }
+ if (ortho) {
+ getBackingStore().beginOrthoRendering(width, height,
+ disableDepthTestForOrtho);
+ } else {
+ getBackingStore().begin3DRendering();
+ }
+
+ GL gl = GLU.getCurrentGL();
+
+ // Push client attrib bits used by the pipelined quad renderer
+ gl.glPushClientAttrib((int) GL.GL_ALL_CLIENT_ATTRIB_BITS);
+
+ if (!haveMaxSize) {
+ // Query OpenGL for the maximum texture size and set it in the
+ // RectanglePacker to keep it from expanding too large
+ int[] sz = new int[1];
+ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
+ packer.setMaxSize(sz[0], sz[0]);
+ haveMaxSize = true;
+ }
+
+ if (needToResetColor && haveCachedColor) {
+ if (cachedColor == null) {
+ getBackingStore().setColor(cachedR, cachedG, cachedB, cachedA);
+ } else {
+ getBackingStore().setColor(cachedColor);
+ }
+
+ needToResetColor = false;
+ }
+
+ // Disable future attempts to use mipmapping if TextureRenderer
+ // doesn't support it
+ if (mipmap && !getBackingStore().isUsingAutoMipmapGeneration()) {
+ if (DEBUG) {
+ System.err.println("Disabled mipmapping in TextRenderer");
+ }
+
+ mipmap = false;
+ }
}
- public void beginMovement(Object oldBackingStore, Object newBackingStore) {
- // Exit the begin / end pair if necessary
- if (inBeginEndPair) {
+ private void endRendering(boolean ortho) throws GLException {
+ flushGlyphPipeline();
+
+ inBeginEndPair = false;
+
GL gl = GLU.getCurrentGL();
+
// Pop client attrib bits used by the pipelined quad renderer
gl.glPopClientAttrib();
+
// The OpenGL spec is unclear about whether this changes the
// buffer bindings, so preemptively zero out the GL_ARRAY_BUFFER
// binding
if (gl.isExtensionAvailable("GL_VERSION_1_5")) {
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
}
- if (isOrthoMode) {
- ((TextureRenderer) oldBackingStore).endOrthoRendering();
+
+ if (ortho) {
+ getBackingStore().endOrthoRendering();
} else {
- ((TextureRenderer) oldBackingStore).end3DRendering();
+ getBackingStore().end3DRendering();
}
- }
- TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
- g = newRenderer.createGraphics();
- }
- public void move(Object oldBackingStore,
- Rect oldLocation,
- Object newBackingStore,
- Rect newLocation) {
- TextureRenderer oldRenderer = (TextureRenderer) oldBackingStore;
- TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
-
- if (oldRenderer == newRenderer) {
- // Movement on the same backing store -- easy case
- g.copyArea(oldLocation.x(), oldLocation.y(),
- oldLocation.w(), oldLocation.h(),
- newLocation.x() - oldLocation.x(),
- newLocation.y() - oldLocation.y());
- } else {
- // Need to draw from the old renderer's image into the new one
- Image img = oldRenderer.getImage();
- g.drawImage(img,
- newLocation.x(), newLocation.y(),
- newLocation.x() + newLocation.w(), newLocation.y() + newLocation.h(),
- oldLocation.x(), oldLocation.y(),
- oldLocation.x() + oldLocation.w(), oldLocation.y() + oldLocation.h(),
- null);
- }
+ if (++numRenderCycles >= CYCLES_PER_FLUSH) {
+ numRenderCycles = 0;
+
+ if (DEBUG) {
+ System.err.println("Clearing unused entries in endRendering()");
+ }
+
+ clearUnusedEntries();
+ }
}
- public void endMovement(Object oldBackingStore, Object newBackingStore) {
- g.dispose();
- // Sync the whole surface
- TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
- newRenderer.markDirty(0, 0, newRenderer.getWidth(), newRenderer.getHeight());
- // Re-enter the begin / end pair if necessary
- if (inBeginEndPair) {
- if (isOrthoMode) {
- ((TextureRenderer) newBackingStore).beginOrthoRendering(beginRenderingWidth,
- beginRenderingHeight,
- beginRenderingDepthTestDisabled);
+ private void tokenize(CharSequence str) {
+ // Avoid lots of little allocations per render
+ tokenizationResults.clear();
+
+ if (!splitAtSpaces) {
+ tokenizationResults.add(str.toString());
} else {
- ((TextureRenderer) newBackingStore).begin3DRendering();
+ int startChar = 0;
+ char c = (char) 0;
+ int len = str.length();
+ int i = 0;
+
+ while (i < len) {
+ if (str.charAt(i) == ' ') {
+ // Terminate any substring
+ if (startChar < i) {
+ tokenizationResults.add(str.subSequence(startChar, i)
+ .toString());
+ } else {
+ tokenizationResults.add(null);
+ }
+
+ startChar = i + 1;
+ }
+
+ ++i;
+ }
+
+ // Add on any remaining (all?) characters
+ if (startChar == 0) {
+ tokenizationResults.add(str);
+ } else if (startChar < len) {
+ tokenizationResults.add(str.subSequence(startChar, len)
+ .toString());
+ }
}
- // Push client attrib bits used by the pipelined quad renderer
- GL gl = GLU.getCurrentGL();
- gl.glPushClientAttrib((int) GL.GL_ALL_CLIENT_ATTRIB_BITS);
- if (haveCachedColor) {
- if (cachedColor == null) {
- ((TextureRenderer) newBackingStore).setColor(cachedR, cachedG, cachedB, cachedA);
- } else {
- ((TextureRenderer) newBackingStore).setColor(cachedColor);
- }
- }
- } else {
- needToResetColor = true;
- }
}
- }
- public static class DefaultRenderDelegate implements RenderDelegate {
- public boolean intensityOnly() {
- return true;
- }
+ private void clearUnusedEntries() {
+ final java.util.List deadRects = new ArrayList /*<Rect>*/();
+
+ // Iterate through the contents of the backing store, removing
+ // text strings that haven't been used recently
+ packer.visit(new RectVisitor() {
+ public void visit(Rect rect) {
+ TextData data = (TextData) rect.getUserData();
+
+ if (data.used()) {
+ data.clearUsed();
+ } else {
+ deadRects.add(rect);
+ }
+ }
+ });
+
+ for (Iterator iter = deadRects.iterator(); iter.hasNext();) {
+ Rect r = (Rect) iter.next();
+ packer.remove(r);
+ stringLocations.remove(((TextData) r.getUserData()).string());
+
+ int unicodeToClearFromCache = ((TextData) r.getUserData()).unicodeID;
+
+ if (unicodeToClearFromCache > 0) {
+ mGlyphProducer.clearCacheEntry(unicodeToClearFromCache);
+ }
+
+ // if (DEBUG) {
+ // Graphics2D g = getGraphics2D();
+ // g.setComposite(AlphaComposite.Clear);
+ // g.fillRect(r.x(), r.y(), r.w(), r.h());
+ // g.setComposite(AlphaComposite.Src);
+ // }
+ }
+
+ // If we removed dead rectangles this cycle, try to do a compaction
+ float frag = packer.verticalFragmentationRatio();
+
+ if (!deadRects.isEmpty() && (frag > MAX_VERTICAL_FRAGMENTATION)) {
+ if (DEBUG) {
+ System.err.println(
+ "Compacting TextRenderer backing store due to vertical fragmentation " +
+ frag);
+ }
+
+ packer.compact();
+ }
- public Rectangle2D getBounds(CharSequence str,
- Font font,
- FontRenderContext frc) {
- GlyphVector gv = font.createGlyphVector(frc, new MapCharSequenceToGlyphVector(str));
- return gv.getPixelBounds(frc, 0, 0);
+ if (DEBUG) {
+ getBackingStore().markDirty(0, 0, getBackingStore().getWidth(),
+ getBackingStore().getHeight());
+ }
}
- public Rectangle2D getBounds(String str,
- Font font,
- FontRenderContext frc) {
- GlyphVector gv = font.createGlyphVector(frc, str);
