diff options
author | Sven Gothel <[email protected]> | 2023-03-04 20:41:49 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-04 20:41:49 +0100 |
commit | e26c9ed7e965d526830ec0112eb2f58832ebca16 (patch) | |
tree | 8838ec668519822634273424c3f0b42cd21c8ac1 /src | |
parent | 82d9be20b7eb95f31babdf233eb48db00a9eda55 (diff) |
GLDrawableFactory: Fix typos and mention 'surfaceless' in createDummyDrawable(..)
Diffstat (limited to 'src')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java b/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java index 113c28775..4644163d9 100644 --- a/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java +++ b/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java @@ -587,7 +587,7 @@ public abstract class GLDrawableFactory { /** * Creates a {@link GLDrawable#isRealized() realized} {@link GLOffscreenAutoDrawable} - * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions. + * incl it's offscreen {@link NativeSurface} with the given capabilities and dimensions. * <p> * The {@link GLOffscreenAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized} * <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br> @@ -666,7 +666,7 @@ public abstract class GLDrawableFactory { /** * Creates an {@link GLDrawable#isRealized() unrealized} offscreen {@link GLDrawable} - * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions. + * incl it's offscreen {@link NativeSurface} with the given capabilities and dimensions. * <p> * In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e. * {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>, @@ -708,7 +708,7 @@ public abstract class GLDrawableFactory { /** * Creates an {@link GLDrawable#isRealized() unrealized} dummy {@link GLDrawable}. - * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen. + * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen and implementation prefers creating a surfaceless drawable. * <p> * It is used to allow the creation of a {@link GLContext} to query information. * It also allows creation of framebuffer objects which are used for rendering or creating a shared GLContext w/o actually rendering to this dummy drawable's framebuffer. |