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author | Sven Gothel <[email protected]> | 2010-06-16 06:57:15 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-06-16 06:57:15 +0200 |
commit | 0d24458c68ac1bb92da21a1701633f8f32a267bb (patch) | |
tree | 41ce1187fec49d74079c5056df0cbb296c468d28 /test | |
parent | c0ece5ebd634662f99f3217bb749e2c4795f9de6 (diff) |
JOGL.GLAutoDrawable:
- Add: 'public void addGLEventListener(int index, GLEventListener listener)'
Fixes previous GLWindow addition, ie public in interface and common impl. behavior.
- Add: 'public void invoke(boolean wait, GLRunnable glRunnable)'
- Change: 'public void display()' semantics, in regards to the GLRunnable queue
New: GLRunnable, invoke() at GLAutoDrawable
Allows injection of GL commands from other threads, executed after the
GLEventListener's display() notifyier by the GLAutoDrawable.
NEWT:
- Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl.,
where we only wait for the single action/event to be processed now.
JUnit: NEWT Parenting
- Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT
- Added thread calling 'invoke(true, GLRunnable)'
- start Animator ASAP
Diffstat (limited to 'test')
0 files changed, 0 insertions, 0 deletions