- return gv.getPixelBounds(frc, 0, 0);
+ //----------------------------------------------------------------------
+ // Glyph-by-glyph rendering support
+ //
+ private void internal_draw3D(CharSequence str, float x, float y, float z,
+ float scaleFactor) {
+ GlyphsList glyphs = mGlyphProducer.getGlyphs(str);
+
+ if (glyphs != null) {
+ drawGlyphs(glyphs, x, y, z, scaleFactor);
+ } else {
+ this.draw3D_ROBUST(str, x, y, z, scaleFactor);
+ }
}
- public void drawGlyphVector(Graphics2D graphics, GlyphVector str, int x, int y) {
- graphics.drawGlyphVector(str, x, y);
+ private void flushGlyphPipeline() {
+ if (mPipelinedQuadRenderer != null) {
+ mPipelinedQuadRenderer.draw();
+ }
}
- public void draw(Graphics2D graphics, String str, int x, int y) {
- graphics.drawString(str, x, y);
+ private void drawGlyphs(GlyphsList inGlyphs, float inX, float inY, float z,
+ float scaleFactor) {
+ try {
+ if (mPipelinedQuadRenderer == null) {
+ mPipelinedQuadRenderer = new Pipelined_QuadRenderer();
+ }
+
+ TextureRenderer renderer = getBackingStore();
+ float xOffset = 0;
+
+ for (int i = 0; i < inGlyphs.length; i++) {
+ Rect rect = inGlyphs.textureSourceRect[i];
+
+ TextData data = (TextData) rect.getUserData();
+ data.markUsed();
+
+ float x = (inX + xOffset) - (scaleFactor * data.origin().x);
+ float y = inY - (scaleFactor * (rect.h() - data.origin().y));
+
+ int texturex = rect.x(); // avoid overpump of textureUpload path by not triggering sync every quad, instead doing it on flushGlyphPipeline
+ int texturey = renderer.getHeight() - rect.y() - rect.h();
+ int width = rect.w();
+ int height = rect.h();
+
+ float tx1 = (float) texturex / (float) kSize;
+ float ty1 = 1.0f - ((float) texturey / (float) kSize);
+ float tx2 = (float) (texturex + width) / (float) kSize;
+ float ty2 = 1.0f -
+ ((float) (texturey + height) / (float) kSize);
+
+ mPipelinedQuadRenderer.glTexCoord2f(tx1, ty1);
+ mPipelinedQuadRenderer.glVertex3f(x, y, z);
+ mPipelinedQuadRenderer.glTexCoord2f(tx2, ty1);
+ mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor), y,
+ z);
+ mPipelinedQuadRenderer.glTexCoord2f(tx2, ty2);
+ mPipelinedQuadRenderer.glVertex3f(x + (width * scaleFactor),
+ y + (height * scaleFactor), z);
+ mPipelinedQuadRenderer.glTexCoord2f(tx1, ty2);
+ mPipelinedQuadRenderer.glVertex3f(x,
+ y + (height * scaleFactor), z);
+
+ xOffset += (inGlyphs.advances[i] * scaleFactor); // note the advances.. I had to use this to get proper kerning.
+ }
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
}
- }
- //----------------------------------------------------------------------
- // Glyph-by-glyph rendering support
- //
+ private void drawGlyphsSIMPLE(GlyphsList inGlyphs, float x, float y,
+ float z, float scaleFactor) { // unused, for reference, debugging
- private void internal_draw3D(CharSequence str,float x, float y, float z,float scaleFactor)
- {
- GlyphsList glyphs = mGlyphProducer.getGlyphs ( str);
+ TextureRenderer renderer = getBackingStore();
+ int xOffset = 0;
- if (glyphs != null) {
- drawGlyphs(glyphs,x,y,z,scaleFactor);
- } else {
- this.draw3D_ROBUST ( str,x,y,z,scaleFactor);
- }
- }
-
- static final int kQuadsPerBuffer = 100;
- static final int kCoordsPerVertVerts = 3;
- static final int kCoordsPerVertTex = 2;
- static final int kVertsPerQuad = 4;
-
- static final int kTotalBufferSizeVerts = kQuadsPerBuffer*kVertsPerQuad;
-
- static final int kTotalBufferSizeCoordsVerts = kQuadsPerBuffer*kVertsPerQuad*kCoordsPerVertVerts;
- static final int kTotalBufferSizeCoordsTex = kQuadsPerBuffer*kVertsPerQuad*kCoordsPerVertTex;
- static final int kTotalBufferSizeBytesVerts = kTotalBufferSizeCoordsVerts*4;
- static final int kTotalBufferSizeBytesTex = kTotalBufferSizeCoordsTex*4;
-
- static final int kSizeInBytes_OneVertices_VertexData = kCoordsPerVertVerts*4;
- static final int kSizeInBytes_OneVertices_TexData = kCoordsPerVertTex*4;
-
- class GlyphsUploadList
- {
- int numberOfNewGlyphs;
- GlyphVector[] glyphVector;
- Rectangle2D[] glyphBounds;
- int[] renderIndex;
- int[] newGlyphs;
- char[] newUnicodes;
-
- void prepGlyphForUpload ( char inUnicodeID, int inGlyphID, Rectangle2D inBounds, int inI, GlyphVector inGv )
- {
- int slot = this.numberOfNewGlyphs;
-
- this.newUnicodes[ slot ] = inUnicodeID;
- this.newGlyphs[ slot ] = inGlyphID;
- this.glyphBounds[ slot ] = inBounds;
- this.renderIndex[ slot ] = inI;
- this.glyphVector[ slot ] = inGv;
- this.numberOfNewGlyphs++;
- }
+ GL gl = GLU.getCurrentGL();
- void uploadAnyNewGlyphs ( GlyphsList outList, GlyphProducer mapper )
- {
- for (int i=0;i<this.numberOfNewGlyphs;i++)
- {
- if (mapper.unicodes2Glyphs[this.newUnicodes[i]] == mapper.undefined)
- {
- Rectangle2D bbox = normalize(this.glyphBounds[i]);
- Point origin = new Point((int) -bbox.getMinX(),(int) -bbox.getMinY());
- Rect rect = new Rect(0, 0,(int) bbox.getWidth(), (int) bbox.getHeight(),new TextData(null, origin,this.newUnicodes[i]));
- GlyphVector gv = this.glyphVector[i];
- this.glyphVector[i] = null; // <--- dont need this anymore, so null it
-
- packer.add(rect);
-
- mapper.glyphRectForTextureMapping[this.newGlyphs[i]] = rect;
- outList.textureSourceRect[this.renderIndex[i]] = rect;
- mapper.unicodes2Glyphs[this.newUnicodes[i]] = this.newGlyphs[i]; // i do this here, so if i get two upload requests for same glyph, we handle it correctly
-
- Graphics2D g = getGraphics2D();
- // OK, should now have an (x, y) for this rectangle; rasterize
- // the String
- // FIXME: need to verify that this causes the String to be
- // rasterized fully into the bounding rectangle
- int strx = rect.x() + origin.x;
- int stry = rect.y() + origin.y;
-
- // ---1st frame performance gating factor---
- // Clear out the area we're going to draw into
- // //-- only if we reuse backing store. Do we do this? If so, we should have a flag that says we need to clear? or do it in clearSpace itself
-
- g.setComposite(AlphaComposite.Clear);
- g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
- g.setComposite(AlphaComposite.Src);
- // Draw the string
-
- renderDelegate.drawGlyphVector(g, gv, strx, stry);
- // Mark this region of the TextureRenderer as dirty
- getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), rect.h());
+ for (int i = 0; i < inGlyphs.length; i++) {
+ Rect rect = inGlyphs.textureSourceRect[i];
+
+ if (rect != null) {
+ TextData data = (TextData) rect.getUserData();
+ data.markUsed();
+
+ renderer.draw3DRect((x + xOffset) -
+ (scaleFactor * data.origin().x), // forces upload every new glyph
+ y - (scaleFactor * (rect.h() - data.origin().y)), z,
+ rect.x(), renderer.getHeight() - rect.y() - rect.h(),
+ rect.w(), rect.h(), scaleFactor);
+
+ xOffset += (int) (((inGlyphs.advances[i]) * scaleFactor) +
+ 0.5f); // note the advances.. I had to use this to get proper kerning.
