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authorSven Gothel <[email protected]>2013-07-16 07:06:25 +0200
committerSven Gothel <[email protected]>2013-07-16 07:06:25 +0200
commit46d370f8cc4b67440872c4cff9f0ee1c47298652 (patch)
tree4c1c405f3672d7a592aede40ddfc7894f09b3b18 /src
parent5dafc958385da595160dc0d3c843c8253334c3c5 (diff)
GLProfile: Abstract profile to impl. mapping, i.e. GL2ES2 -> GL3, favors core profile now - no more OSX exception!
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java46
1 files changed, 20 insertions, 26 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 17d9019da..c2a24e975 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -1092,7 +1092,7 @@ public class GLProfile {
return isGL4() || isGL3bc() || GL3 == profile;
}
- /** Indicates whether this context is a GL2 context <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */
+ /** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */
public final boolean isGL2() {
return isGL3bc() || GL2 == profile;
}
@@ -1861,10 +1861,6 @@ public class GLProfile {
* Returns the profile implementation
*/
private static String computeProfileImpl(AbstractGraphicsDevice device, String profile, boolean desktopCtxUndef, boolean esCtxUndef, boolean isHardwareRasterizer[]) {
- // OSX GL3.. doesn't support GLSL<150,
- // hence GL2ES2 and GL2GL3 need to be mapped on GL2 on OSX for GLSL compatibility.
- final boolean isOSX = Platform.OS_TYPE == Platform.OSType.MACOS;
-
if (GL2ES1.equals(profile)) {
final boolean es1HardwareRasterizer[] = new boolean[1];
final boolean gles1Available = hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, es1HardwareRasterizer) );
@@ -1895,26 +1891,24 @@ public class GLProfile {
final boolean gles2Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, es2HardwareRasterizer) );
final boolean gles2HWAvailable = gles2Available && es2HardwareRasterizer[0] ;
if(hasGL234Impl) {
- if(!isOSX) {
- if(GLContext.isGL4Available(device, isHardwareRasterizer)) {
- if(!gles2HWAvailable || isHardwareRasterizer[0]) {
- return GL4;
- }
+ if(GLContext.isGL4Available(device, isHardwareRasterizer)) {
+ if(!gles2HWAvailable || isHardwareRasterizer[0]) {
+ return GL4;
}
- if(GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) {
- if(!gles2HWAvailable || isHardwareRasterizer[0]) {
- return GL4bc;
- }
+ }
+ if(GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) {
+ if(!gles2HWAvailable || isHardwareRasterizer[0]) {
+ return GL4bc;
}
- if(GLContext.isGL3Available(device, isHardwareRasterizer)) {
- if(!gles2HWAvailable || isHardwareRasterizer[0]) {
- return GL3;
- }
+ }
+ if(GLContext.isGL3Available(device, isHardwareRasterizer)) {
+ if(!gles2HWAvailable || isHardwareRasterizer[0]) {
+ return GL3;
}
- if(GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) {
- if(!gles2HWAvailable || isHardwareRasterizer[0]) {
- return GL3bc;
- }
+ }
+ if(GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) {
+ if(!gles2HWAvailable || isHardwareRasterizer[0]) {
+ return GL3bc;
}
}
if(desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer)) {
@@ -1949,13 +1943,13 @@ public class GLProfile {
}
} else if(GL2GL3.equals(profile)) {
if(hasGL234Impl) {
- if(!isOSX && GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) {
+ if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) {
return GL4bc;
- } else if(!isOSX && GLContext.isGL4Available(device, isHardwareRasterizer)) {
+ } else if( GLContext.isGL4Available(device, isHardwareRasterizer)) {
return GL4;
- } else if(!isOSX && GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) {
+ } else if( GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) {
return GL3bc;
- } else if(!isOSX && GLContext.isGL3Available(device, isHardwareRasterizer)) {
+ } else if( GLContext.isGL3Available(device, isHardwareRasterizer)) {
return GL3;
} else if(desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer)) {
return GL2;