}
- else
- {
- outList.textureSourceRect[this.renderIndex[i]] = mapper.glyphRectForTextureMapping[this.newGlyphs[i]];
+ }
+ }
+
+ private void draw3D_ROBUST(CharSequence str, float x, float y, float z,
+ float scaleFactor) {
+ // Split up the string into space-separated pieces
+ tokenize(str);
+
+ int xOffset = 0;
+
+ for (Iterator iter = tokenizationResults.iterator(); iter.hasNext();) {
+ String curStr = (String) iter.next(); // no tokenization needed, because it was done to shrink # of uniques
+
+ if (curStr != null) {
+ // Look up the string on the backing store
+ Rect rect = (Rect) stringLocations.get(curStr);
+
+ if (rect == null) {
+ // Rasterize this string and place it on the backing store
+ Graphics2D g = getGraphics2D();
+ Rectangle2D bbox = normalize(renderDelegate.getBounds(
+ curStr, font, getFontRenderContext()));
+ Point origin = new Point((int) -bbox.getMinX(),
+ (int) -bbox.getMinY());
+ rect = new Rect(0, 0, (int) bbox.getWidth(),
+ (int) bbox.getHeight(),
+ new TextData(curStr, origin, -1));
+
+ packer.add(rect);
+ stringLocations.put(curStr, rect);
+
+ // Re-fetch the Graphics2D in case the addition of the rectangle
+ // caused the old backing store to be thrown away
+ g = getGraphics2D();
+
+ // OK, should now have an (x, y) for this rectangle; rasterize
+ // the String
+ // FIXME: need to verify that this causes the String to be
+ // rasterized fully into the bounding rectangle
+ int strx = rect.x() + origin.x;
+ int stry = rect.y() + origin.y;
+
+ // Clear out the area we're going to draw into
+ g.setComposite(AlphaComposite.Clear);
+ g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
+ g.setComposite(AlphaComposite.Src);
+
+ // Draw the string
+ renderDelegate.draw(g, curStr, strx, stry);
+
+ // Mark this region of the TextureRenderer as dirty
+ getBackingStore().markDirty(rect.x(), rect.y(), rect.w(),
+ rect.h());
+ }
+
+ // OK, now draw the portion of the backing store to the screen
+ TextureRenderer renderer = getBackingStore();
+
+ // NOTE that the rectangles managed by the packer have their
+ // origin at the upper-left but the TextureRenderer's origin is
+ // at its lower left!!!
+ TextData data = (TextData) rect.getUserData();
+ data.markUsed();
+
+ // Align the leftmost point of the baseline to the (x, y, z) coordinate requested
+ renderer.draw3DRect((x + xOffset) -
+ (scaleFactor * data.origin().x),
+ y - (scaleFactor * (rect.h() - data.origin().y)), z,
+ rect.x(), renderer.getHeight() - rect.y() - rect.h(),
+ rect.w(), rect.h(), scaleFactor);
+ xOffset += (rect.w() * scaleFactor);
}
+ xOffset += (getSpaceWidth() * scaleFactor);
}
}
- public void allocateSpace ( int inLength )
- {
- int allocLength = Math.max(inLength,100);
+ //----------------------------------------------------------------------
+ // Debugging functionality
+ //
+ private void debug() {
+ dbgFrame = new Frame("TextRenderer Debug Output");
+
+ GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(), null,
+ GLContext.getCurrent(), null);
+ dbgCanvas.addGLEventListener(new DebugListener(dbgFrame));
+ dbgFrame.add(dbgCanvas);
+
+ final FPSAnimator anim = new FPSAnimator(dbgCanvas, 10);
+ dbgFrame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ anim.stop();
+ }
+ }).start();
+ }
+ });
+ dbgFrame.setSize(kSize, kSize);
+ dbgFrame.setVisible(true);
+ anim.start();
+ debugged = true;
+ }
- if (glyphVector == null || glyphVector.length < allocLength)
- {
- glyphVector = new GlyphVector[allocLength];
- glyphBounds = new Rectangle2D[allocLength];
- renderIndex = new int[allocLength];
- newGlyphs = new int[allocLength];
- newUnicodes = new char[allocLength];
- }
+ /** Class supporting more full control over the process of rendering
+ the bitmapped text. Allows customization of whether the backing
+ store text bitmap is full-color or intensity only, the size of
+ each individual rendered text rectangle, and the contents of
+ each individual rendered text string. The default implementation
+ of this interface uses an intensity-only texture, a
+ closely-cropped rectangle around the text, and renders text
+ using the color white, which is modulated by the set color
+ during the rendering process. */
+ public static interface RenderDelegate {
+ /** Indicates whether the backing store of this TextRenderer
+ should be intensity-only (the default) or full-color. */
+ public boolean intensityOnly();
+
+ /** Computes the bounds of the given String relative to the
+ origin. */
+ public Rectangle2D getBounds(String str, Font font,
+ FontRenderContext frc);
+
+ /** Computes the bounds of the given character sequence relative
+ to the origin. */
+ public Rectangle2D getBounds(CharSequence str, Font font,
+ FontRenderContext frc);
+
+ /** Render the passed character sequence at the designated
+ location using the supplied Graphics2D instance. The
+ surrounding region will already have been cleared to the RGB
+ color (0, 0, 0) with zero alpha. The initial drawing context
+ of the passed Graphics2D will be set to use
+ AlphaComposite.Src, the color white, the Font specified in the
+ TextRenderer's constructor, and the rendering hints specified
+ in the TextRenderer constructor. Changes made by the end user
+ may be visible in successive calls to this method, but are not
+ guaranteed to be preserved. Implementors of this method
+ should reset the Graphics2D's state to that desired each time
+ this method is called, in particular those states which are
+ not the defaults. */
+ public void draw(Graphics2D graphics, String str, int x, int y);
+
+ /** Render the passed GlyphVector at the designated location using
+ the supplied Graphics2D instance. The surrounding region will
+ already have been cleared to the RGB color (0, 0, 0) with zero
+ alpha. The initial drawing context of the passed Graphics2D
+ will be set to use AlphaComposite.Src, the color white, the
+ Font specified in the TextRenderer's constructor, and the
+ rendering hints specified in the TextRenderer constructor.
+ Changes made by the end user may be visible in successive
+ calls to this method, but are not guaranteed to be preserved.
+ Implementors of this method should reset the Graphics2D's
+ state to that desired each time this method is called, in
+ particular those states which are not the defaults. */
+ public void drawGlyphVector(Graphics2D graphics, GlyphVector str,
+ int x, int y);
}
- }
- static class GlyphsList
- {
- float[] advances;
- Rect[] textureSourceRect;
- int length;
+ private static class MapCharSequenceToGlyphVector
+ implements CharacterIterator {
+ CharSequence mSequence;
+ int mLength;
+ int mCurrentIndex;
- public void allocateSpace ( int inLength )
- {
- int allocLength = Math.max(inLength,100);
+ MapCharSequenceToGlyphVector() {
+ }
- if (advances == null || advances.length < allocLength)
- {
- advances = new float[allocLength];
- textureSourceRect = new Rect[allocLength];
+ MapCharSequenceToGlyphVector(CharSequence sequence) {
+ initFromCharSequence(sequence);
}
- }
- }
-
- class GlyphProducer
- {
- final int undefined = -2;
- final int needComplex = -1;
-
- FontRenderContext fontRenderContext;
- GlyphsList glyphsOutput = new GlyphsList();
- GlyphsUploadList glyphsToUpload = new GlyphsUploadList();
-
- char[] unicodes;
- int[] unicodes2Glyphs;
- char[] singleUnicode;
- Rect[] glyphRectForTextureMapping;
- float[] advances;
-
- GlyphProducer (FontRenderContext frc, int fontLengthInGlyphs)
- {
- fontRenderContext = frc;
-
- if (advances == null)
- {
- advances = new float[fontLengthInGlyphs];
- glyphRectForTextureMapping = new Rect[fontLengthInGlyphs];
- unicodes2Glyphs = new int[512];
- singleUnicode = new char[1];
-
- for (int i=0;i<unicodes2Glyphs.length;i++)
- {
- unicodes2Glyphs[i] = undefined;
+
+ public void initFromCharSequence(CharSequence sequence) {
+ mSequence = sequence;
+ mLength = mSequence.length();
+ mCurrentIndex = 0;
+ }
+
+ public char last() {
+ mCurrentIndex = Math.max(0, mLength - 1);
+
+ return current();
+ }
+
+ public char current() {
+ if ((mLength == 0) || (mCurrentIndex >= mLength)) {
+ return CharacterIterator.DONE;
}
+
+ return mSequence.charAt(mCurrentIndex);
}
- }
- public void clearCacheEntry(int unicodeID)
- {
- unicodes2Glyphs[unicodeID] = undefined;
- }
+ public char next() {
+ mCurrentIndex++;
- public void allocateSpace(int length)
- {
- length = Math.max(length, 100);
+ return current();
+ }
+
+ public char previous() {
+ mCurrentIndex = Math.max(mCurrentIndex - 1, 0);
- if (unicodes == null || unicodes.length < length)
- {
- unicodes = new char[length];
+ return current();
}
- glyphsToUpload.allocateSpace(length);
- glyphsOutput.allocateSpace(length);
- }
+ public char setIndex(int position) {
+ mCurrentIndex = position;
- MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector();
+ return current();
+ }
- char [] tempChars = new char[1];
- float getGlyphPixelWidth(char unicodeID)
- {
- int glyphID = undefined;
+ public int getBeginIndex() {
+ return 0;
+ }
- if (unicodeID < unicodes2Glyphs.length) // <--- could support the rare high unicode better later
- {
- glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode
+ public int getEndIndex() {
+ return mLength;
}
- if (glyphID != undefined) // if we haven't, we must get some its attributes, and prep for upload
- {
- return advances[glyphID];
+ public int getIndex() {
+ return mCurrentIndex;
}
- else
- {
- tempChars[0] = unicodeID;
- GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext,tempChars);
- return fullRunGlyphVector.getGlyphMetrics(0).getAdvance ();
+ public Object clone() {
+ MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector(mSequence);
+ iter.mCurrentIndex = mCurrentIndex;
+
+ return iter;
}
- // return -1;
+ public char first() {
+ if (mLength == 0) {
+ return CharacterIterator.DONE;
+ }
+
+ mCurrentIndex = 0;
+
+ return current();
+ }
}
- GlyphsList getGlyphs(CharSequence inString)
- {
- glyphsToUpload.numberOfNewGlyphs = 0;
+ // Data associated with each rectangle of text
+ static class TextData {
+ int unicodeID;
+ private String str; // Back-pointer to String this TextData describes
+
+ // The following must be defined and used VERY precisely. This is
+ // the offset from the upper-left corner of this rectangle (Java
+ // 2D coordinate system) at which the string must be rasterized in
+ // order to fit within the rectangle -- the leftmost point of the
+ // baseline.
+ private Point origin;
+ private boolean used; // Whether this text was used recently
+
+ TextData(String str, Point origin, int unicodeID) {
+ this.str = str;
+ this.origin = origin;
+ this.unicodeID = unicodeID;
+ }
- int length = inString.length ();
- allocateSpace(length);
+ String string() {
+ return str;
+ }
- iter.initFromCharSequence ( inString);
-
- GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext,iter);
- boolean complex = (fullRunGlyphVector.getLayoutFlags () != 0);
- int lengthInGlyphs = fullRunGlyphVector.getNumGlyphs ();
+ Point origin() {
+ return origin;
+ }
- if (complex)
- {
- return null;
+ boolean used() {
+ return used;
}
- for (int i=0;i<lengthInGlyphs;i++)
- {
- char unicodeID = inString.charAt (i);
+ void markUsed() {
+ used = true;
+ }
+
+ void clearUsed() {
+ used = false;
+ }
+ }
+
+ class Manager implements BackingStoreManager {
+ private Graphics2D g;
+
+ public Object allocateBackingStore(int w, int h) {
+ // FIXME: should consider checking Font's attributes to see
+ // whether we're likely to need to support a full RGBA backing
+ // store (i.e., non-default Paint, foreground color, etc.), but
+ // for now, let's just be more efficient
+ TextureRenderer renderer;
+
+ if (renderDelegate.intensityOnly()) {
+ renderer = TextureRenderer.createAlphaOnlyRenderer(w, h, mipmap);
+ } else {
+ renderer = new TextureRenderer(w, h, true, mipmap);
+ }
- if (unicodeID >= unicodes2Glyphs.length) // <-- -could support these better
- {
- return null;
+ if (DEBUG) {
+ System.err.println(" TextRenderer allocating backing store " +
+ w + " x " + h);
}
- int glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode
+ return renderer;
+ }
+
+ public void deleteBackingStore(Object backingStore) {
+ ((TextureRenderer) backingStore).dispose();
+ }
+
+ public boolean preExpand(Rect cause, int attemptNumber) {
+ // Only try this one time; clear out potentially obsolete entries
+ // NOTE: this heuristic and the fact that it clears the used bit
+ // of all entries seems to cause cycling of entries in some
+ // situations, where the backing store becomes small compared to
+ // the amount of text on the screen (see the TextFlow demo) and
+ // the entries continually cycle in and out of the backing
+ // store, decreasing performance. If we added a little age
+ // information to the entries, and only cleared out entries
+ // above a certain age, this behavior would be eliminated.
+ // However, it seems the system usually stabilizes itself, so
+ // for now we'll just keep things simple. Note that if we don't
+ // clear the used bit here, the backing store tends to increase
+ // very quickly to its maximum size, at least with the TextFlow
+ // demo when the text is being continually re-laid out.
+ if (attemptNumber == 0) {
+ if (DEBUG) {
+ System.err.println(
+ "Clearing unused entries in preExpand(): attempt number " +
+ attemptNumber);
+ }
- if (glyphID == undefined) // if we haven't, we must get some its attributes, and prep for upload
- {
- GlyphMetrics metrics = fullRunGlyphVector.getGlyphMetrics(i);
- singleUnicode[0] = unicodeID;
- GlyphVector gv = font.createGlyphVector(fontRenderContext, singleUnicode); // need this to get single bitmaps
- glyphID = gv.getGlyphCode ( 0);
+ clearUnusedEntries();
+
+ return true;
+ }
+
+ return false;
+ }
- glyphsToUpload.prepGlyphForUpload ( unicodeID, gv.getGlyphCode ( 0), gv.getPixelBounds (fontRenderContext, 0, 0), i, gv );
+ public void additionFailed(Rect cause, int attemptNumber) {
+ // Heavy hammer -- might consider doing something different
+ packer.clear();
+ stringLocations.clear();
- advances[glyphID] = metrics.getAdvance ();
+ if (DEBUG) {
+ System.err.println(
+ " *** Cleared all text because addition failed ***");
}
- else
- {
- glyphsOutput.textureSourceRect[i] = glyphRectForTextureMapping[glyphID];
+ }
+
+ public void beginMovement(Object oldBackingStore, Object newBackingStore) {
+ // Exit the begin / end pair if necessary
+ if (inBeginEndPair) {
+ GL gl = GLU.getCurrentGL();
+
+ // Pop client attrib bits used by the pipelined quad renderer
+ gl.glPopClientAttrib();
+
+ // The OpenGL spec is unclear about whether this changes the
+ // buffer bindings, so preemptively zero out the GL_ARRAY_BUFFER
+ // binding
+ if (gl.isExtensionAvailable("GL_VERSION_1_5")) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ }
+
+ if (isOrthoMode) {
+ ((TextureRenderer) oldBackingStore).endOrthoRendering();
+ } else {
+ ((TextureRenderer) oldBackingStore).end3DRendering();
+ }
}
- glyphsOutput.advances[i] = advances[glyphID];
+ TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
+ g = newRenderer.createGraphics();
}
- glyphsOutput.length = length;
+ public void move(Object oldBackingStore, Rect oldLocation,
+ Object newBackingStore, Rect newLocation) {
+ TextureRenderer oldRenderer = (TextureRenderer) oldBackingStore;
+ TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
+
+ if (oldRenderer == newRenderer) {
+ // Movement on the same backing store -- easy case
+ g.copyArea(oldLocation.x(), oldLocation.y(), oldLocation.w(),
+ oldLocation.h(), newLocation.x() - oldLocation.x(),
+ newLocation.y() - oldLocation.y());
+ } else {
+ // Need to draw from the old renderer's image into the new one
+ Image img = oldRenderer.getImage();
+ g.drawImage(img, newLocation.x(), newLocation.y(),
+ newLocation.x() + newLocation.w(),
+ newLocation.y() + newLocation.h(), oldLocation.x(),
+ oldLocation.y(), oldLocation.x() + oldLocation.w(),
+ oldLocation.y() + oldLocation.h(), null);
+ }
+ }
- glyphsToUpload.uploadAnyNewGlyphs( glyphsOutput,this);
+ public void endMovement(Object oldBackingStore, Object newBackingStore) {
+ g.dispose();
+
+ // Sync the whole surface
+ TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
+ newRenderer.markDirty(0, 0, newRenderer.getWidth(),
+ newRenderer.getHeight());
+
+ // Re-enter the begin / end pair if necessary
+ if (inBeginEndPair) {
+ if (isOrthoMode) {
+ ((TextureRenderer) newBackingStore).beginOrthoRendering(beginRenderingWidth,
+ beginRenderingHeight, beginRenderingDepthTestDisabled);
+ } else {
+ ((TextureRenderer) newBackingStore).begin3DRendering();
+ }
- return glyphsOutput;
+ // Push client attrib bits used by the pipelined quad renderer
+ GL gl = GLU.getCurrentGL();
+ gl.glPushClientAttrib((int) GL.GL_ALL_CLIENT_ATTRIB_BITS);
+
+ if (haveCachedColor) {
+ if (cachedColor == null) {
+ ((TextureRenderer) newBackingStore).setColor(cachedR,
+ cachedG, cachedB, cachedA);
+ } else {
+ ((TextureRenderer) newBackingStore).setColor(cachedColor);
+ }
+ }
+ } else {
+ needToResetColor = true;
+ }
+ }
}
- }
-
- class Pipelined_QuadRenderer
- {
- int mOutstandingGlyphsVerticesPipeline = 0;
- FloatBuffer mTexCoords;
- FloatBuffer mVertCoords;
- boolean usingVBOs;
- int mVBO_For_ResuableTileVertices;
- int mVBO_For_ResuableTileTexCoords;
+ public static class DefaultRenderDelegate implements RenderDelegate {
+ public boolean intensityOnly() {
+ return true;
+ }
- Pipelined_QuadRenderer ()
- {
- GL gl = GLU.getCurrentGL();
- mVertCoords = BufferUtil.newFloatBuffer( kTotalBufferSizeCoordsVerts);
- mTexCoords = BufferUtil.newFloatBuffer( kTotalBufferSizeCoordsTex);
+ public Rectangle2D getBounds(CharSequence str, Font font,
+ FontRenderContext frc) {
+ GlyphVector gv = font.createGlyphVector(frc,
+ new MapCharSequenceToGlyphVector(str));
- usingVBOs = (gl.isExtensionAvailable("GL_VERSION_1_5"));
+ return gv.getPixelBounds(frc, 0, 0);
+ }
- if (usingVBOs) {
- int[] vbos = new int[2];
- gl.glGenBuffers( 2, IntBuffer.wrap(vbos ));
+ public Rectangle2D getBounds(String str, Font font,
+ FontRenderContext frc) {
+ GlyphVector gv = font.createGlyphVector(frc, str);
- mVBO_For_ResuableTileVertices = vbos[0];
- mVBO_For_ResuableTileTexCoords = vbos[1];
+ return gv.getPixelBounds(frc, 0, 0);
+ }
- gl.glBindBuffer( GL.GL_ARRAY_BUFFER, mVBO_For_ResuableTileVertices);
- gl.glBufferData( GL.GL_ARRAY_BUFFER, kTotalBufferSizeBytesVerts,null, GL.GL_STREAM_DRAW); // stream draw because this is a single quad use pipeline
+ public void drawGlyphVector(Graphics2D graphics, GlyphVector str,
+ int x, int y) {
+ graphics.drawGlyphVector(str, x, y);
+ }
- gl.glBindBuffer( GL.GL_ARRAY_BUFFER, mVBO_For_ResuableTileTexCoords);
- gl.glBufferData( GL.GL_ARRAY_BUFFER, kTotalBufferSizeBytesTex,null, GL.GL_STREAM_DRAW); // stream draw because this is a single quad use pipeline
- }
+ public void draw(Graphics2D graphics, String str, int x, int y) {
+ graphics.drawString(str, x, y);
+ }
}
- public void glTexCoord2f ( float v, float v1 )
- {
- mTexCoords.put(v);
- mTexCoords.put(v1);
+ class GlyphsUploadList {
+ int numberOfNewGlyphs;
+ GlyphVector[] glyphVector;
+ Rectangle2D[] glyphBounds;
+ int[] renderIndex;
+ int[] newGlyphs;
+ char[] newUnicodes;
+
+ void prepGlyphForUpload(char inUnicodeID, int inGlyphID,
+ Rectangle2D inBounds, int inI, GlyphVector inGv) {
+ int slot = this.numberOfNewGlyphs;
+
+ this.newUnicodes[slot] = inUnicodeID;
+ this.newGlyphs[slot] = inGlyphID;
+ this.glyphBounds[slot] = inBounds;
+ this.renderIndex[slot] = inI;
+ this.glyphVector[slot] = inGv;
+ this.numberOfNewGlyphs++;
+ }
+
+ void uploadAnyNewGlyphs(GlyphsList outList, GlyphProducer mapper) {
+ for (int i = 0; i < this.numberOfNewGlyphs; i++) {
+ if (mapper.unicodes2Glyphs[this.newUnicodes[i]] == mapper.undefined) {
+ Rectangle2D bbox = normalize(this.glyphBounds[i]);
+ Point origin = new Point((int) -bbox.getMinX(),
+ (int) -bbox.getMinY());
+ Rect rect = new Rect(0, 0, (int) bbox.getWidth(),
+ (int) bbox.getHeight(),
+ new TextData(null, origin, this.newUnicodes[i]));
+ GlyphVector gv = this.glyphVector[i];
+ this.glyphVector[i] = null; // <--- dont need this anymore, so null it
+
+ packer.add(rect);
+
+ mapper.glyphRectForTextureMapping[this.newGlyphs[i]] = rect;
+ outList.textureSourceRect[this.renderIndex[i]] = rect;
+ mapper.unicodes2Glyphs[this.newUnicodes[i]] = this.newGlyphs[i]; // i do this here, so if i get two upload requests for same glyph, we handle it correctly
+
+ Graphics2D g = getGraphics2D();
+
+ // OK, should now have an (x, y) for this rectangle; rasterize
+ // the String
+ // FIXME: need to verify that this causes the String to be
+ // rasterized fully into the bounding rectangle
+ int strx = rect.x() + origin.x;
+ int stry = rect.y() + origin.y;
+
+ // ---1st frame performance gating factor---
+ // Clear out the area we're going to draw into
+ // //-- only if we reuse backing store. Do we do this? If so, we should have a flag that says we need to clear? or do it in clearSpace itself
+ g.setComposite(AlphaComposite.Clear);
+ g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
+ g.setComposite(AlphaComposite.Src);
+
+ // Draw the string
+ renderDelegate.drawGlyphVector(g, gv, strx, stry);
+
+ // Mark this region of the TextureRenderer as dirty
+ getBackingStore().markDirty(rect.x(), rect.y(), rect.w(),
+ rect.h());
+ } else {
+ outList.textureSourceRect[this.renderIndex[i]] = mapper.glyphRectForTextureMapping[this.newGlyphs[i]];
+ }
+ }
+ }
+
+ public void allocateSpace(int inLength) {
+ int allocLength = Math.max(inLength, 100);
+
+ if ((glyphVector == null) || (glyphVector.length < allocLength)) {
+ glyphVector = new GlyphVector[allocLength];
+ glyphBounds = new Rectangle2D[allocLength];
+ renderIndex = new int[allocLength];
+ newGlyphs = new int[allocLength];
+ newUnicodes = new char[allocLength];
+ }
+ }
}
- public void glVertex3f ( float inX, float inY, float inZ )
- {
- mVertCoords.put(inX);
- mVertCoords.put(inY);
- mVertCoords.put(inZ);
+ static class GlyphsList {
+ float[] advances;
+ Rect[] textureSourceRect;
+ int length;
- mOutstandingGlyphsVerticesPipeline++;
+ public void allocateSpace(int inLength) {
+ int allocLength = Math.max(inLength, 100);
- if ( mOutstandingGlyphsVerticesPipeline >= kTotalBufferSizeVerts)
- {
- this.draw();
+ if ((advances == null) || (advances.length < allocLength)) {
+ advances = new float[allocLength];
+ textureSourceRect = new Rect[allocLength];
+ }
}
}
- private void draw()
- {
- if ( mOutstandingGlyphsVerticesPipeline > 0)
- {
- GL gl = GLU.getCurrentGL();
+ class GlyphProducer {
+ final int undefined = -2;
+ final int needComplex = -1;
+ FontRenderContext fontRenderContext;
+ GlyphsList glyphsOutput = new GlyphsList();
+ GlyphsUploadList glyphsToUpload = new GlyphsUploadList();
+ char[] unicodes;
+ int[] unicodes2Glyphs;
+ char[] singleUnicode;
+ Rect[] glyphRectForTextureMapping;
+ float[] advances;
+ MapCharSequenceToGlyphVector iter = new MapCharSequenceToGlyphVector();
+ char[] tempChars = new char[1];
+
+ GlyphProducer(FontRenderContext frc, int fontLengthInGlyphs) {
+ fontRenderContext = frc;
+
+ if (advances == null) {
+ advances = new float[fontLengthInGlyphs];
+ glyphRectForTextureMapping = new Rect[fontLengthInGlyphs];
+ unicodes2Glyphs = new int[512];
+ singleUnicode = new char[1];
+
+ for (int i = 0; i < unicodes2Glyphs.length; i++) {
+ unicodes2Glyphs[i] = undefined;
+ }
+ }
+ }
+
+ public void clearCacheEntry(int unicodeID) {
+ unicodes2Glyphs[unicodeID] = undefined;
+ }
+
+ public void allocateSpace(int length) {
+ length = Math.max(length, 100);
- TextureRenderer renderer = getBackingStore ();
- Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+ if ((unicodes == null) || (unicodes.length < length)) {
+ unicodes = new char[length];
+ }
- mVertCoords.rewind();
- mTexCoords.rewind();
+ glyphsToUpload.allocateSpace(length);
+ glyphsOutput.allocateSpace(length);
+ }
- gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- if (usingVBOs) {
- gl.glBindBuffer( GL.GL_ARRAY_BUFFER, mVBO_For_ResuableTileVertices);
- gl.glBufferSubData( GL.GL_ARRAY_BUFFER, 0, mOutstandingGlyphsVerticesPipeline * kSizeInBytes_OneVertices_VertexData, mVertCoords ); // upload only the new stuff
- gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
- } else {
- gl.glVertexPointer(3, GL.GL_FLOAT, 0, mVertCoords);
- }
+ float getGlyphPixelWidth(char unicodeID) {
+ int glyphID = undefined;
- gl.glClientActiveTexture(GL.GL_TEXTURE0);
- gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+ if (unicodeID < unicodes2Glyphs.length) { // <--- could support the rare high unicode better later
+ glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode
+ }
- if (usingVBOs) {
- gl.glBindBuffer( GL.GL_ARRAY_BUFFER, mVBO_For_ResuableTileTexCoords);
- gl.glBufferSubData( GL.GL_ARRAY_BUFFER,0, mOutstandingGlyphsVerticesPipeline * kSizeInBytes_OneVertices_TexData, mTexCoords ); // upload only the new stuff
- gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, 0);
- } else {
- gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, mTexCoords);
- }
+ if (glyphID != undefined) { // if we haven't, we must get some its attributes, and prep for upload
- gl.glDrawArrays(GL.GL_QUADS,0, mOutstandingGlyphsVerticesPipeline );
+ return advances[glyphID];
+ } else {
+ tempChars[0] = unicodeID;
- mVertCoords.rewind();
- mTexCoords.rewind();
- mOutstandingGlyphsVerticesPipeline = 0;
+ GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext,
+ tempChars);
+
+ return fullRunGlyphVector.getGlyphMetrics(0).getAdvance();
+ }
+
+ // return -1;
}
- }
- private void drawIMMEDIATE()
- {
- if ( mOutstandingGlyphsVerticesPipeline > 0)
- {
- TextureRenderer renderer = getBackingStore();
- Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+ GlyphsList getGlyphs(CharSequence inString) {
+ glyphsToUpload.numberOfNewGlyphs = 0;
- GL gl = GLU.getCurrentGL();
- gl.glBegin ( GL.GL_QUADS);
+ int length = inString.length();
+ allocateSpace(length);
- try
- {
- int numberOfQuads = mOutstandingGlyphsVerticesPipeline /4;
- mVertCoords.rewind();
- mTexCoords.rewind();
+ iter.initFromCharSequence(inString);
- for (int i=0;i<numberOfQuads;i++)
- {
- gl.glTexCoord2f( mTexCoords.get (), mTexCoords.get ());
- gl.glVertex3f( mVertCoords.get (), mVertCoords.get (), mVertCoords.get());
+ GlyphVector fullRunGlyphVector = font.createGlyphVector(fontRenderContext,
+ iter);
+ boolean complex = (fullRunGlyphVector.getLayoutFlags() != 0);
+ int lengthInGlyphs = fullRunGlyphVector.getNumGlyphs();
+
+ if (complex) {
+ return null;
+ }
- gl.glTexCoord2f( mTexCoords.get (), mTexCoords.get ());
- gl.glVertex3f( mVertCoords.get (), mVertCoords.get (), mVertCoords.get());
+ for (int i = 0; i < lengthInGlyphs; i++) {
+ char unicodeID = inString.charAt(i);
- gl.glTexCoord2f( mTexCoords.get (), mTexCoords.get ());
- gl.glVertex3f( mVertCoords.get (), mVertCoords.get (), mVertCoords.get());
+ if (unicodeID >= unicodes2Glyphs.length) { // <-- -could support these better
- gl.glTexCoord2f( mTexCoords.get (), mTexCoords.get ());
- gl.glVertex3f( mVertCoords.get (), mVertCoords.get (), mVertCoords.get());
+ return null;
}
+
+ int glyphID = unicodes2Glyphs[unicodeID]; // Check to see if we have already encountered this unicode
+
+ if (glyphID == undefined) { // if we haven't, we must get some its attributes, and prep for upload
+
+ GlyphMetrics metrics = fullRunGlyphVector.getGlyphMetrics(i);
+ singleUnicode[0] = unicodeID;
+
+ GlyphVector gv = font.createGlyphVector(fontRenderContext,
+ singleUnicode); // need this to get single bitmaps
+ glyphID = gv.getGlyphCode(0);
+
+ glyphsToUpload.prepGlyphForUpload(unicodeID,
+ gv.getGlyphCode(0),
+ gv.getPixelBounds(fontRenderContext, 0, 0), i, gv);
+
+ advances[glyphID] = metrics.getAdvance();
+ } else {
+ glyphsOutput.textureSourceRect[i] = glyphRectForTextureMapping[glyphID];
+ }
+
+ glyphsOutput.advances[i] = advances[glyphID];
+ }
+
+ glyphsOutput.length = length;
+
+ glyphsToUpload.uploadAnyNewGlyphs(glyphsOutput, this);
+
+ return glyphsOutput;
+ }
+ }
+
+ class Pipelined_QuadRenderer {
+ int mOutstandingGlyphsVerticesPipeline = 0;
+ FloatBuffer mTexCoords;
+ FloatBuffer mVertCoords;
+ boolean usingVBOs;
+ int mVBO_For_ResuableTileVertices;
+ int mVBO_For_ResuableTileTexCoords;
+
+ Pipelined_QuadRenderer() {
+ GL gl = GLU.getCurrentGL();
+ mVertCoords = BufferUtil.newFloatBuffer(kTotalBufferSizeCoordsVerts);
+ mTexCoords = BufferUtil.newFloatBuffer(kTotalBufferSizeCoordsTex);
+
+ usingVBOs = (gl.isExtensionAvailable("GL_VERSION_1_5"));
+
+ if (usingVBOs) {
+ int[] vbos = new int[2];
+ gl.glGenBuffers(2, IntBuffer.wrap(vbos));
+
+ mVBO_For_ResuableTileVertices = vbos[0];
+ mVBO_For_ResuableTileTexCoords = vbos[1];
+
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER,
+ mVBO_For_ResuableTileVertices);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, kTotalBufferSizeBytesVerts,
+ null, GL.GL_STREAM_DRAW); // stream draw because this is a single quad use pipeline
+
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER,
+ mVBO_For_ResuableTileTexCoords);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, kTotalBufferSizeBytesTex,
+ null, GL.GL_STREAM_DRAW); // stream draw because this is a single quad use pipeline
+ }
+ }
+
+ public void glTexCoord2f(float v, float v1) {
+ mTexCoords.put(v);
+ mTexCoords.put(v1);
+ }
+
+ public void glVertex3f(float inX, float inY, float inZ) {
+ mVertCoords.put(inX);
+ mVertCoords.put(inY);
+ mVertCoords.put(inZ);
+
+ mOutstandingGlyphsVerticesPipeline++;
+
+ if (mOutstandingGlyphsVerticesPipeline >= kTotalBufferSizeVerts) {
+ this.draw();
}
- catch(Exception e)
- {
- e.printStackTrace ();
+ }
+
+ private void draw() {
+ if (mOutstandingGlyphsVerticesPipeline > 0) {
+ GL gl = GLU.getCurrentGL();
+
+ TextureRenderer renderer = getBackingStore();
+ Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+
+ mVertCoords.rewind();
+ mTexCoords.rewind();
+
+ gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
+
+ if (usingVBOs) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER,
+ mVBO_For_ResuableTileVertices);
+ gl.glBufferSubData(GL.GL_ARRAY_BUFFER, 0,
+ mOutstandingGlyphsVerticesPipeline * kSizeInBytes_OneVertices_VertexData,
+ mVertCoords); // upload only the new stuff
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
+ } else {
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, mVertCoords);
+ }
+
+ gl.glClientActiveTexture(GL.GL_TEXTURE0);
+ gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+
+ if (usingVBOs) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER,
+ mVBO_For_ResuableTileTexCoords);
+ gl.glBufferSubData(GL.GL_ARRAY_BUFFER, 0,
+ mOutstandingGlyphsVerticesPipeline * kSizeInBytes_OneVertices_TexData,
+ mTexCoords); // upload only the new stuff
+ gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, 0);
+ } else {
+ gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, mTexCoords);
+ }
+
+ gl.glDrawArrays(GL.GL_QUADS, 0,
+ mOutstandingGlyphsVerticesPipeline);
+
+ mVertCoords.rewind();
+ mTexCoords.rewind();
+ mOutstandingGlyphsVerticesPipeline = 0;
}
- finally
- {
- gl.glEnd();
- mVertCoords.rewind();
- mTexCoords.rewind();
- mOutstandingGlyphsVerticesPipeline = 0;
+ }
+
+ private void drawIMMEDIATE() {
+ if (mOutstandingGlyphsVerticesPipeline > 0) {
+ TextureRenderer renderer = getBackingStore();
+ Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious?
+
+ GL gl = GLU.getCurrentGL();
+ gl.glBegin(GL.GL_QUADS);
+
+ try {
+ int numberOfQuads = mOutstandingGlyphsVerticesPipeline / 4;
+ mVertCoords.rewind();
+ mTexCoords.rewind();
+
+ for (int i = 0; i < numberOfQuads; i++) {
+ gl.glTexCoord2f(mTexCoords.get(), mTexCoords.get());
+ gl.glVertex3f(mVertCoords.get(), mVertCoords.get(),
+ mVertCoords.get());
+
+ gl.glTexCoord2f(mTexCoords.get(), mTexCoords.get());
+ gl.glVertex3f(mVertCoords.get(), mVertCoords.get(),
+ mVertCoords.get());
+
+ gl.glTexCoord2f(mTexCoords.get(), mTexCoords.get());
+ gl.glVertex3f(mVertCoords.get(), mVertCoords.get(),
+ mVertCoords.get());
+
+ gl.glTexCoord2f(mTexCoords.get(), mTexCoords.get());
+ gl.glVertex3f(mVertCoords.get(), mVertCoords.get(),
+ mVertCoords.get());
+ }
+ } catch (Exception e) {
+ e.printStackTrace();
+ } finally {
+ gl.glEnd();
+ mVertCoords.rewind();
+ mTexCoords.rewind();
+ mOutstandingGlyphsVerticesPipeline = 0;
+ }
}
}
}
- }
-
- Pipelined_QuadRenderer mPipelinedQuadRenderer;
-
-
- private void flushGlyphPipeline ()
- {
- if (mPipelinedQuadRenderer != null) mPipelinedQuadRenderer.draw ();
- }
-
- private void drawGlyphs ( GlyphsList inGlyphs, float inX, float inY, float z,float scaleFactor )
- {
- try
- {
- if (mPipelinedQuadRenderer == null)
- {
- mPipelinedQuadRenderer = new Pipelined_QuadRenderer ();
- }
-
- TextureRenderer renderer = getBackingStore();
- float xOffset = 0;
-
- for (int i=0;i<inGlyphs.length;i++)
- {
- Rect rect = inGlyphs.textureSourceRect[i];
-
- TextData data = (TextData) rect.getUserData();
- data.markUsed();
-
- float x = inX + xOffset - scaleFactor * data.origin().x;
- float y = inY - scaleFactor * ((rect.h() - data.origin().y));
-
- int texturex = rect.x(); // avoid overpump of textureUpload path by not triggering sync every quad, instead doing it on flushGlyphPipeline
- int texturey = renderer.getHeight() - rect.y() - rect.h();
- int width = rect.w();
- int height = rect.h();
-
- float tx1 = ( float ) texturex / ( float ) kSize;
- float ty1 = 1.0f- (( float ) texturey / ( float ) kSize);
- float tx2 = ( float ) (texturex + width) / ( float ) kSize;
- float ty2 = 1.0f- (( float ) (texturey + height) / ( float ) kSize);
-
- mPipelinedQuadRenderer.glTexCoord2f(tx1,ty1);
- mPipelinedQuadRenderer.glVertex3f(x, y, z);
- mPipelinedQuadRenderer.glTexCoord2f(tx2,ty1);
- mPipelinedQuadRenderer.glVertex3f(x + width * scaleFactor, y, z);
- mPipelinedQuadRenderer.glTexCoord2f(tx2,ty2);
- mPipelinedQuadRenderer.glVertex3f(x + width * scaleFactor, y + height * scaleFactor, z);
- mPipelinedQuadRenderer.glTexCoord2f(tx1,ty2);
- mPipelinedQuadRenderer.glVertex3f(x, y + height * scaleFactor, z);
-
- xOffset += (inGlyphs.advances[i] * scaleFactor); // note the advances.. I had to use this to get proper kerning.
- }
- }
- catch(Exception e)
- {
- e.printStackTrace ();
- }
- }
-
- private void drawGlyphsSIMPLE ( GlyphsList inGlyphs, float x, float y, float z,float scaleFactor ) // unused, for reference, debugging
- {
- TextureRenderer renderer = getBackingStore();
- int xOffset = 0;
-
- GL gl = GLU.getCurrentGL();
-
-
- for (int i=0;i<inGlyphs.length;i++)
- {
- Rect rect = inGlyphs.textureSourceRect[i];
- if (rect != null)
- {
- TextData data = (TextData) rect.getUserData();
- data.markUsed();
-
- renderer.draw3DRect(x + xOffset - scaleFactor * data.origin().x, // forces upload every new glyph
- y - scaleFactor * ((rect.h() - data.origin().y)),
- z,
- rect.x(),
- renderer.getHeight() - rect.y() - rect.h(),
- rect.w(), rect.h(),
- scaleFactor);
-
- xOffset += (int) (((inGlyphs.advances[i]) * scaleFactor)+ 0.5f); // note the advances.. I had to use this to get proper kerning.
- }
- }
- }
-
- private void draw3D_ROBUST (CharSequence str,
- float x, float y, float z,
- float scaleFactor)
- {
- // Split up the string into space-separated pieces
- tokenize(str);
- int xOffset = 0;
- for (Iterator iter = tokenizationResults.iterator(); iter.hasNext(); )
- {
- String curStr = (String) iter.next(); // no tokenization needed, because it was done to shrink # of uniques
- if (curStr != null)
- {
- // Look up the string on the backing store
- Rect rect = (Rect) stringLocations.get(curStr);
- if (rect == null)
- {
- // Rasterize this string and place it on the backing store
- Graphics2D g = getGraphics2D();
- Rectangle2D bbox = normalize(renderDelegate.getBounds(curStr, font,getFontRenderContext()));
- Point origin = new Point((int) -bbox.getMinX(),(int) -bbox.getMinY());
- rect = new Rect(0, 0,(int) bbox.getWidth(), (int) bbox.getHeight(),new TextData(curStr, origin,-1));
-
- packer.add(rect);
- stringLocations.put(curStr, rect);
- // Re-fetch the Graphics2D in case the addition of the rectangle
- // caused the old backing store to be thrown away
- g = getGraphics2D();
- // OK, should now have an (x, y) for this rectangle; rasterize
- // the String
- // FIXME: need to verify that this causes the String to be
- // rasterized fully into the bounding rectangle
- int strx = rect.x() + origin.x;
- int stry = rect.y() + origin.y;
- // Clear out the area we're going to draw into
- g.setComposite(AlphaComposite.Clear);
- g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
- g.setComposite(AlphaComposite.Src);
- // Draw the string
- renderDelegate.draw(g, curStr, strx, stry);
- // Mark this region of the TextureRenderer as dirty
- getBackingStore().markDirty(rect.x(), rect.y(), rect.w(), rect.h());
- }
-
- // OK, now draw the portion of the backing store to the screen
- TextureRenderer renderer = getBackingStore();
- // NOTE that the rectangles managed by the packer have their
- // origin at the upper-left but the TextureRenderer's origin is
- // at its lower left!!!
- TextData data = (TextData) rect.getUserData();
- data.markUsed();
-
- // Align the leftmost point of the baseline to the (x, y, z) coordinate requested
- renderer.draw3DRect(x + xOffset - scaleFactor * data.origin().x,
- y - scaleFactor * ((rect.h() - data.origin().y)),
- z,
- rect.x(),
- renderer.getHeight() - rect.y() - rect.h(),
- rect.w(), rect.h(),
- scaleFactor);
- xOffset += rect.w() * scaleFactor;
- }
- xOffset += getSpaceWidth() * scaleFactor;
- }
- }
-
- //----------------------------------------------------------------------
- // Debugging functionality
- //
-
- private void debug() {
- dbgFrame = new Frame("TextRenderer Debug Output");
- GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities (), null, GLContext.getCurrent(), null);
- dbgCanvas.addGLEventListener(new DebugListener(dbgFrame));
- dbgFrame.add(dbgCanvas);
- final FPSAnimator anim = new FPSAnimator(dbgCanvas, 10);
- dbgFrame.addWindowListener(new WindowAdapter() {
- public void windowClosing( WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- anim.stop();
- }
- }).start();
- }
- });
- dbgFrame.setSize(kSize, kSize);
- dbgFrame.setVisible(true);
- anim.start();
- debugged = true;
- }
-
- class DebugListener implements GLEventListener {
- private GLU glu = new GLU();
- private Frame frame;
-
- DebugListener(Frame frame) {
- this.frame = frame;
- }
+ class DebugListener implements GLEventListener {
+ private GLU glu = new GLU();
+ private Frame frame;
- public void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
- gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
- if (packer == null)
- return;
- TextureRenderer rend = getBackingStore();
- final int w = rend.getWidth();
- final int h = rend.getHeight();
- rend.beginOrthoRendering(w, h);
- rend.drawOrthoRect(0, 0);
- rend.endOrthoRendering();
- if (frame.getWidth() != w ||
- frame.getHeight() != h) {
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- frame.setSize(w, h);
+ DebugListener(Frame frame) {
+ this.frame = frame;
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
+
+ if (packer == null) {
+ return;
}
- });
- }
- }
- // Unused methods
- public void init(GLAutoDrawable drawable) {}
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
- }
+ TextureRenderer rend = getBackingStore();
+ final int w = rend.getWidth();
+ final int h = rend.getHeight();
+ rend.beginOrthoRendering(w, h);
+ rend.drawOrthoRect(0, 0);
+ rend.endOrthoRendering();
+
+ if ((frame.getWidth() != w) || (frame.getHeight() != h)) {
+ EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ frame.setSize(w, h);
+ }
+ });
+ }
+ }
+
+ // Unused methods
+ public void init(GLAutoDrawable drawable) {
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width,
+ int height) {
+ }
+
+ public void displayChanged(GLAutoDrawable drawable,
+ boolean modeChanged, boolean deviceChanged) {
+ }
+ }
}